PVE-LiveRust (test)
95.143.190.23:35003Up, checked 8m agoMonitored since 13 Sep 2026
Health checks
from the latest readings- ReachableOn the Steam server list, checked 8m agoPassing
- Capacity0% of 100 slots in usePassing
- Queuenobody waitingPassing
- Performancerunning at 146 fpsPassing
- Fresh mapwiped 6d agoPassing
- Next wipeSat 17 Oct, 12:11 UTC, in 7d 17hPassing
Activity
players each hour, last 48- Group limit
- trio
- Wipe schedule
- biweekly
- Map
- Custom Map · 4096
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 1Friend Not Foe / PvE Community / UK & EuropeEU · quad · biweekly · 6 on average4 / 50
- 2Dead Valley | PvE | Bi-Weekly | Old Research SystemEU · quad · biweekly · 3 on average3 / 50
- 3[RU] RCVL_25Rus PVE/PVP FourEA · quad · biweekly · 2 on average2 / 51
- 4Friend Not Foe / PvE Community / AustralasiaOC · quad · biweekly · 2 on average0 / 50
- 5[KR] Casual Hybrid ServerEA · quad · biweekly · 2 on average1 / 50
- 6[AU] Rust PVE HOME TP - NOOB FRIENDLY- EVENTSOC · quad · biweekly · 1 on average0 / 50
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Rank
daily · 1 is bestTop 28% of all ranked servers, #355 of the trio servers. Ranked on player hours over the last seven days.
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Wipe calendar
2 days with a wipe in the last 16 weeksIn 7d 17h. Its biweekly schedule tag · low confidence
- usual gap
- 0.9 days between real wipes
- wipe-day peak
- 2 players, last three wipes
The first 48 hours of its last wipes
-
3 Oct
Sat 12:11 UTC peak 2 · running
-
2 Oct
Fri 15:16 UTC peak 2 · lasted 0.9 days
- Address
- 95.143.190.23:35003
- Region
- –
- Max players
- 100
- Group limit
- trio
- Wipe schedule
- biweekly
- Last wipe
- 3 Oct 2026, 12:11 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
What each tag it publishes means. Published as mp100,ptrak,$r?,v2634,^b,^p,gmrust,cs166586,ts3,^o^z.
gmrustGame mode The game mode is standard Rust survival.mp100Max players 100 player slots.ts3Group limit The maximum team size is 3.v2634Protocol To join, your game needs to run protocol 2634.cs166586Build The game build is 166586.ptrakNetworking The network layer is RakNet, the game's standard.$r?Region code No region code is set.^bBiweekly Every two weeks, the server wipes.^pPvE No fighting between players: the world is where the danger lies.^oOxide A plugin framework, Oxide (uMod), is in use.^zModded Plugins or settings change the game, so it is listed under Modded.Flag meanings are Facepunch's.
Population
What is the rank of PVE-LiveRust (test)?
The seven-day player hours rank for PVE-LiveRust (test) is #6,320, in the top 28% of ranked servers. Among servers in the trio group, it is #355.
What is the player count on PVE-LiveRust (test)?
With 100 slots, PVE-LiveRust (test) holds 0 players at present. In the past week, the average is 0 players and the peak is 2. Over the past 48 hours, the peak hour was 08:00 UTC, averaging 1 players.
Rules and settings
What is the map on PVE-LiveRust (test)?
PVE-LiveRust (test) uses a procedural map of size 4,096 with seed 1337, generated by the game. Because size and seed determine the map, a RustMaps view is available from this page. The name given to the map is Custom Map.
What settings and rules apply on PVE-LiveRust (test)?
No gather rate appears in the name of PVE-LiveRust (test). A maximum of 3 players per group (trio). pve is the mode, no player-versus-player fighting. In the server browser it is Modded, meaning plugins or settings modify the game. Its plugins include Oxide. VAC by Valve is on.
Wipe schedule
What happens on PVE-LiveRust (test) during wipe day?
On average, the peak across recent wipes was 2 players. The crowd on the latest wipe peaked 3 hours in.
What wipe pattern does PVE-LiveRust (test) follow?
The schedule cannot be confirmed from too few recorded wipes on PVE-LiveRust (test), so the prediction follows its tag. Look to Saturday 17 October at 12:11 UTC for the next wipe. It has been 6 days 6 hours since the current world was made. A schedule of one wipe every two weeks appears in its tags.
Tags and filters
What is the meaning of the tags on PVE-LiveRust (test)?
gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 player slots; ts3 (Group limit): The maximum team size is 3; v2634 (Protocol): To join, your game needs to run protocol 2634; cs166586 (Build): The game build is 166586; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^b (Biweekly): Every two weeks, the server wipes; ^p (PvE): No fighting between players: the world is where the danger lies; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags PVE-LiveRust (test) publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, all shown at the top of this page.
What lists and filters on Best Rust Servers hold PVE-LiveRust (test)?
Included in these Best Rust Servers lists is PVE-LiveRust (test): Best modded Rust servers, Best Rust PvE servers and Rust servers with a trio limit. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Every two weeks; Last wipe: In the last week.
About the server
What Rust version does PVE-LiveRust (test) run?
The Rust version on PVE-LiveRust (test) is network protocol 2634 and build 166586, running on Linux. Steam updates your game to the same protocol required for joining.
What is the location of PVE-LiveRust (test)?
For PVE-LiveRust (test), no region is published. Best Rust Servers does not look up where the machine stands; it shows where a server says it is. 95.143.190.23:35003 is its address.
How smooth is PVE-LiveRust (test)?
Average server fps over the past 48 hours was 144, and it never dropped below 115. The world contained up to 56,160 entities, such as buildings, deployables and other items. Memory use reached 4,030 MB. Lag, as felt by players, is caused by low fps and an increasing number of entities.
What is the uptime and reliability of PVE-LiveRust (test)?
Right now, PVE-LiveRust (test) is up. Based on the uptime it reports, the last restart was roughly 6 days 4 hours ago. Uptime for the last full 7 days was 100%, meaning 168 of 168 hours. The date Best Rust Servers first observed it is 13 September 2026.
Connection
How do you connect to PVE-LiveRust (test)?
Use Launch Rust on this page to open Rust through Steam and connect, or press F1 in Rust and enter client.connect 95.143.190.23:35003 in the console.
