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Best Rust Servers/Devblog 301 LAN: players, wipe times and rank
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Devblog 301 LAN

94.139.255.199:28015Down, checked 12d agoMonitored since 24 Sep 2026

Join
Players now 0/20 0% full
7-day average 0 peak –
Rank #16,363 ▼ 579 this week
Server fps – no direct query answered
Seen, last 48 hours 0% 0 of 48 hours on the list

Health checks

from the latest readings
  • ReachableOn the Steam server list, checked 12d ago
    Failing
  • Capacity0% of 20 slots in use
    Passing
  • Queuenobody waiting
    Passing
  • Performancehas not answered a direct query
    No data
  • Fresh mapwiped 15d ago
    Passing
  • Next wipenot predictable yet
    No data

Activity

players each hour, last 48

No hourly history yet.

Group limit
8, the default
Wipe schedule
not published
Map
Procedural Map

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 1
    [EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 78 on average
    32 / 200
  2. 2
    [US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 73 on average
    31 / 200
  3. 3
    Abyss|US|PVE|NOOB FRIENDLY|NO KILL NO RAIDNA · groups of 8+ · monthly · 64 on average
    14 / 200
  4. 4
    【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍EA · groups of 30+ · monthly · 34 on average
    48 / 200
  5. 5
    Stillwater Shores PVE | PVPNA · groups of 30+ · monthly · 28 on average
    2 / 100
  6. 6
    9 / 150

Players

No hourly history yet.

Hourly average and peak, UTC.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep26 Sep27 Sep29 Sep30 Sep2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.

Wipe calendar

0 days with a wipe in the last 16 weeks
JunJulAugSepOct MonWedFriSun
no wipe wiped force wipe today
Next wipe

Not enough wipes seen yet to tell. Every server wipes at the monthly force wipe.

History
  1. No wipe seen yet.
No map picture published
Map
Procedural Map
Size
–
Seed
–
Address
94.139.255.199:28015
Region
– · eu1
Max players
20
Group limit
8, the default
Wipe schedule
–
Last wipe
23 Sep 2026, 09:30 UTC
Hostname
–
First seen
24 Sep 2026

Server tags

What each tag it publishes means. Published as mp20,ptrak,$reu1,v2602,^p,gmrust,cs132924,ts8.

Game
gmrustGame mode Survival in the standard Rust style.
mp20Max players The slot count is 20.
ts8Group limit This is the game default: a maximum of 8 per team.
v2602Protocol Your game must be on protocol 2602 to join.
cs132924Build This server runs game build 132924.
ptrakNetworking The network layer is the game's standard, RakNet.
$reu1Region code Listed with region code eu1.
Gameplay
^pPvE There is no player-versus-player combat; the world provides the danger.

Flag meanings are Facepunch's.

Player data

What position does Devblog 301 LAN hold?

The seven-day player hours rank for Devblog 301 LAN is #16,363, in the top 71% of ranked servers.

What is the player count on Devblog 301 LAN?

The server Devblog 301 LAN is offline at the moment, with its last sighting 12 days 19 hours ago.

Map and rules

What is the map on Devblog 301 LAN?

Devblog 301 LAN runs a procedural map that the game generates.

What are the settings and rules for Devblog 301 LAN?

A gather rate is absent from the name Devblog 301 LAN. The game's default applies: no more than 8 players per group. It runs pve, no player-versus-player fighting. The server browser lists it under Community. VAC, Valve's anti-cheat, is disabled.

Wipe information

When does Devblog 301 LAN wipe?

The record holds too few wipes from Devblog 301 LAN to show its rhythm. The next force wipe is on Thursday 5 November at 19:00 UTC, and it applies to every Rust server. 15 days is the age of the current world.

Server tags

How should you read the tags on Devblog 301 LAN?

The tags below come from Devblog 301 LAN and are read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): The slot count is 20; ts8 (Group limit): This is the game default: a maximum of 8 per team; v2602 (Protocol): Your game must be on protocol 2602 to join; cs132924 (Build): This server runs game build 132924; ptrak (Networking): The network layer is the game's standard, RakNet; $reu1 (Region code): Listed with region code eu1; ^p (PvE): There is no player-versus-player combat; the world provides the danger. Shown at the top of this page are three more things from the tags: its players now, its queue and the time its world was made.

What lists and filters on Best Rust Servers hold Devblog 301 LAN?

The Best Rust Servers lists that Devblog 301 LAN fits are: Community servers, no training or build tags and Best Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

About the server

What is the Rust version on Devblog 301 LAN?

Rust network protocol 2602 and build 132924 on Windows is what Devblog 301 LAN runs. Steam updates your game to the same protocol required for joining.

What is the location of Devblog 301 LAN?

Devblog 301 LAN has a region code of eu1 but publishes no region. The location a server claims is what Best Rust Servers shows, not the machine's actual location. 94.139.255.199:28015 is its address.

What is the online status and reliability of Devblog 301 LAN?

Devblog 301 LAN is offline at the moment; the last sighting was 12 days 19 hours ago. Uptime for the last full 7 days was 0%, meaning 0 of 168 hours. Best Rust Servers recorded its first appearance on 24 September 2026.

Connection

What are the steps to join Devblog 301 LAN?

Enter client.connect 94.139.255.199:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page, which opens Rust via Steam and connects.