[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing
66.51.99.119:28015NAUp, checked 12m agoMonitored since 1 Oct 2026
Health checks
from the latest readings- ReachableOn the Steam server list, checked 12m agoPassing
- Capacity6% of 100 slots in usePassing
- Queuenobody waitingPassing
- Performancerunning at 60 fpsPassing
- Fresh mapwiped 7d agoPassing
- Next wipeThu 5 Nov, 19:00 UTC, in 27d 16hPassing
Activity
players each hour, last 48- Group limit
- 30 max
- Wipe schedule
- monthly
- Map
- Procedural Map · 4500
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 1[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 79 on average76 / 200
- 2[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 73 on average89 / 200
- 3Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 70 on average96 / 125
- 4Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 65 on average75 / 100
- 5[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 43 on average72 / 150
- 6RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More!NA · groups of 8+ · monthly · 35 on average33 / 420
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Rank
daily · 1 is bestTop 6% of all ranked servers, top 12% in NA. Ranked on player hours over the last seven days.
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 1 Oct. Low fps and a climbing entity count mean lag.
Wipe calendar
0 days with a wipe in the last 16 weeksIn 27d 16h. The force wipe
- No wipe seen yet.
- Address
- 66.51.99.119:28015
- Region
- NA
- Max players
- 100
- Group limit
- 30 max
- Wipe schedule
- monthly
- Last wipe
- 1 Oct 2026, 18:32 UTC
- Hostname
- evo.relicpve.com
- First seen
- 1 Oct 2026
- [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl61/300
- [PvE] Relic Europe | No Killing | No Raiding | No Decay17/200
- [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing3/100
4 servers publish a relicpve.com hostname.
Server tags
What each tag it publishes means. Published as mp100,ptrak,$r?,v2634,^m,^r,NA,^p,gmrust,cs166652,ts30,^o^z.
gmrustGame mode Standard survival, as in Rust.mp100Max players 100 player slots.ts30Group limit Each team can have at most 30 players.v2634Protocol The game protocol is 2634; your game must match to join.cs166652Build This server runs game build 166652.ptrakNetworking The network layer is the game's standard, RakNet.$r?Region code A region code is not set.^mMonthly A monthly wipe happens, together with Facepunch's force wipe.^rRoleplay A server for roleplay.^pPvE There is no player-versus-player combat; the world provides the danger.^oOxide A plugin framework, Oxide (uMod), is in use.^zModded Plugins or settings change the game, so it is listed under Modded.NANorth America The server browser lists it under North America.Flag meanings are Facepunch's.
Player data
What position does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing hold?
In North America, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing holds position #226, while its seven-day player hours rank #1,426 overall, within the top 6% of ranked servers.
How many players are on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
With 100 slots, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing holds 6 players at present. The seven-day average is 6 players, with a peak of 14. Over the past 48 hours, the peak hour was 19:00 UTC, averaging 12 players.
Settings and rules
What map is used on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
The map on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is procedural, size 4,500 with seed 92507869, created by the game. You can look at the map on RustMaps from this page, as the same size and seed give the same result.
What settings and rules apply on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
A gather rate is absent from the name [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing. The maximum group size is 30 players. roleplay is the mode, jobs, towns and rules for roleplay. The server browser lists it as Modded: plugins or settings change gameplay. The plugins it uses are Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe schedule
What wipe pattern does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing follow?
An estimate from the force wipe gives the next wipe for [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing. The force wipe on Thursday 5 November at 19:00 UTC is the next wipe, and every Rust server wipes then. The present world dates from 7 days 8 hours. The tags carry a monthly wipe schedule.
Tags and filters
Who is the operator of [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
The same operator most likely runs [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing and 3 other servers we track, as they all publish a relicpve.com hostname.
What is the meaning of the tags on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
These tags are published by [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing and read by the game's server browser: gmrust (Game mode): Standard survival, as in Rust; mp100 (Max players): 100 player slots; ts30 (Group limit): Each team can have at most 30 players; v2634 (Protocol): The game protocol is 2634; your game must match to join; cs166652 (Build): This server runs game build 166652; ptrak (Networking): The network layer is the game's standard, RakNet; $r? (Region code): A region code is not set; ^m (Monthly): A monthly wipe happens, together with Facepunch's force wipe; ^r (Roleplay): A server for roleplay; ^p (PvE): There is no player-versus-player combat; the world provides the danger; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; NA (North America): The server browser lists it under North America. Shown at the top of this page are three more things from the tags: its players now, its queue and the time its world was made.
What lists and filters on Best Rust Servers hold [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
The Best Rust Servers lists that [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing fits are: Best modded Rust servers, Best Rust PvE servers, Roleplay Rust servers, Best Rust zombie servers and North America Rust servers. You will find it on the server list under: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
About the server
What is the Rust version on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
The Rust version on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is network protocol 2634 and build 166652, running on Linux. Steam updates your game to the same protocol required for joining.
Where can [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing be found?
With its NA tag, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing lists itself in North America. The location a server claims is what Best Rust Servers shows, not the machine's actual location. You can reach it at 66.51.99.119:28015.
How well does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing perform?
In the last 48 hours, the server averaged 60 fps, with a minimum of 60. The entity count reached 117,884, including buildings, deployables and all other world objects. The highest memory usage was 6,868 MB. Low fps and a growing entity count are the sources of lag for players.
What is the uptime and reliability of [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
Right now, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is up. It reports an uptime that puts the last restart at around 3 days 14 hours ago. 100% uptime for the last 7 full days: 168 of 168 hours. Its earliest observation by Best Rust Servers was on 1 October 2026.
How to join
What are the steps to join [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
Enter client.connect 66.51.99.119:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page, which opens Rust via Steam and connects. You can find its website at https://relicpve.com.
![Map of [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing](/servers/66.51.99.119:28017/map.webp?v=5ad150fa19)