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Best Rust Servers/[PvE] Relic Evolution
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[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing

66.51.99.119:28015NAUp, checked 12m agoMonitored since 1 Oct 2026

Website Join
Players now 6/100 6% full
7-day average 6 peak 14
Rank #1,426 ▲ 1551 this week
Server fps 60 last direct query
Seen, last 48 hours 98% 47 of 48 hours on the list

Health checks

from the latest readings
  • ReachableOn the Steam server list, checked 12m ago
    Passing
  • Capacity6% of 100 slots in use
    Passing
  • Queuenobody waiting
    Passing
  • Performancerunning at 60 fps
    Passing
  • Fresh mapwiped 7d ago
    Passing
  • Next wipeThu 5 Nov, 19:00 UTC, in 27d 16h
    Passing

Activity

players each hour, last 48
48 hours agonow
Group limit
30 max
Wipe schedule
monthly
Map
Procedural Map · 4500
moddedoxidepve

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  2. 2
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  5. 5
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Players

AveragePeak
0510152003:0012:0021:0007:0016:0001:00

Hourly average and peak, UTC.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k1 Oct3 Oct4 Oct6 Oct7 Oct9 Oct

Top 6% of all ranked servers, top 12% in NA. Ranked on player hours over the last seven days.

Performance

02040608003:0012:0021:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 1 Oct. Low fps and a climbing entity count mean lag.

Wipe calendar

0 days with a wipe in the last 16 weeks
JunJulAugSepOct MonWedFriSun
no wipe wiped force wipe today
Next wipe
Thursday 5 November19:00 UTC

In 27d 16h. The force wipe

History
  1. No wipe seen yet.
Map of [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing
Map
Procedural Map
Size
4500
Seed
92507869
Open on RustMaps
Address
66.51.99.119:28015
Region
NA
Max players
100
Group limit
30 max
Wipe schedule
monthly
Last wipe
1 Oct 2026, 18:32 UTC
Hostname
evo.relicpve.com
First seen
1 Oct 2026
In its own words
Jump into Relic Evo for a thrilling PvE journey where adventure and progression go hand in hand. - No player/base damage - No Decay and No Upkeep - Roaming Zombies in all areas of the map - Digital marketplace to purchase items - A leveling system with prestige capability and playtime ranks with perks that integrate with our custom questing system - Upgrading your weapons and armor at our gunsmith

Server tags

What each tag it publishes means. Published as mp100,ptrak,$r?,v2634,^m,^r,NA,^p,gmrust,cs166652,ts30,^o^z.

Game
gmrustGame mode Standard survival, as in Rust.
mp100Max players 100 player slots.
ts30Group limit Each team can have at most 30 players.
v2634Protocol The game protocol is 2634; your game must match to join.
cs166652Build This server runs game build 166652.
ptrakNetworking The network layer is the game's standard, RakNet.
$r?Region code A region code is not set.
Wipe schedule
^mMonthly A monthly wipe happens, together with Facepunch's force wipe.
Gameplay
^rRoleplay A server for roleplay.
^pPvE There is no player-versus-player combat; the world provides the danger.
Mods and access
^oOxide A plugin framework, Oxide (uMod), is in use.
^zModded Plugins or settings change the game, so it is listed under Modded.
Region
NANorth America The server browser lists it under North America.

Flag meanings are Facepunch's.

Player data

What position does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing hold?

In North America, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing holds position #226, while its seven-day player hours rank #1,426 overall, within the top 6% of ranked servers.

How many players are on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

With 100 slots, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing holds 6 players at present. The seven-day average is 6 players, with a peak of 14. Over the past 48 hours, the peak hour was 19:00 UTC, averaging 12 players.

Settings and rules

What map is used on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

The map on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is procedural, size 4,500 with seed 92507869, created by the game. You can look at the map on RustMaps from this page, as the same size and seed give the same result.

What settings and rules apply on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

A gather rate is absent from the name [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing. The maximum group size is 30 players. roleplay is the mode, jobs, towns and rules for roleplay. The server browser lists it as Modded: plugins or settings change gameplay. The plugins it uses are Oxide. VAC, Valve's anti-cheat, is enabled.

Wipe schedule

What wipe pattern does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing follow?

An estimate from the force wipe gives the next wipe for [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing. The force wipe on Thursday 5 November at 19:00 UTC is the next wipe, and every Rust server wipes then. The present world dates from 7 days 8 hours. The tags carry a monthly wipe schedule.

Tags and filters

Who is the operator of [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

The same operator most likely runs [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing and 3 other servers we track, as they all publish a relicpve.com hostname.

What is the meaning of the tags on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

These tags are published by [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing and read by the game's server browser: gmrust (Game mode): Standard survival, as in Rust; mp100 (Max players): 100 player slots; ts30 (Group limit): Each team can have at most 30 players; v2634 (Protocol): The game protocol is 2634; your game must match to join; cs166652 (Build): This server runs game build 166652; ptrak (Networking): The network layer is the game's standard, RakNet; $r? (Region code): A region code is not set; ^m (Monthly): A monthly wipe happens, together with Facepunch's force wipe; ^r (Roleplay): A server for roleplay; ^p (PvE): There is no player-versus-player combat; the world provides the danger; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; NA (North America): The server browser lists it under North America. Shown at the top of this page are three more things from the tags: its players now, its queue and the time its world was made.

What lists and filters on Best Rust Servers hold [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

The Best Rust Servers lists that [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing fits are: Best modded Rust servers, Best Rust PvE servers, Roleplay Rust servers, Best Rust zombie servers and North America Rust servers. You will find it on the server list under: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

About the server

What is the Rust version on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

The Rust version on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is network protocol 2634 and build 166652, running on Linux. Steam updates your game to the same protocol required for joining.

Where can [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing be found?

With its NA tag, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing lists itself in North America. The location a server claims is what Best Rust Servers shows, not the machine's actual location. You can reach it at 66.51.99.119:28015.

How well does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing perform?

In the last 48 hours, the server averaged 60 fps, with a minimum of 60. The entity count reached 117,884, including buildings, deployables and all other world objects. The highest memory usage was 6,868 MB. Low fps and a growing entity count are the sources of lag for players.

What is the uptime and reliability of [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

Right now, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is up. It reports an uptime that puts the last restart at around 3 days 14 hours ago. 100% uptime for the last 7 full days: 168 of 168 hours. Its earliest observation by Best Rust Servers was on 1 October 2026.

How to join

What are the steps to join [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

Enter client.connect 66.51.99.119:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page, which opens Rust via Steam and connects. You can find its website at https://relicpve.com.