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In Rust We Lewt Phatly

15.204.183.170:27050Up, checked 9m agoMonitored since 13 Sep 2026

Join
Players now 0/10 0% full
7-day average 0 peak –
Rank #16,036 ▲ 75 this week
Server fps 136 last direct query
Seen, last 48 hours 98% 47 of 48 hours on the list

Health checks

from the latest readings
  • ReachableOn the Steam server list, checked 9m ago
    Passing
  • Capacity0% of 10 slots in use
    Passing
  • Queuenobody waiting
    Passing
  • Performancerunning at 136 fps
    Passing
  • Fresh mapwiped 26d ago
    Passing
  • Next wipenot predictable yet
    No data

Activity

players each hour, last 48
48 hours agonow
Group limit
8, the default
Wipe schedule
not published
Map
Procedural Map · 3500
vanillapve

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Players

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Performance

05010015020020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.

Wipe calendar

0 days with a wipe in the last 16 weeks
JunJulAugSepOct MonWedFriSun
no wipe wiped force wipe today
Next wipe

Not enough wipes seen yet to tell. Every server wipes at the monthly force wipe.

History
  1. No wipe seen yet.
Map of In Rust We Lewt Phatly
Map
Procedural Map
Size
3500
Seed
125117126
Open on RustMaps
Address
15.204.183.170:27050
Region
–
Max players
10
Group limit
8, the default
Wipe schedule
–
Last wipe
12 Sep 2026, 01:15 UTC
Hostname
–
First seen
13 Sep 2026

Server tags

What each tag it publishes means. Published as mp10,ptrak,$r?,v2633,^v,^p,gmrust,cs165217,ts8.

Game
gmrustGame mode The game mode is standard Rust survival.
mp10Max players 10 player slots.
ts8Group limit Teams are capped at 8, which is the game default.
v2633Protocol The game protocol is 2633; your game must match to join.
cs165217Build Build: 165217.
ptrakNetworking The network layer is the game's standard, RakNet.
$r?Region code No region code is set.
Difficulty
^vVanilla Rates, kits and rules are as Facepunch ships them: no changes.
Gameplay
^pPvE No fighting between players: the world is where the danger lies.

Flag meanings are Facepunch's.

Player data

Where does In Rust We Lewt Phatly sit in the rankings?

For player hours over seven days, In Rust We Lewt Phatly holds rank #16,036, in the top 69% of all ranked servers.

How many players are on In Rust We Lewt Phatly?

At the moment, 0 of 10 slots on In Rust We Lewt Phatly are filled. The average player count over the last seven days is 0.

Map and rules

What map is used on In Rust We Lewt Phatly?

In Rust We Lewt Phatly uses a procedural map of size 3,500 with seed 125117126, generated by the game. View it on RustMaps from here: identical size and seed yield the same map.

What are the settings and rules for In Rust We Lewt Phatly?

The name of In Rust We Lewt Phatly carries no gather rate. The game's default applies: no more than 8 players per group. It runs pve, no player-versus-player fighting. In the server browser, it is found under Community. It uses the term vanilla for itself: rates, kits and rules are as Facepunch ships them: no changes. VAC, Valve's anti-cheat, is enabled.

Wipe information

On what schedule does In Rust We Lewt Phatly wipe?

In Rust We Lewt Phatly's wipes are too few on record to make its rhythm clear. The monthly force wipe applies to every Rust server. The next one is Thursday 5 November at 19:00 UTC. The present world dates from 26 days 18 hours.

Tags and filters

How should you read the tags on In Rust We Lewt Phatly?

The tags below come from In Rust We Lewt Phatly and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 player slots; ts8 (Group limit): Teams are capped at 8, which is the game default; v2633 (Protocol): The game protocol is 2633; your game must match to join; cs165217 (Build): Build: 165217; ptrak (Networking): The network layer is the game's standard, RakNet; $r? (Region code): No region code is set; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them: no changes; ^p (PvE): No fighting between players: the world is where the danger lies. The tags also carry its current players, its queue and when its world was made, all shown at the top of this page.

Where does In Rust We Lewt Phatly appear in Best Rust Servers lists and filters?

The Best Rust Servers lists that In Rust We Lewt Phatly fits are: Community servers, no training or build tags, Best Rust PvE servers and Rust server list. You will find it on the server list under: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Vanilla ^v and PvE ^p; Group limit: 5 or more.

Server information

What Rust version does In Rust We Lewt Phatly run?

The Rust version on In Rust We Lewt Phatly is network protocol 2633 and build 165217, running on Linux. Your game needs the same protocol to connect, and Steam updates it automatically.

What is the location of the server In Rust We Lewt Phatly?

No region is published by In Rust We Lewt Phatly. The location a server claims is what Best Rust Servers shows, not the machine's actual location. 15.204.183.170:27050 is its address.

How smooth is In Rust We Lewt Phatly?

The 48-hour average was 148 fps, with 126 as the lowest point. The world contained up to 64,931 entities, such as buildings, deployables and other items. Memory peaked at 4,990 MB. What players experience as lag comes from low fps and a rising entity count.

What is the uptime and reliability of In Rust We Lewt Phatly?

The server In Rust We Lewt Phatly is currently online. Based on the uptime it reports, the last restart was roughly 15 days 23 hours ago. In the last 7 full days, 168 of 168 hours were online, an uptime of 100%. Best Rust Servers recorded its first appearance on 13 September 2026.

How to join

What are the steps to join In Rust We Lewt Phatly?

Enter client.connect 15.204.183.170:27050 in the console after pressing F1 in Rust. Or use Launch Rust on this page, which opens Rust via Steam and connects.