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4Netplayers Rust Ritterhuder-Server

146.0.46.152:28015Up, checked 11m agoMonitored since 7 Oct 2026

Join
Players now 0/10 0% full
7-day average 0 peak –
Rank #16,709 top 70%
Server fps 30 last direct query
Seen, last 48 hours 27% 13 of 48 hours on the list

Health checks

from the latest readings
  • ReachableOn the Steam server list, checked 11m ago
    Passing
  • Capacity0% of 10 slots in use
    Passing
  • Queuenobody waiting
    Passing
  • Performancerunning at 30 fps
    Passing
  • Fresh mapwiped 12h ago
    Passing
  • Next wipenot predictable yet
    No data

Activity

players each hour, last 48
48 hours agonow
Group limit
8, the default
Wipe schedule
not published
Map
Procedural Map · 4000

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  2. 2
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  3. 3
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Players

AveragePeakWipe
0123410:0012:0015:0017:0020:0022:00Wiped Wed 7 Oct, 10:37 UTCWIPE

Hourly average and peak, UTC.

Rank

daily · 1 is best
No rank history yet.

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Performance

Server fpsWipe
01020304010:0012:0015:0017:0020:0022:00Wiped Wed 7 Oct, 10:37 UTCWIPE

48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.

Wipe calendar

0 days with a wipe in the last 16 weeks
JunJulAugSepOct MonWedFriSun
no wipe wiped force wipe today
Next wipe

Not enough wipes seen yet to tell. Every server wipes at the monthly force wipe.

History
  1. No wipe seen yet.
Map of 4Netplayers Rust Ritterhuder-Server
Map
Procedural Map
Size
4000
Seed
1234567890
Open on RustMaps
Address
146.0.46.152:28015
Region
–
Max players
10
Group limit
8, the default
Wipe schedule
–
Last wipe
7 Oct 2026, 10:37 UTC
Hostname
–
First seen
7 Oct 2026

Server tags

What each tag it publishes means. Published as mp10,ptrak,$r?,v2634,^p,gmvanilla,cs167058,ts8.

Game
gmvanillaGame mode The game mode is vanilla survival.
mp10Max players Slots: 10.
ts8Group limit This is the game default: a maximum of 8 per team.
v2634Protocol The game protocol is 2634; your game must match to join.
cs167058Build Build: 167058.
ptrakNetworking The network layer is the game's standard, RakNet.
$r?Region code Region code: not set.
Gameplay
^pPvE There is no player-versus-player combat; the world provides the danger.

Flag meanings are Facepunch's.

Player count

What position does 4Netplayers Rust Ritterhuder-Server hold?

For player hours over seven days, 4Netplayers Rust Ritterhuder-Server holds rank #16,709, in the top 70% of all ranked servers.

What is the population of 4Netplayers Rust Ritterhuder-Server?

At the moment, 0 of 10 slots on 4Netplayers Rust Ritterhuder-Server are filled. The average player count over the last seven days is 0.

Settings and rules

Which map is active on 4Netplayers Rust Ritterhuder-Server?

A procedural map of size 4,000 with seed 1234567890 runs on 4Netplayers Rust Ritterhuder-Server, produced by the game. You can look at the map on RustMaps from this page, as the same size and seed give the same result.

What are the settings and rules for 4Netplayers Rust Ritterhuder-Server?

A gather rate is absent from the name 4Netplayers Rust Ritterhuder-Server. The game's default applies: no more than 8 players per group. pve is the mode, other players cannot be fought. In the server browser, it is found under Community. VAC by Valve is on.

Wipe details

When does 4Netplayers Rust Ritterhuder-Server wipe?

The record holds too few wipes from 4Netplayers Rust Ritterhuder-Server to show its rhythm. Each month brings a force wipe for all Rust servers. It falls next on Thursday 5 November at 19:00 UTC. The present world dates from 12 hours.

Server tags

What is the meaning of the tags on 4Netplayers Rust Ritterhuder-Server?

gmvanilla (Game mode): The game mode is vanilla survival; mp10 (Max players): Slots: 10; ts8 (Group limit): This is the game default: a maximum of 8 per team; v2634 (Protocol): The game protocol is 2634; your game must match to join; cs167058 (Build): Build: 167058; ptrak (Networking): The network layer is the game's standard, RakNet; $r? (Region code): Region code: not set; ^p (PvE): There is no player-versus-player combat; the world provides the danger are the tags 4Netplayers Rust Ritterhuder-Server publishes; the game's server browser reads them. At the top of this page you will find its current players, its queue and the making of its world, all from the tags.

What lists and filters on Best Rust Servers hold 4Netplayers Rust Ritterhuder-Server?

The Best Rust Servers lists that 4Netplayers Rust Ritterhuder-Server fits are: Community servers, no training or build tags and Best Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 24 hours.

Server details

What is the Rust version on 4Netplayers Rust Ritterhuder-Server?

Rust network protocol 2634 and build 167058 on Linux is what 4Netplayers Rust Ritterhuder-Server runs. Your game needs the same protocol to connect, and Steam updates it automatically.

What is the location of 4Netplayers Rust Ritterhuder-Server?

There is no published region for 4Netplayers Rust Ritterhuder-Server. Where a server says it is, that is what Best Rust Servers shows; it does not look up the machine's location. You can reach it at 146.0.46.152:28015.

What is the performance like on 4Netplayers Rust Ritterhuder-Server?

Average server fps over the past 48 hours was 30, and it never dropped below 27. The entity count reached 89,354, including buildings, deployables and all other world objects. The highest memory usage was 2,080 MB. Low fps and a growing entity count are the sources of lag for players.

What is the online status and reliability of 4Netplayers Rust Ritterhuder-Server?

Right now, 4Netplayers Rust Ritterhuder-Server is up. It reports an uptime that puts the last restart at around 10 hours ago. Its earliest observation by Best Rust Servers was on 7 October 2026.

Connection

What are the steps to join 4Netplayers Rust Ritterhuder-Server?

Use Launch Rust on this page to open Rust through Steam and connect, or press F1 in Rust and enter client.connect 146.0.46.152:28015 in the console.