WhyNotRust
91.229.114.120:28015NA · us5Up, checked 9m agoMonitored since 13 Sep 2026
Health checks
from the latest readings- ReachableOn the Steam server list, checked 9m agoPassing
- Capacity1% of 100 slots in usePassing
- Queuenobody waitingPassing
- Performancerunning at 116 fpsPassing
- Fresh mapwiped 5d agoPassing
- Next wipetoo few wipes seen yetNo data
Activity
players each hour, last 48- Group limit
- 8, the default
- Wipe schedule
- not published
- Map
- Procedural Map · 4000
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 1Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 452 on average336 / 350
- 2Rustoria.co - US Long PremiumNA · groups of 14+ · monthly · 353 on average227 / 250
- 3Rustopia.gg - US LargeNA · groups of 16+ · monthly · 338 on average272 / 275
- 4Rusty Moose |US Small|NA · groups of 8+ · monthly · 293 on average206 / 250
- 5[US East] Facepunch Premium 1NA · groups of 8+ · monthly · 259 on average199 / 400
- 6Rustafied.com - US Long - LargeNA · groups of 16+ · monthly · 227 on average153 / 200
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Rank
daily · 1 is bestTop 22% of all ranked servers, top 49% in NA. Ranked on player hours over the last seven days.
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Wipe calendar
2 days with a wipe in the last 16 weeksNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
- usual gap
- 1.9 days between real wipes
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
-
3 Oct
Sat 16:40 UTC peak 1 · running
-
1 Oct
Thu 18:08 UTC · force wipe peak 1 · lasted 1.9 days
- Address
- 91.229.114.120:28015
- Region
- NA · us5
- Max players
- 100
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 3 Oct 2026, 16:40 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
What each tag it publishes means. Published as mp100,ptrak,$rus5,v2634,^v,NA,gmrust,cs167058,ts8.
gmrustGame mode Standard survival, as in Rust.mp100Max players Slots: 100.ts8Group limit Teams are capped at 8, which is the game default.v2634Protocol To join, your game needs to run protocol 2634.cs167058Build This server runs game build 167058.ptrakNetworking The network layer is RakNet, the game's standard.$rus5Region code Region code: us5.^vVanilla Facepunch's unmodified game: rates, kits and rules are unchanged.NANorth America The server browser lists it under North America.Flag meanings are Facepunch's.
Population
Where does WhyNotRust sit in the rankings?
With a rank of #930 across North America, WhyNotRust stands at #5,172 for player hours in the last seven days, placing it in the top 22% of all ranked servers.
What is the population of WhyNotRust?
With 100 slots, WhyNotRust holds 1 players at present. In the past week, the average is 0 players and the peak is 3. The highest average in the last 48 hours was 2 players at 15:00 UTC.
Rules and settings
What is the map on WhyNotRust?
A procedural map of size 4,000 with seed 1361231414 runs on WhyNotRust, produced by the game. View it on RustMaps from here: identical size and seed yield the same map.
What settings and rules apply on WhyNotRust?
The name of WhyNotRust carries no gather rate. Groups can contain up to 8 players, the default for the game. It runs survival, the usual game: gathering, building and raiding. Combat between players is allowed, and bases can be raided. In the server browser, it is found under Community. Vanilla is how it labels itself: facepunch's unmodified game: rates, kits and rules are unchanged. The server has VAC, Valve's anti-cheat, active.
Wipe details
What can you expect from wipe day on WhyNotRust?
Across recent wipes, the busiest point averaged 1 players. 29 hours after the latest wipe, the crowd reached its peak.
When does WhyNotRust wipe?
The record holds too few wipes from WhyNotRust to show its rhythm. Each month brings a force wipe for all Rust servers. It falls next on Thursday 5 November at 19:00 UTC. The present world dates from 5 days 3 hours.
Server tags
What is the meaning of the tags on WhyNotRust?
gmrust (Game mode): Standard survival, as in Rust; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams are capped at 8, which is the game default; v2634 (Protocol): To join, your game needs to run protocol 2634; cs167058 (Build): This server runs game build 167058; ptrak (Networking): The network layer is RakNet, the game's standard; $rus5 (Region code): Region code: us5; ^v (Vanilla): Facepunch's unmodified game: rates, kits and rules are unchanged; NA (North America): The server browser lists it under North America are the tags WhyNotRust publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, all shown at the top of this page.
Where does WhyNotRust appear in Best Rust Servers lists and filters?
These Best Rust Servers lists include WhyNotRust: Community servers, no training or build tags, North America Rust servers and Rust server list. Filter entries for this server: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.
Server details
What Rust version does WhyNotRust run?
The Rust version on WhyNotRust is network protocol 2634 and build 167058, running on Linux. Steam updates your game to the same protocol required for joining.
Where can WhyNotRust be found?
The region code for WhyNotRust is us5, and it lists itself in North America with its NA tag. Where a server says it is, that is what Best Rust Servers shows; it does not look up the machine's location. 91.229.114.120:28015 is its address.
How smooth is WhyNotRust?
The 48-hour average was 103 fps, with 75 as the lowest point. The world contained up to 89,609 entities, such as buildings, deployables and other items. Memory use reached 2,715 MB. What players experience as lag comes from low fps and a rising entity count.
How reliable is WhyNotRust and is it online?
WhyNotRust is online at the moment. It reports an uptime that puts the last restart at around 12 hours ago. 100% uptime for the last 7 full days: 168 of 168 hours. The date Best Rust Servers first observed it is 13 September 2026.
Join the server
What are the steps to join WhyNotRust?
Use Launch Rust on this page to open Rust through Steam and connect, or press F1 in Rust and enter client.connect 91.229.114.120:28015 in the console.
