LAG-TEAM
89.179.241.141:28015Up, checked 6m agoMonitored since 13 Sep 2026
Health checks
from the latest readings- ReachableOn the Steam server list, checked 6m agoPassing
- Capacity0% of 5 slots in usePassing
- Queuenobody waitingPassing
- Performancerunning at 116 fpsPassing
- Fresh mapwiped 6d agoPassing
- Next wipetoo few wipes seen yetNo data
Activity
players each hour, last 48- Group limit
- 8, the default
- Wipe schedule
- not published
- Map
- Procedural Map · 3700
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 1Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 526 on average562 / 600
- 2Rustoria.co - EU East LongEU · groups of 12+ · monthly · 521 on average585 / 600
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 520 on average516 / 550
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 460 on average289 / 300
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 437 on average460 / 480
- 6Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 380 on average356 / 450
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Rank
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 28 Sep. Low fps and a climbing entity count mean lag.
Wipe calendar
2 days with a wipe in the last 16 weeksNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
- usual gap
- 12 days between real wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 5
The first 48 hours of its last wipes
-
2 Oct
Fri 18:11 UTC peak 1 · running
-
20 Sep
Sun 16:59 UTC peak 1 · lasted 12 days
- Address
- 89.179.241.141:28015
- Region
- –
- Max players
- 5
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 2 Oct 2026, 19:09 UTC
- Hostname
- ://l2lag.ru
- First seen
- 13 Sep 2026
Server tags
What each tag it publishes means. Published as mp5,ptrak,$r?,v2634,gmrust,cs166652,ts8.
gmrustGame mode The game mode is standard Rust survival.mp5Max players Slots: 5.ts8Group limit The game default applies: teams are limited to 8 players.v2634Protocol To join, your game needs to run protocol 2634.cs166652Build Build: 166652.ptrakNetworking The network layer is the game's standard, RakNet.$r?Region code Region code: not set.Flag meanings are Facepunch's.
Player data
Where does LAG-TEAM sit in the rankings?
For player hours over seven days, LAG-TEAM holds rank #7,051, in the top 30% of all ranked servers.
How many players are on LAG-TEAM?
At the moment, 0 of 5 slots on LAG-TEAM are filled. The seven-day average is 0 players, with a peak of 1.
Map and rules
Which map is active on LAG-TEAM?
LAG-TEAM uses a procedural map of size 3,700 with seed 420830277, generated by the game. View it on RustMaps from here: identical size and seed yield the same map.
What are the settings and rules for LAG-TEAM?
A gather rate is absent from the name LAG-TEAM. Group size follows the game default of 8 players. It runs survival, gather, build and raid: the standard game. You can fight other players and raid their bases. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.
Wipe details
What happens on LAG-TEAM during wipe day?
On average, the peak across recent wipes was 1 players. Peak numbers on the latest wipe arrived 1 hours after it began. Until the next wipe, the crowd remained above half the peak in 0% of recent wipes. The fall below half arrived by day 5 in the remaining wipes.
On what schedule does LAG-TEAM wipe?
LAG-TEAM's wipes are too few on record to make its rhythm clear. Each month brings a force wipe for all Rust servers. It falls next on Thursday 5 November at 19:00 UTC. It has been 6 days since the current world was made.
Tags and filters
How should you read the tags on LAG-TEAM?
gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): Slots: 5; ts8 (Group limit): The game default applies: teams are limited to 8 players; v2634 (Protocol): To join, your game needs to run protocol 2634; cs166652 (Build): Build: 166652; ptrak (Networking): The network layer is the game's standard, RakNet; $r? (Region code): Region code: not set are the tags LAG-TEAM publishes; the game's server browser reads them. Shown at the top of this page are three more things from the tags: its players now, its queue and the time its world was made.
What lists and filters on Best Rust Servers hold LAG-TEAM?
The Best Rust Servers lists that LAG-TEAM fits are: Community servers, no training or build tags. Filter entries for this server: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
About the server
What Rust version does LAG-TEAM run?
Rust network protocol 2634 and build 166652 on Windows is what LAG-TEAM runs. To join, your game must use the same protocol; Steam handles the update for you.
What is the location of the server LAG-TEAM?
No region is published by LAG-TEAM. The location a server claims is what Best Rust Servers shows, not the machine's actual location. You can reach it at 89.179.241.141:28015.
How well does LAG-TEAM perform?
In the last 48 hours, the server averaged 103 fps, with a minimum of 74. The world contained up to 81,134 entities, such as buildings, deployables and other items. Memory use reached 2,879 MB. What players experience as lag comes from low fps and a rising entity count.
What is the online status and reliability of LAG-TEAM?
The server LAG-TEAM is currently online. Based on the uptime it reports, the last restart was roughly 5 days 6 hours ago. In the last 7 full days, 126 of 168 hours were online, an uptime of 75%. Best Rust Servers recorded its first appearance on 13 September 2026.
How to join
How do you connect to LAG-TEAM?
Use Launch Rust on this page to open Rust through Steam and connect, or press F1 in Rust and enter client.connect 89.179.241.141:28015 in the console.
