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Best Rust Servers/Facepunch Playtest: players, wipe times and rank
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Facepunch Playtest

79.137.98.20:28015Up, checked 8m agoMonitored since 13 Sep 2026

Join
Players now 0/? 0% full
7-day average 0 peak 1
Rank #10,945 ▼ 6175 this week
Server fps 42 last direct query
Seen, last 48 hours 96% 46 of 48 hours on the list

Health checks

from the latest readings
  • ReachableOn the Steam server list, checked 8m ago
    Passing
  • Capacityno slot count published
    No data
  • Queuenobody waiting
    Passing
  • Performancerunning at 42 fps
    Passing
  • Fresh mapwiped 6d ago
    Passing
  • Next wipeno rhythm it keeps
    No data

Activity

players each hour, last 48
48 hours agonow
Group limit
100 max
Wipe schedule
not published
Map
Procedural Map · 4500

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Players

AveragePeak
00.250.50.75109:0018:0003:0012:0021:0006:00

Hourly average and peak, UTC.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Performance

02040608009:0018:0003:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.

Wipe calendar

3 days with a wipe in the last 16 weeks
JunJulAugSepOct MonWedFriSun
no wipe wiped force wipe today
Next wipe

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3.6 days
between real wipes
on rhythm
100%
of its recent wipes
wipe-day peak
9
players, last three wipes
crowd held
0%
else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctMon 28 SepThu 24 Sep
010203040+0h+9h+19h+28h+38h+47h
History
  1. 1 Oct
    Thu 17:40 UTC · force wipe peak 0 · running
  2. 28 Sep
    Mon 07:20 UTC peak 28 · lasted 3.4 days
  3. 24 Sep
    Thu 10:57 UTC peak 0 · lasted 3.8 days
Map of Facepunch Playtest
Map
Procedural Map
Size
4500
Seed
1377699477
Open on RustMaps
Address
79.137.98.20:28015
Region
–
Max players
–
Group limit
100 max
Wipe schedule
–
Last wipe
1 Oct 2026, 17:40 UTC
Hostname
facepunchplaytest.playrust.com
First seen
13 Sep 2026
Operator · playrust.com

125 servers publish a playrust.com hostname.

In its own words
This is an official development test server owned and operated by Facepunch. Testing may interrupt gameplay and progress could be lost at any time. The Staging Branch in Rust is a separate version of Rust where new updates and features are tested before being published to the main game. To join, launch 'Rust - Staging Branch' from your Steam library. See more at https://rust.facepunch.com/staging

Server tags

What each tag it publishes means. Published as mp0,ptrak,$r?,v2634,gmrust,cs166722,ts100.

On Best Rust Servers
officialRun by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.
Game
gmrustGame mode Standard survival, as in Rust.
mp0Max players Slots: 0.
ts100Group limit The maximum team size is 100.
v2634Protocol Your game must be on protocol 2634 to join.
cs166722Build Build: 166722.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code A region code is not set.

Flag meanings are Facepunch's.

Population

What is the rank of Facepunch Playtest?

The seven-day player hours rank for Facepunch Playtest is #10,945, in the top 46% of ranked servers.

What is the player count on Facepunch Playtest?

At this moment, 0 players are on Facepunch Playtest. The average over seven days is 0 players, peaking at 1. Over the past 48 hours, the peak hour was 09:00 UTC, averaging 1 players.

Settings and rules

What map is used on Facepunch Playtest?

Facepunch Playtest uses a procedural map of size 4,500 with seed 1377699477, generated by the game. View it on RustMaps from here: identical size and seed yield the same map.

What are the settings and rules for Facepunch Playtest?

A gather rate is absent from the name Facepunch Playtest. The server caps groups at 100 players. It runs survival, the usual game: gathering, building and raiding. Raiding and player-versus-player fighting are enabled. The Official tab in Rust's game menu lists it. VAC by Valve is on.

Wipe schedule

What happens on Facepunch Playtest during wipe day?

Across recent wipes, the busiest point averaged 9 players. The crowd on the latest wipe peaked 0 hours in. Until the next wipe, the crowd remained above half the peak in 0% of recent wipes. The fall below half arrived by day 1 in the remaining wipes.

When does Facepunch Playtest wipe?

Facepunch Playtest wipes without a fixed pattern, so no next wipe is predictable. The next force wipe is on Thursday 5 November at 19:00 UTC, and it applies to every Rust server. It has been 6 days 14 hours since the current world was made.

Server tags

Who is behind Facepunch Playtest?

The same operator most likely runs Facepunch Playtest and 124 other servers we track, as they all publish a playrust.com hostname.

How should you read the tags on Facepunch Playtest?

These tags are published by Facepunch Playtest and read by the game's server browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Standard survival, as in Rust; mp0 (Max players): Slots: 0; ts100 (Group limit): The maximum team size is 100; v2634 (Protocol): Your game must be on protocol 2634 to join; cs166722 (Build): Build: 166722; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code is not set. The tags also carry its current players, its queue and when its world was made, all shown at the top of this page.

Where does Facepunch Playtest appear in Best Rust Servers lists and filters?

The Best Rust Servers lists that Facepunch Playtest fits are: Official Rust servers. Filter entries for this server: Type: No plugins at all; Group limit: 5 or more; Last wipe: In the last week; Boxes: Official only.

Server details

What Rust version does Facepunch Playtest run?

Rust network protocol 2634 and build 166722 on Windows is what Facepunch Playtest runs. Your game needs the same protocol to connect, and Steam updates it automatically.

Where can Facepunch Playtest be found?

For Facepunch Playtest, no region is published. The location a server claims is what Best Rust Servers shows, not the machine's actual location. You can reach it at 79.137.98.20:28015.

How well does Facepunch Playtest perform?

The 48-hour average was 40 fps, with 33 as the lowest point. The entity count reached 396,630, including buildings, deployables and all other world objects. Memory peaked at 13,299 MB. Lag, as felt by players, is caused by low fps and an increasing number of entities.

What is the uptime and reliability of Facepunch Playtest?

Facepunch Playtest is online at the moment. Based on the uptime it reports, the last restart was roughly 2 days 15 hours ago. In the last 7 full days, 168 of 168 hours were online, an uptime of 100%. The date Best Rust Servers first observed it is 13 September 2026.

Connection

How do you connect to Facepunch Playtest?

Enter client.connect 79.137.98.20:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page, which opens Rust via Steam and connects.