Facepunch Playtest
79.137.98.20:28015Up, checked 8m agoMonitored since 13 Sep 2026
Health checks
from the latest readings- ReachableOn the Steam server list, checked 8m agoPassing
- Capacityno slot count publishedNo data
- Queuenobody waitingPassing
- Performancerunning at 42 fpsPassing
- Fresh mapwiped 6d agoPassing
- Next wipeno rhythm it keepsNo data
Activity
players each hour, last 48- Group limit
- 100 max
- Wipe schedule
- not published
- Map
- Procedural Map · 4500
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 1Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 503 on average238 / 275
- 2Rustoria.co - EU LongEU · groups of 14+ · monthly · 502 on average208 / 225
- 3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 501 on average319 / 350
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 448 on average308 / 325
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 418 on average224 / 300
- 6Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 367 on average178 / 200
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Rank
daily · 1 is bestTop 46% of all ranked servers. Ranked on player hours over the last seven days.
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Wipe calendar
3 days with a wipe in the last 16 weeksIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 3.6 days between real wipes
- on rhythm
- 100% of its recent wipes
- wipe-day peak
- 9 players, last three wipes
- crowd held
- 0% else halves by day 1
The first 48 hours of its last wipes
-
1 Oct
Thu 17:40 UTC · force wipe peak 0 · running
-
28 Sep
Mon 07:20 UTC peak 28 · lasted 3.4 days
-
24 Sep
Thu 10:57 UTC peak 0 · lasted 3.8 days
- Address
- 79.137.98.20:28015
- Region
- –
- Max players
- –
- Group limit
- 100 max
- Wipe schedule
- –
- Last wipe
- 1 Oct 2026, 17:40 UTC
- Hostname
- facepunchplaytest.playrust.com
- First seen
- 13 Sep 2026
- [EA] Facepunch 2161/300
- [US East] Facepunch Premium 1137/400
- [EU East] Facepunch 5135/350
- [EA] Softcore 1132/350
- [EU East] Facepunch 4102/350
- [EU] Facepunch Premium 199/350
- [EU] Facepunch 179/400
- [EU] Facepunch 1576/300
125 servers publish a playrust.com hostname.
Server tags
What each tag it publishes means. Published as mp0,ptrak,$r?,v2634,gmrust,cs166722,ts100.
gmrustGame mode Standard survival, as in Rust.mp0Max players Slots: 0.ts100Group limit The maximum team size is 100.v2634Protocol Your game must be on protocol 2634 to join.cs166722Build Build: 166722.ptrakNetworking The network layer is RakNet, the game's standard.$r?Region code A region code is not set.Flag meanings are Facepunch's.
Population
What is the rank of Facepunch Playtest?
The seven-day player hours rank for Facepunch Playtest is #10,945, in the top 46% of ranked servers.
What is the player count on Facepunch Playtest?
At this moment, 0 players are on Facepunch Playtest. The average over seven days is 0 players, peaking at 1. Over the past 48 hours, the peak hour was 09:00 UTC, averaging 1 players.
Settings and rules
What map is used on Facepunch Playtest?
Facepunch Playtest uses a procedural map of size 4,500 with seed 1377699477, generated by the game. View it on RustMaps from here: identical size and seed yield the same map.
What are the settings and rules for Facepunch Playtest?
A gather rate is absent from the name Facepunch Playtest. The server caps groups at 100 players. It runs survival, the usual game: gathering, building and raiding. Raiding and player-versus-player fighting are enabled. The Official tab in Rust's game menu lists it. VAC by Valve is on.
Wipe schedule
What happens on Facepunch Playtest during wipe day?
Across recent wipes, the busiest point averaged 9 players. The crowd on the latest wipe peaked 0 hours in. Until the next wipe, the crowd remained above half the peak in 0% of recent wipes. The fall below half arrived by day 1 in the remaining wipes.
When does Facepunch Playtest wipe?
Facepunch Playtest wipes without a fixed pattern, so no next wipe is predictable. The next force wipe is on Thursday 5 November at 19:00 UTC, and it applies to every Rust server. It has been 6 days 14 hours since the current world was made.
Server tags
Who is behind Facepunch Playtest?
The same operator most likely runs Facepunch Playtest and 124 other servers we track, as they all publish a playrust.com hostname.
How should you read the tags on Facepunch Playtest?
These tags are published by Facepunch Playtest and read by the game's server browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Standard survival, as in Rust; mp0 (Max players): Slots: 0; ts100 (Group limit): The maximum team size is 100; v2634 (Protocol): Your game must be on protocol 2634 to join; cs166722 (Build): Build: 166722; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code is not set. The tags also carry its current players, its queue and when its world was made, all shown at the top of this page.
Where does Facepunch Playtest appear in Best Rust Servers lists and filters?
The Best Rust Servers lists that Facepunch Playtest fits are: Official Rust servers. Filter entries for this server: Type: No plugins at all; Group limit: 5 or more; Last wipe: In the last week; Boxes: Official only.
Server details
What Rust version does Facepunch Playtest run?
Rust network protocol 2634 and build 166722 on Windows is what Facepunch Playtest runs. Your game needs the same protocol to connect, and Steam updates it automatically.
Where can Facepunch Playtest be found?
For Facepunch Playtest, no region is published. The location a server claims is what Best Rust Servers shows, not the machine's actual location. You can reach it at 79.137.98.20:28015.
How well does Facepunch Playtest perform?
The 48-hour average was 40 fps, with 33 as the lowest point. The entity count reached 396,630, including buildings, deployables and all other world objects. Memory peaked at 13,299 MB. Lag, as felt by players, is caused by low fps and an increasing number of entities.
What is the uptime and reliability of Facepunch Playtest?
Facepunch Playtest is online at the moment. Based on the uptime it reports, the last restart was roughly 2 days 15 hours ago. In the last 7 full days, 168 of 168 hours were online, an uptime of 100%. The date Best Rust Servers first observed it is 13 September 2026.
Connection
How do you connect to Facepunch Playtest?
Enter client.connect 79.137.98.20:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page, which opens Rust via Steam and connects.
