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Test Server for Halo and Red

74.91.123.202:28015Up, checked 10m agoMonitored since 26 Sep 2026

Join
Players now 0/10 0% full
7-day average 0 peak –
Rank #16,629 ▼ 10740 this week
Server fps 98 last direct query
Seen, last 48 hours 50% 24 of 48 hours on the list

Health checks

from the latest readings
  • ReachableOn the Steam server list, checked 10m ago
    Passing
  • Capacity0% of 10 slots in use
    Passing
  • Queuenobody waiting
    Passing
  • Performancerunning at 98 fps
    Passing
  • Fresh mapwiped 5d ago
    Passing
  • Next wipetoo few wipes seen yet
    No data

Activity

players each hour, last 48
48 hours agonow
Group limit
8, the default
Wipe schedule
not published
Map
Procedural Map · 2500

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Players

AveragePeak
0123404:0009:0013:0018:0022:0003:00

Hourly average and peak, UTC.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep28 Sep1 Oct3 Oct6 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Performance

05010015020004:0009:0013:0018:0022:0003:00

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 26 Sep. Low fps and a climbing entity count mean lag.

Wipe calendar

1 day with a wipe in the last 16 weeks
JunJulAugSepOct MonWedFriSun
no wipe wiped force wipe today
Next wipe

Not enough wipes seen yet to tell. Every server wipes at the monthly force wipe.

wipe-day peak
0
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
History
  1. 3 Oct
    Sat 04:35 UTC peak 0 · running
Map of Test Server for Halo and Red
Map
Procedural Map
Size
2500
Seed
7005454
Open on RustMaps
Address
74.91.123.202:28015
Region
–
Max players
10
Group limit
8, the default
Wipe schedule
–
Last wipe
3 Oct 2026, 04:35 UTC
Hostname
–
First seen
26 Sep 2026

Server tags

What each tag it publishes means. Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8.

Game
gmrustGame mode Survival in the standard Rust style.
mp10Max players 10 player slots.
ts8Group limit This is the game default: a maximum of 8 per team.
v2634Protocol The game protocol is 2634; your game must match to join.
cs166652Build This server runs game build 166652.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code Region code: not set.

Flag meanings are Facepunch's.

Population

Where does Test Server for Halo and Red sit in the rankings?

The seven-day player hours rank for Test Server for Halo and Red is #16,629, in the top 70% of ranked servers.

What is the population of Test Server for Halo and Red?

With 10 slots, Test Server for Halo and Red holds 0 players at present. The seven-day average for players is 0.

Rules and settings

What is the map on Test Server for Halo and Red?

A procedural map of size 2,500 with seed 7005454 runs on Test Server for Halo and Red, produced by the game. View it on RustMaps from here: identical size and seed yield the same map.

What are the settings and rules for Test Server for Halo and Red?

No gather rate appears in the name of Test Server for Halo and Red. Groups can contain up to 8 players, the default for the game. It runs survival, gather, build, raid: the standard mode. You can fight other players and raid their bases. The server browser lists it under Community. VAC by Valve is on.

Wipe information

What can you expect from wipe day on Test Server for Halo and Red?

On average, the peak across recent wipes was 0 players. The crowd on the latest wipe peaked 0 hours in.

What wipe pattern does Test Server for Halo and Red follow?

The record holds too few wipes from Test Server for Halo and Red to show its rhythm. Each month brings a force wipe for all Rust servers. It falls next on Thursday 5 November at 19:00 UTC. It has been 5 days since the current world was made.

Tags and filters

How should you read the tags on Test Server for Halo and Red?

gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 player slots; ts8 (Group limit): This is the game default: a maximum of 8 per team; v2634 (Protocol): The game protocol is 2634; your game must match to join; cs166652 (Build): This server runs game build 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code: not set are the tags Test Server for Halo and Red publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, all shown at the top of this page.

What lists and filters on Best Rust Servers hold Test Server for Halo and Red?

The Best Rust Servers lists that Test Server for Halo and Red fits are: Community servers, no training or build tags. You will find it on the server list under: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Server information

What is the Rust version on Test Server for Halo and Red?

Rust network protocol 2634 and build 166652 on Windows is what Test Server for Halo and Red runs. Steam updates your game to the same protocol required for joining.

What is the location of the server Test Server for Halo and Red?

There is no published region for Test Server for Halo and Red. Best Rust Servers does not look up where the machine stands; it shows where a server says it is. 74.91.123.202:28015 is its address.

How smooth is Test Server for Halo and Red?

Average server fps over the past 48 hours was 93, and it never dropped below 49. A maximum of 26,012 entities were present, comprising buildings, deployables and all else. The highest memory usage was 1,329 MB. What players experience as lag comes from low fps and a rising entity count.

How reliable is Test Server for Halo and Red and is it online?

Test Server for Halo and Red is online at the moment. Based on the uptime it reports, the last restart was roughly 22 hours ago. 70% uptime for the last 7 full days: 118 of 168 hours. The date Best Rust Servers first observed it is 26 September 2026.

How to join

What is the process to join Test Server for Halo and Red?

Use Launch Rust on this page to open Rust through Steam and connect, or press F1 in Rust and enter client.connect 74.91.123.202:28015 in the console.