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RustyJawn | PvP | TEST

72.92.119.19:40000Up, checked 8m agoMonitored since 13 Sep 2026

Join
Players now 0/40 0% full
7-day average 0 peak –
Rank #16,670 top 70%
Server fps 235 last direct query
Seen, last 48 hours 98% 47 of 48 hours on the list

Health checks

from the latest readings
  • ReachableOn the Steam server list, checked 8m ago
    Passing
  • Capacity0% of 40 slots in use
    Passing
  • Queuenobody waiting
    Passing
  • Performancerunning at 235 fps
    Passing
  • Fresh mapwiped 3d ago
    Passing
  • Next wipetoo few wipes seen yet
    No data

Activity

players each hour, last 48
48 hours agonow
Group limit
8, the default
Wipe schedule
not published
Map
Procedural Map · 3000

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Players

AveragePeak
0123403:0012:0021:0007:0016:0001:00

Hourly average and peak, UTC.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep29 Sep5 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Performance

010020030040003:0012:0021:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.

Wipe calendar

2 days with a wipe in the last 16 weeks
JunJulAugSepOct MonWedFriSun
no wipe wiped force wipe today
Next wipe

Not enough wipes seen yet to tell. Every server wipes at the monthly force wipe.

usual gap
19 days
between real wipes
wipe-day peak
0
players, last three wipes

The first 48 hours of its last wipes

Sun 4 OctTue 15 Sep
01234+0h+9h+19h+28h+38h+47h
History
  1. 4 Oct
    Sun 21:15 UTC peak 0 · running
  2. 15 Sep
    Tue 20:26 UTC peak 0 · lasted 19 days
Map of RustyJawn | PvP | TEST
Map
Procedural Map
Size
3000
Seed
1
Open on RustMaps
Address
72.92.119.19:40000
Region
–
Max players
40
Group limit
8, the default
Wipe schedule
–
Last wipe
4 Oct 2026, 21:15 UTC
Hostname
–
First seen
13 Sep 2026

Server tags

What each tag it publishes means. Published as mp40,ptrak,$r?,v2634,gmrust,cs167058,ts8.

Game
gmrustGame mode The game mode is standard Rust survival.
mp40Max players 40 player slots.
ts8Group limit This is the game default: a maximum of 8 per team.
v2634Protocol The game protocol is 2634; your game must match to join.
cs167058Build Build: 167058.
ptrakNetworking RakNet is the network layer, as standard for the game.
$r?Region code Region code: not set.

Flag meanings are Facepunch's.

Player count

What is the rank of RustyJawn | PvP | TEST?

For player hours over seven days, RustyJawn | PvP | TEST holds rank #16,670, in the top 70% of all ranked servers.

How many players are on RustyJawn | PvP | TEST?

With 40 slots, RustyJawn | PvP | TEST holds 0 players at present. Averaged across the last seven days, the player count is 0.

Map and rules

Which map is active on RustyJawn | PvP | TEST?

A procedural map of size 3,000 with seed 1 runs on RustyJawn | PvP | TEST, produced by the game. Because size and seed determine the map, a RustMaps view is available from this page.

What are the settings and rules for RustyJawn | PvP | TEST?

The name of RustyJawn | PvP | TEST carries no gather rate. Groups can contain up to 8 players, the default for the game. It runs survival, gather, build, raid: the standard mode. Raiding and player-versus-player fighting are enabled. In the server browser, it is found under Community. VAC by Valve is on.

Wipe schedule

What can you expect from wipe day on RustyJawn | PvP | TEST?

Across recent wipes, the busiest point averaged 0 players. 0 hours after the latest wipe, the crowd reached its peak.

When does RustyJawn | PvP | TEST wipe?

The record holds too few wipes from RustyJawn | PvP | TEST to show its rhythm. The next force wipe is on Thursday 5 November at 19:00 UTC, and it applies to every Rust server. 3 days 5 hours is the age of the current world.

Server tags

What is the meaning of the tags on RustyJawn | PvP | TEST?

The tags below come from RustyJawn | PvP | TEST and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 player slots; ts8 (Group limit): This is the game default: a maximum of 8 per team; v2634 (Protocol): The game protocol is 2634; your game must match to join; cs167058 (Build): Build: 167058; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): Region code: not set. Shown at the top of this page are three more things from the tags: its players now, its queue and the time its world was made.

What lists and filters on Best Rust Servers hold RustyJawn | PvP | TEST?

The Best Rust Servers lists that RustyJawn | PvP | TEST fits are: Community servers, no training or build tags. Filter entries for this server: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Server details

What is the Rust version on RustyJawn | PvP | TEST?

Rust network protocol 2634 and build 167058 on Linux is what RustyJawn | PvP | TEST runs. To join, your game must use the same protocol; Steam handles the update for you.

What is the location of RustyJawn | PvP | TEST?

There is no published region for RustyJawn | PvP | TEST. Best Rust Servers does not look up where the machine stands; it shows where a server says it is. You can reach it at 72.92.119.19:40000.

What is the performance like on RustyJawn | PvP | TEST?

In the last 48 hours, the server averaged 233 fps, with a minimum of 130. The entity count reached 48,000, including buildings, deployables and all other world objects. Memory peaked at 1,395 MB. Low fps and a growing entity count are the sources of lag for players.

What is the uptime and reliability of RustyJawn | PvP | TEST?

RustyJawn | PvP | TEST is online at the moment. It reports an uptime that puts the last restart at around 1 hours ago. 45% uptime for the last 7 full days: 75 of 168 hours. The date Best Rust Servers first observed it is 13 September 2026.

How to join

How do you connect to RustyJawn | PvP | TEST?

Use Launch Rust on this page to open Rust through Steam and connect, or press F1 in Rust and enter client.connect 72.92.119.19:40000 in the console.