Testing Testing
66.51.99.65:28010NAUp, checked 11m agoMonitored since 13 Sep 2026
Health checks
from the latest readings- ReachableOn the Steam server list, checked 11m agoPassing
- Capacity0% of 50 slots in usePassing
- Queuenobody waitingPassing
- Performancerunning at 60 fpsPassing
- Fresh mapwiped 5d agoPassing
- Next wipeSat 17 Oct, 13:58 UTC, in 8d 10hPassing
Activity
players each hour, last 48- Group limit
- 8, the default
- Wipe schedule
- biweekly
- Map
- Custom Map · 2500
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 1[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 251 on average295 / 2000
- 2Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 79 on average72 / 200
- 3LuffyRust Texas USA - 10xPvE|NoBP|Kits|Skins|Backpacks|Purge NoNA · groups of 8+ · biweekly · 16 on average17 / 30
- 4ZOMBZ PVE | Skill Tree | Kits | Zombies | Backpacks | Loot RestNA · groups of 12+ · biweekly · 12 on average22 / 100
- 5Isle of Misfits PVE • Skill Tree • Events •NA · groups of 8+ · biweekly · 11 on average4 / 75
- 6US Markiii-Rust PVE | 900+ Raids | Custom Weapons | Markiii-ProNA · groups of 8+ · biweekly · 6 on average6 / 50
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Wipe calendar
2 days with a wipe in the last 16 weeksIn 8d 10h. Its biweekly schedule tag · low confidence
- usual gap
- 18 days between real wipes
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
-
3 Oct
Sat 13:58 UTC 0 on before · running
-
15 Sep
Tue 14:33 UTC peak 0 · lasted 18 days
- Address
- 66.51.99.65:28010
- Region
- NA
- Max players
- 50
- Group limit
- 8, the default
- Wipe schedule
- biweekly
- Last wipe
- 3 Oct 2026, 13:58 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
What each tag it publishes means. Published as mp50,ptrak,$r?,v2634,^z,^y,^b,NA,^p,gmrust,cs166652,ts8.
gmrustGame mode Survival in the standard Rust style.mp50Max players The slot count is 50.ts8Group limit The game default applies: teams are limited to 8 players.v2634Protocol Your game must be on protocol 2634 to join.cs166652Build The game build is 166652.ptrakNetworking The network layer is RakNet, the game's standard.$r?Region code A region code is not set.^bBiweekly It wipes on a two-week cycle.^pPvE No fighting between players: the world is where the danger lies.^zModded Plugins or settings change the game, so it is listed under Modded.^yCarbon A plugin framework, Carbon, is in use.NANorth America In the server browser it appears under North America.Flag meanings are Facepunch's.
Player data
What position does Testing Testing hold?
In North America, Testing Testing holds position #1,583, while its seven-day player hours rank #15,918 overall, within the top 69% of ranked servers.
What is the population of Testing Testing?
At the moment, 0 of 50 slots on Testing Testing are filled. The seven-day average for players is 0.
Map and rules
What map is used on Testing Testing?
The map on Testing Testing is procedural, size 2,500 with seed 1337, created by the game. Because size and seed determine the map, a RustMaps view is available from this page. The name given to the map is Custom Map.
What are the settings and rules for Testing Testing?
The name of Testing Testing carries no gather rate. The game's default applies: no more than 8 players per group. pve is the mode, other players cannot be fought. The server browser lists it as Modded: plugins or settings change gameplay. The plugins it uses are Carbon. VAC by Valve is on.
Wipe schedule
What can you expect from wipe day on Testing Testing?
On average, the peak across recent wipes was 0 players.
When does Testing Testing wipe?
So few wipes of Testing Testing are recorded that the schedule stays unconfirmed; the prediction follows its tag. Saturday 17 October at 13:58 UTC is the date of the next wipe. 5 days 13 hours is the age of the current world. Its tags publish a wipe schedule of every two weeks.
Tags and filters
How should you read the tags on Testing Testing?
gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The slot count is 50; ts8 (Group limit): The game default applies: teams are limited to 8 players; v2634 (Protocol): Your game must be on protocol 2634 to join; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code is not set; ^b (Biweekly): It wipes on a two-week cycle; ^p (PvE): No fighting between players: the world is where the danger lies; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use; NA (North America): In the server browser it appears under North America are the tags Testing Testing publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, all shown at the top of this page.
Where does Testing Testing appear in Best Rust Servers lists and filters?
These Best Rust Servers lists include Testing Testing: Best modded Rust servers, Best Rust PvE servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.
Server information
What Rust version does Testing Testing run?
The Rust version on Testing Testing is network protocol 2634 and build 166652, running on Linux. Steam updates your game to the same protocol required for joining.
Where can Testing Testing be found?
With its NA tag, Testing Testing lists itself in North America. Best Rust Servers does not look up where the machine stands; it shows where a server says it is. You can reach it at 66.51.99.65:28010.
How smooth is Testing Testing?
In the last 48 hours, the server averaged 60 fps, with a minimum of 58. The world contained up to 5,210 entities, such as buildings, deployables and other items. Memory peaked at 2,255 MB. What players experience as lag comes from low fps and a rising entity count.
What is the online status and reliability of Testing Testing?
The server Testing Testing is currently online. Based on the uptime it reports, the last restart was roughly 2 days 10 hours ago. Uptime for the last full 7 days was 34%, meaning 57 of 168 hours. Its earliest observation by Best Rust Servers was on 13 September 2026.
Join the server
What are the steps to join Testing Testing?
Use Launch Rust on this page to open Rust through Steam and connect, or press F1 in Rust and enter client.connect 66.51.99.65:28010 in the console.
