SADLADS TESTING GROUND
62.68.179.241:28015Down, checked 14h agoMonitored since 18 Sep 2026
Health checks
from the latest readings- ReachableOn the Steam server list, checked 14h agoFailing
- Capacity0% of 4 slots in usePassing
- Queuenobody waitingPassing
- Performancerunning at 100 fpsPassing
- Fresh mapwiped 1d agoPassing
- Next wipetoo few wipes seen yetNo data
Activity
players each hour, last 48- Group limit
- 8, the default
- Wipe schedule
- not published
- Map
- Procedural Map · 4000
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 1Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 489 on average416 / 400
- 2Rustoria.co - EU East LongEU · groups of 12+ · monthly · 489 on average580 / 575
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 485 on average362 / 350
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 430 on average165 / 225
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 405 on average394 / 400
- 6Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 349 on average289 / 300
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Rank
daily · 1 is bestTop 44% of all ranked servers. Ranked on player hours over the last seven days.
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 18 Sep. Low fps and a climbing entity count mean lag.
Wipe calendar
1 day with a wipe in the last 16 weeksNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
-
7 Oct
Wed 13:34 UTC 0 on before · running
- Address
- 62.68.179.241:28015
- Region
- –
- Max players
- 4
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 7 Oct 2026, 13:34 UTC
- Hostname
- –
- First seen
- 18 Sep 2026
Server tags
What each tag it publishes means. Published as mp4,ptrak,$r?,v2634,gmrust,cs167058,ts8.
gmrustGame mode Standard survival, as in Rust.mp4Max players 4 player slots.ts8Group limit The game default applies: teams are limited to 8 players.v2634Protocol To join, your game needs to run protocol 2634.cs167058Build This server runs game build 167058.ptrakNetworking The network layer is the game's standard, RakNet.$r?Region code Region code: not set.Flag meanings are Facepunch's.
Player count
Where does SADLADS TESTING GROUND sit in the rankings?
For player hours over seven days, SADLADS TESTING GROUND holds rank #10,131, in the top 44% of all ranked servers.
What is the player count on SADLADS TESTING GROUND?
The server SADLADS TESTING GROUND is offline at the moment, with its last sighting 14 hours ago. The seven-day average is 0 players, with a peak of 1. The busiest time in the last 48 hours was 15:00 UTC, with an average of 1 players.
Rules and settings
Which map is active on SADLADS TESTING GROUND?
The map on SADLADS TESTING GROUND is procedural, size 4,000 with seed 1234, created by the game. View it on RustMaps from here: identical size and seed yield the same map.
What are the settings and rules for SADLADS TESTING GROUND?
No gather rate appears in the name of SADLADS TESTING GROUND. The game's default applies: no more than 8 players per group. It runs survival, gather, build, raid: the standard mode. Combat between players is allowed, and bases can be raided. In the server browser, it is found under Community. VAC, Valve's anti-cheat, is disabled.
Wipe details
When does SADLADS TESTING GROUND wipe?
Too few wipes from SADLADS TESTING GROUND are recorded to reveal a rhythm. The monthly force wipe applies to every Rust server. The next one is Thursday 5 November at 19:00 UTC. The present world dates from 46 hours.
Tags and filters
What is the meaning of the tags on SADLADS TESTING GROUND?
These tags are published by SADLADS TESTING GROUND and read by the game's server browser: gmrust (Game mode): Standard survival, as in Rust; mp4 (Max players): 4 player slots; ts8 (Group limit): The game default applies: teams are limited to 8 players; v2634 (Protocol): To join, your game needs to run protocol 2634; cs167058 (Build): This server runs game build 167058; ptrak (Networking): The network layer is the game's standard, RakNet; $r? (Region code): Region code: not set. The tags also carry its current players, its queue and when its world was made, all shown at the top of this page.
Where does SADLADS TESTING GROUND appear in Best Rust Servers lists and filters?
The Best Rust Servers lists that SADLADS TESTING GROUND fits are: Community servers, no training or build tags. You will find it on the server list under: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
About the server
What Rust version does SADLADS TESTING GROUND run?
The Rust version on SADLADS TESTING GROUND is network protocol 2634 and build 167058, running on Linux. Steam updates your game to the same protocol required for joining.
What is the location of SADLADS TESTING GROUND?
For SADLADS TESTING GROUND, no region is published. The location a server claims is what Best Rust Servers shows, not the machine's actual location. You can reach it at 62.68.179.241:28015.
What is the performance like on SADLADS TESTING GROUND?
The 48-hour average was 117 fps, with 94 as the lowest point. The world contained up to 91,987 entities, such as buildings, deployables and other items. Memory use reached 2,423 MB. Low fps and a growing entity count are the sources of lag for players.
How reliable is SADLADS TESTING GROUND and is it online?
The server SADLADS TESTING GROUND is currently offline, with its last appearance 14 hours ago. Based on the uptime it reports, the last restart was roughly 32 hours ago. Uptime for the last full 7 days was 20%, meaning 34 of 168 hours. Its earliest observation by Best Rust Servers was on 18 September 2026.
How to join
What is the process to join SADLADS TESTING GROUND?
Use Launch Rust on this page to open Rust through Steam and connect, or press F1 in Rust and enter client.connect 62.68.179.241:28015 in the console.
