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A Shockbyte Rust Server

51.81.176.81:28015Up, checked 8m agoMonitored since 13 Sep 2026

Join
Players now 0/2 0% full
7-day average 0 peak 1
Rank #4,516 ▼ 302 this week
Server fps 234 last direct query
Seen, last 48 hours 96% 46 of 48 hours on the list

Health checks

from the latest readings
  • ReachableOn the Steam server list, checked 8m ago
    Passing
  • Capacity0% of 2 slots in use
    Passing
  • Queuenobody waiting
    Passing
  • Performancerunning at 234 fps
    Passing
  • Wipe rhythm6 new worlds this week: resets, not wipes
    Warning
  • Next wipenot predictable yet
    No data

Activity

players each hour, last 48
48 hours agonow
Group limit
8, the default
Wipe schedule
not published
Map
Procedural Map · 2400

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Players

AveragePeak
00.250.50.75112:0021:0006:0015:0000:0009:00

Hourly average and peak, UTC.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Performance

010020030040012:0021:0006:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.

New worlds

13 days with a reset in the last 16 weeks
JunJulAugSepOct MonWedFriSun
no wipe wiped force wipe today
History
  1. 8 Oct
    Thu 06:25 UTC 0 on before
  2. 6 Oct
    Tue 22:24 UTC 0 on before
  3. 6 Oct
    Tue 05:55 UTC 1 on before
  4. 5 Oct
    Mon 05:02 UTC 0 on before
  5. 4 Oct
    Sun 04:07 UTC 0 on before
  6. 1 Oct
    Thu 18:39 UTC · force wipe 0 on before
  7. 29 Sep
    Tue 22:19 UTC 0 on before
  8. 29 Sep
    Tue 22:04 UTC 1 on before
  9. 28 Sep
    Mon 21:43 UTC 0 on before
  10. 27 Sep
    Sun 17:23 UTC 0 on before
Map of A Shockbyte Rust Server
Map
Procedural Map
Size
2400
Seed
1381505302
Open on RustMaps
Address
51.81.176.81:28015
Region
–
Max players
2
Group limit
8, the default
Wipe schedule
–
Last wipe
resets constantly
Hostname
–
First seen
13 Sep 2026

Server tags

What each tag it publishes means. Published as mp2,ptrak,$r?,v2634,gmrust,cs167058,ts8.

Game
gmrustGame mode Standard survival, as in Rust.
mp2Max players Slots: 2.
ts8Group limit Teams are capped at 8, which is the game default.
v2634Protocol To join, your game needs to run protocol 2634.
cs167058Build Build: 167058.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code No region code is set.

Flag meanings are Facepunch's.

Player data

What is the rank of A Shockbyte Rust Server?

For player hours over seven days, A Shockbyte Rust Server holds rank #4,516, in the top 19% of all ranked servers.

How many players are on A Shockbyte Rust Server?

At the moment, 0 of 2 slots on A Shockbyte Rust Server are filled. The average over seven days is 0 players, peaking at 1. The busiest time in the last 48 hours was 16:00 UTC, with an average of 1 players.

Map and rules

What map is used on A Shockbyte Rust Server?

A Shockbyte Rust Server uses a procedural map of size 2,400 with seed 1381505302, generated by the game. View it on RustMaps from here: identical size and seed yield the same map.

What are the settings and rules for A Shockbyte Rust Server?

No gather rate appears in the name of A Shockbyte Rust Server. The game's default applies: no more than 8 players per group. survival is the mode, the usual game: gathering, building and raiding. You can fight other players and raid their bases. In the server browser, it is found under Community. VAC by Valve is on.

Wipe details

When does A Shockbyte Rust Server wipe?

Every few hours a new world is made on A Shockbyte Rust Server. No wipe schedule is kept, and none of those resets is a wipe.

Tags and filters

How should you read the tags on A Shockbyte Rust Server?

These tags are published by A Shockbyte Rust Server and read by the game's server browser: gmrust (Game mode): Standard survival, as in Rust; mp2 (Max players): Slots: 2; ts8 (Group limit): Teams are capped at 8, which is the game default; v2634 (Protocol): To join, your game needs to run protocol 2634; cs167058 (Build): Build: 167058; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. Shown at the top of this page are three more things from the tags: its players now, its queue and the time its world was made.

What lists and filters on Best Rust Servers hold A Shockbyte Rust Server?

The Best Rust Servers lists that A Shockbyte Rust Server fits are: Community servers, no training or build tags. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

About the server

What Rust version does A Shockbyte Rust Server run?

Rust network protocol 2634 and build 167058 on Linux is what A Shockbyte Rust Server runs. Your game needs the same protocol to connect, and Steam updates it automatically.

What is the location of the server A Shockbyte Rust Server?

For A Shockbyte Rust Server, no region is published. Best Rust Servers does not look up where the machine stands; it shows where a server says it is. 51.81.176.81:28015 is its address.

How smooth is A Shockbyte Rust Server?

The 48-hour average was 162 fps, with 82 as the lowest point. The entity count reached 97,988, including buildings, deployables and all other world objects. The highest memory usage was 2,990 MB. What players experience as lag comes from low fps and a rising entity count.

How reliable is A Shockbyte Rust Server and is it online?

The server A Shockbyte Rust Server is currently online. Based on the uptime it reports, the last restart was roughly 2 hours ago. Uptime for the last full 7 days was 100%, meaning 168 of 168 hours. Best Rust Servers recorded its first appearance on 13 September 2026.

Join the server

What is the process to join A Shockbyte Rust Server?

Enter client.connect 51.81.176.81:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page, which opens Rust via Steam and connects.