Direct Protocol | Loopback Development
47.194.150.81:28035Up, checked 9m agoMonitored since 12 Oct 2026
Health checks
from the latest readings- ReachableOn the Steam server list, checked 9m agoPassing
- Capacity0% of 4 slots in usePassing
- Queuenobody waitingPassing
- Performancehas not answered a direct queryNo data
- Fresh mapwiped 3h agoPassing
- Next wipetoo few wipes seen yetNo data
Activity
players each hour, last 48- Group limit
- 8, the default
- Wipe schedule
- not published
- Map
- Procedural Map
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 427 on average585 / 600
- 2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 391 on average495 / 525
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 364 on average488 / 525
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 364 on average300 / 325
- 5Rustoria.co - EU MainEU · groups of 16+ · weekly · 307 on average147 / 250
- 6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 300 on average388 / 450
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Wipe calendar
1 day with a wipe in the last 16 weeksNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
-
12 Oct
Mon 14:19 UTC 0 on before · running
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 47.194.150.81:28035
- Region
- –
- Max players
- 4
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 12 Oct 2026, 14:19 UTC
- Hostname
- –
- First seen
- 12 Oct 2026
Server tags
What each tag it publishes means. Published as mp4,ptrak,$r?,v2634,gmrust,cs166652,ts8.
gmrustGame mode Survival in the standard Rust style.mp4Max players The slot count is 4.ts8Group limit Teams are capped at 8, which is the game default.v2634Protocol To join, your game needs to run protocol 2634.cs166652Build The game build is 166652.ptrakNetworking The network layer is RakNet, the game's standard.$r?Region code A region code is not set.Flag meanings are Facepunch's.
Player count
Where does Direct Protocol | Loopback Development sit in the rankings?
For player hours over seven days, Direct Protocol | Loopback Development holds rank #14,268, in the top 64% of all ranked servers.
What is the population of Direct Protocol | Loopback Development?
At the moment, 0 of 4 slots on Direct Protocol | Loopback Development are filled. The average over seven days is 0 players, peaking at 1. The highest average in the last 48 hours was 1 players at 16:00 UTC.
Map and rules
What is the map on Direct Protocol | Loopback Development?
Direct Protocol | Loopback Development runs a procedural map that the game generates.
What are the settings and rules for Direct Protocol | Loopback Development?
No gather rate appears in the name of Direct Protocol | Loopback Development. The game's default applies: no more than 8 players per group. It runs survival, gather, build and raid: the standard game. You can fight other players and raid their bases. The server browser lists it under Community. The server has VAC, Valve's anti-cheat, inactive.
Wipe information
On what schedule does Direct Protocol | Loopback Development wipe?
The record holds too few wipes from Direct Protocol | Loopback Development to show its rhythm. The next force wipe is on Thursday 5 November at 19:00 UTC, and it applies to every Rust server. 3 hours is the age of the current world.
Server tags
What is the meaning of the tags on Direct Protocol | Loopback Development?
These tags are published by Direct Protocol | Loopback Development and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): The slot count is 4; ts8 (Group limit): Teams are capped at 8, which is the game default; v2634 (Protocol): To join, your game needs to run protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code is not set. Shown at the top of this page are three more things from the tags: its players now, its queue and the time its world was made.
Where does Direct Protocol | Loopback Development appear in Best Rust Servers lists and filters?
Included in these Best Rust Servers lists is Direct Protocol | Loopback Development: Community servers, no training or build tags. Filter entries for this server: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server details
What Rust version does Direct Protocol | Loopback Development run?
Rust network protocol 2634 and build 166652 on Windows is what Direct Protocol | Loopback Development runs. Steam updates your game to the same protocol required for joining.
What is the location of the server Direct Protocol | Loopback Development?
No region is published by Direct Protocol | Loopback Development. The location a server claims is what Best Rust Servers shows, not the machine's actual location. 47.194.150.81:28035 is its address.
What is the uptime and reliability of Direct Protocol | Loopback Development?
Right now, Direct Protocol | Loopback Development is up. Its earliest observation by Best Rust Servers was on 12 October 2026.
Join the server
How do you connect to Direct Protocol | Loopback Development?
Enter client.connect 47.194.150.81:28035 in the console after pressing F1 in Rust. Or use Launch Rust on this page, which opens Rust via Steam and connects.