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Best Rust Servers/Project Pulsar: players, wipe times and rank
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Project Pulsar

45.45.237.89:28015NAUp, checked 8m agoMonitored since 13 Sep 2026

Join
Players now 0/40 0% full
7-day average 0 peak –
Rank #16,700 ▼ 8543 this week
Server fps 63 last direct query
Seen, last 48 hours 98% 47 of 48 hours on the list

Health checks

from the latest readings
  • ReachableOn the Steam server list, checked 8m ago
    Passing
  • Capacity0% of 40 slots in use
    Passing
  • Queuenobody waiting
    Passing
  • Performancerunning at 63 fps
    Passing
  • Fresh mapwiped 15d ago
    Passing
  • Next wipeThu 5 Nov, 19:00 UTC, in 28d 20h
    Passing

Activity

players each hour, last 48
48 hours agonow
Group limit
8, the default
Wipe schedule
monthly
Map
Procedural Map · 4000
moddedcarbonpve

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Players

AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep4 Oct7 Oct

Top 70% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

Performance

05010015020023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.

Wipe calendar

1 day with a wipe in the last 16 weeks
JunJulAugSepOct MonWedFriSun
no wipe wiped force wipe today
Next wipe
Thursday 5 November19:00 UTC

In 28d 20h. The force wipe · high confidence

wipe-day peak
0
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
History
  1. 22 Sep
    Tue 00:45 UTC peak 0 · running
Map of Project Pulsar
Map
Procedural Map
Size
4000
Seed
1
Open on RustMaps
Address
45.45.237.89:28015
Region
NA
Max players
40
Group limit
8, the default
Wipe schedule
monthly
Last wipe
22 Sep 2026, 00:45 UTC
Hostname
–
First seen
13 Sep 2026

Server tags

What each tag it publishes means. Published as mp40,ptrak,$r?,v2633,^z,^y,^m,NA,^p,gmrust,cs165217,ts8.

Game
gmrustGame mode The game mode is standard Rust survival.
mp40Max players 40 player slots.
ts8Group limit The game default applies: teams are limited to 8 players.
v2633Protocol To join, your game needs to run protocol 2633.
cs165217Build The game build is 165217.
ptrakNetworking The network layer is the game's standard, RakNet.
$r?Region code A region code is not set.
Wipe schedule
^mMonthly A monthly wipe happens, together with Facepunch's force wipe.
Gameplay
^pPvE No fighting between players: the world is where the danger lies.
Mods and access
^zModded This server is listed as Modded, with plugins or settings that change the game.
^yCarbon The plugin framework Carbon is installed.
Region
NANorth America The server browser lists it under North America.

Flag meanings are Facepunch's.

Player count

Where does Project Pulsar sit in the rankings?

With a rank of #1,673 across North America, Project Pulsar stands at #16,700 for player hours in the last seven days, placing it in the top 70% of all ranked servers.

How many players are on Project Pulsar?

With 40 slots, Project Pulsar holds 0 players at present. Averaged across the last seven days, the player count is 0.

Rules and settings

Which map is active on Project Pulsar?

The map on Project Pulsar is procedural, size 4,000 with seed 1, created by the game. View it on RustMaps from here: identical size and seed yield the same map.

What settings and rules apply on Project Pulsar?

A gather rate is absent from the name Project Pulsar. The game's default applies: no more than 8 players per group. pve is the mode, other players cannot be fought. In the server browser it is Modded, meaning plugins or settings modify the game. Its plugins include Carbon. VAC, Valve's anti-cheat, is enabled.

Wipe information

What can you expect from wipe day on Project Pulsar?

On average, the peak across recent wipes was 0 players. The crowd on the latest wipe peaked 0 hours in.

On what schedule does Project Pulsar wipe?

The force wipe is the only wipe Project Pulsar takes, once a month. The force wipe on Thursday 5 November at 19:00 UTC is the next wipe, and every Rust server wipes then. The present world dates from 15 days 21 hours. The tags carry a monthly wipe schedule.

Server tags

How should you read the tags on Project Pulsar?

The tags below come from Project Pulsar and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 player slots; ts8 (Group limit): The game default applies: teams are limited to 8 players; v2633 (Protocol): To join, your game needs to run protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is the game's standard, RakNet; $r? (Region code): A region code is not set; ^m (Monthly): A monthly wipe happens, together with Facepunch's force wipe; ^p (PvE): No fighting between players: the world is where the danger lies; ^z (Modded): This server is listed as Modded, with plugins or settings that change the game; ^y (Carbon): The plugin framework Carbon is installed; NA (North America): The server browser lists it under North America. The tags also carry its current players, its queue and when its world was made, all shown at the top of this page.

Where does Project Pulsar appear in Best Rust Servers lists and filters?

Included in these Best Rust Servers lists is Project Pulsar: Best modded Rust servers, Best Rust PvE servers and North America Rust servers. Filter entries for this server: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Server details

What is the Rust version on Project Pulsar?

Rust network protocol 2633 and build 165217 on Linux is what Project Pulsar runs. Your game needs the same protocol to connect, and Steam updates it automatically.

What is the location of the server Project Pulsar?

With its NA tag, Project Pulsar lists itself in North America. Where a server says it is, that is what Best Rust Servers shows; it does not look up the machine's location. You can reach it at 45.45.237.89:28015.

What is the performance like on Project Pulsar?

The 48-hour average was 82 fps, with 52 as the lowest point. The entity count reached 92,199, including buildings, deployables and all other world objects. Memory peaked at 8,543 MB. Lag, as felt by players, is caused by low fps and an increasing number of entities.

What is the online status and reliability of Project Pulsar?

Project Pulsar is online at the moment. The uptime figure suggests it restarted about 14 days 7 hours ago. Uptime for the last full 7 days was 100%, meaning 168 of 168 hours. Its earliest observation by Best Rust Servers was on 13 September 2026.

How to join

How do you connect to Project Pulsar?

Enter client.connect 45.45.237.89:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page, which opens Rust via Steam and connects.