Dying Light PvE
24.66.56.92:28015Down, checked 8h agoMonitored since 15 Sep 2026
Health checks
from the latest readings- ReachableOn the Steam server list, checked 8h agoFailing
- Capacity1% of 100 slots in usePassing
- Queuenobody waitingPassing
- Performancerunning at 95 fpsPassing
- Fresh mapwiped 6d agoPassing
- Next wipetoo few wipes seen yetNo data
Activity
players each hour, last 48- Group limit
- 8, the default
- Wipe schedule
- not published
- Map
- Custom Map · 4500
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 1[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 258 on average132 / 2000
- 2[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 239 on average133 / 2000
- 3Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsidgroups of 8+ · biweekly · 91 on average29 / 250
- 4Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 82 on average31 / 200
- 5TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 02.10EU · groups of 30+ · biweekly · 81 on average44 / 100
- 6[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 77 on average55 / 200
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Rank
daily · 1 is bestTop 21% of all ranked servers. Ranked on player hours over the last seven days.
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Wipe calendar
1 day with a wipe in the last 16 weeksNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
- wipe-day peak
- 2 players, last three wipes
The first 48 hours of its last wipes
-
2 Oct
Fri 02:50 UTC peak 2 · running
- Address
- 24.66.56.92:28015
- Region
- –
- Max players
- 100
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 2 Oct 2026, 02:50 UTC
- Hostname
- –
- First seen
- 15 Sep 2026
Server tags
What each tag it publishes means. Published as mp100,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs167058,ts8.
gmrustGame mode Standard survival, as in Rust.mp100Max players Slots: 100.ts8Group limit The game default applies: teams are limited to 8 players.v2634Protocol Your game must be on protocol 2634 to join.cs167058Build The game build is 167058.ptrakNetworking The network layer is RakNet, the game's standard.$r?Region code A region code is not set.^pPvE No fighting between players: the world is where the danger lies.^zModded This server is listed as Modded, with plugins or settings that change the game.^yCarbon The plugin framework Carbon is installed.Flag meanings are Facepunch's.
Population
What is the rank of Dying Light PvE?
The seven-day player hours rank for Dying Light PvE is #5,020, in the top 21% of ranked servers.
How many players are on Dying Light PvE?
Dying Light PvE is not online now; the last time it was seen was 8 hours ago. The average over seven days is 1 players, peaking at 2. The highest average in the last 48 hours was 2 players at 15:00 UTC.
Settings and rules
Which map is active on Dying Light PvE?
A procedural map of size 4,500 with seed 8027312 runs on Dying Light PvE, produced by the game. View it on RustMaps from here: identical size and seed yield the same map. You will see the map named Custom Map.
What settings and rules apply on Dying Light PvE?
No gather rate appears in the name of Dying Light PvE. The game's default applies: no more than 8 players per group. It runs pve, no player-versus-player fighting. In the server browser it is Modded, meaning plugins or settings modify the game. Its plugins include Carbon. The server has VAC, Valve's anti-cheat, active.
Wipe schedule
What happens on Dying Light PvE during wipe day?
On average, the peak across recent wipes was 2 players. 38 hours after the latest wipe, the crowd reached its peak.
On what schedule does Dying Light PvE wipe?
Too few wipes from Dying Light PvE are recorded to reveal a rhythm. The next force wipe is on Thursday 5 November at 19:00 UTC, and it applies to every Rust server. It has been 6 days 5 hours since the current world was made.
Server tags
How should you read the tags on Dying Light PvE?
The tags below come from Dying Light PvE and are read by the game's server browser: gmrust (Game mode): Standard survival, as in Rust; mp100 (Max players): Slots: 100; ts8 (Group limit): The game default applies: teams are limited to 8 players; v2634 (Protocol): Your game must be on protocol 2634 to join; cs167058 (Build): The game build is 167058; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code is not set; ^p (PvE): No fighting between players: the world is where the danger lies; ^z (Modded): This server is listed as Modded, with plugins or settings that change the game; ^y (Carbon): The plugin framework Carbon is installed. The tags also carry its current players, its queue and when its world was made, all shown at the top of this page.
What lists and filters on Best Rust Servers hold Dying Light PvE?
Included in these Best Rust Servers lists is Dying Light PvE: Best modded Rust servers and Best Rust PvE servers. Filter entries for this server: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Server details
What is the Rust version on Dying Light PvE?
Rust network protocol 2634 and build 167058 on Windows is what Dying Light PvE runs. Steam updates your game to the same protocol required for joining.
What is the location of Dying Light PvE?
For Dying Light PvE, no region is published. Best Rust Servers does not look up where the machine stands; it shows where a server says it is. 24.66.56.92:28015 is its address.
How well does Dying Light PvE perform?
In the last 48 hours, the server averaged 63 fps, with a minimum of 24. The world contained up to 165,117 entities, such as buildings, deployables and other items. Memory use reached 5,528 MB. What players experience as lag comes from low fps and a rising entity count.
What is the online status and reliability of Dying Light PvE?
The server Dying Light PvE is currently offline, with its last appearance 8 hours ago. The uptime figure suggests it restarted about 9 hours ago. In the last 7 full days, 49 of 168 hours were online, an uptime of 29%. The date Best Rust Servers first observed it is 15 September 2026.
Join the server
What are the steps to join Dying Light PvE?
Enter client.connect 24.66.56.92:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page, which opens Rust via Steam and connects.
