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TJs 4Netplayers Rust Server

213.202.205.4:20700Down, checked 4d agoMonitored since 3 Oct 2026

Join
Players now 0/10 0% full
7-day average 0 peak 1
Rank #13,181 top 57%
Server fps – no direct query answered
Seen, last 48 hours 0% 0 of 48 hours on the list

Health checks

from the latest readings
  • ReachableOn the Steam server list, checked 4d ago
    Failing
  • Capacity0% of 10 slots in use
    Passing
  • Queuenobody waiting
    Passing
  • Performancehas not answered a direct query
    No data
  • Fresh mapwiped 5d ago
    Passing
  • Next wipenot predictable yet
    No data

Activity

players each hour, last 48

No hourly history yet.

Group limit
8, the default
Wipe schedule
not published
Map
Procedural Map · 4000
moddedoxidepve

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Players

No hourly history yet.

Hourly average and peak, UTC.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct4 Oct5 Oct7 Oct8 Oct9 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 3 Oct. Low fps and a climbing entity count mean lag.

Wipe calendar

0 days with a wipe in the last 16 weeks
JunJulAugSepOct MonWedFriSun
no wipe wiped force wipe today
Next wipe

Not enough wipes seen yet to tell. Every server wipes at the monthly force wipe.

History
  1. No wipe seen yet.
Map of TJs 4Netplayers Rust Server
Map
Procedural Map
Size
4000
Seed
1234567890
Open on RustMaps
Address
213.202.205.4:20700
Region
–
Max players
10
Group limit
8, the default
Wipe schedule
–
Last wipe
3 Oct 2026, 14:59 UTC
Hostname
–
First seen
3 Oct 2026

Server tags

What each tag it publishes means. Published as mp10,ptrak,$r?,v2634,^p,gmvanilla,cs166652,ts8,^o^z.

Game
gmvanillaGame mode Survival in the vanilla style.
mp10Max players Slots: 10.
ts8Group limit The game default applies: teams are limited to 8 players.
v2634Protocol The game protocol is 2634; your game must match to join.
cs166652Build Build: 166652.
ptrakNetworking RakNet is the network layer, as standard for the game.
$r?Region code A region code is not set.
Gameplay
^pPvE No fighting between players: the world is where the danger lies.
Mods and access
^oOxide The plugin framework Oxide (uMod) is installed.
^zModded Plugins or settings change the game, so it is listed under Modded.

Flag meanings are Facepunch's.

Player count

What is the rank of TJs 4Netplayers Rust Server?

For player hours over seven days, TJs 4Netplayers Rust Server holds rank #13,181, in the top 57% of all ranked servers.

What is the player count on TJs 4Netplayers Rust Server?

Currently offline, TJs 4Netplayers Rust Server was last seen 4 days 6 hours ago. The seven-day average is 0 players, with a peak of 1.

Settings and rules

What map is used on TJs 4Netplayers Rust Server?

A procedural map of size 4,000 with seed 1234567890 runs on TJs 4Netplayers Rust Server, produced by the game. Because size and seed determine the map, a RustMaps view is available from this page.

What are the settings and rules for TJs 4Netplayers Rust Server?

A gather rate is absent from the name TJs 4Netplayers Rust Server. Groups can contain up to 8 players, the default for the game. It runs pve, no player-versus-player fighting. The server browser lists it as Modded: plugins or settings change gameplay. Its plugins include Oxide. The server has VAC, Valve's anti-cheat, active.

Wipe schedule

On what schedule does TJs 4Netplayers Rust Server wipe?

The record holds too few wipes from TJs 4Netplayers Rust Server to show its rhythm. The next force wipe is on Thursday 5 November at 19:00 UTC, and it applies to every Rust server. The present world dates from 5 days 9 hours.

Server tags

How should you read the tags on TJs 4Netplayers Rust Server?

gmvanilla (Game mode): Survival in the vanilla style; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams are limited to 8 players; v2634 (Protocol): The game protocol is 2634; your game must match to join; cs166652 (Build): Build: 166652; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): A region code is not set; ^p (PvE): No fighting between players: the world is where the danger lies; ^o (Oxide): The plugin framework Oxide (uMod) is installed; ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags TJs 4Netplayers Rust Server publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, all shown at the top of this page.

What lists and filters on Best Rust Servers hold TJs 4Netplayers Rust Server?

The Best Rust Servers lists that TJs 4Netplayers Rust Server fits are: Best modded Rust servers and Best Rust PvE servers. You will find it on the server list under: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Server details

What is the Rust version on TJs 4Netplayers Rust Server?

The Rust version on TJs 4Netplayers Rust Server is network protocol 2634 and build 166652, running on Linux. Steam updates your game to the same protocol required for joining.

Where can TJs 4Netplayers Rust Server be found?

There is no published region for TJs 4Netplayers Rust Server. The location a server claims is what Best Rust Servers shows, not the machine's actual location. 213.202.205.4:20700 is its address.

What is the online status and reliability of TJs 4Netplayers Rust Server?

TJs 4Netplayers Rust Server is offline at the moment; the last sighting was 4 days 6 hours ago. In the last 5 full days, 19 of 120 hours were online, an uptime of 16%. Best Rust Servers recorded its first appearance on 3 October 2026.

Connection

How do you connect to TJs 4Netplayers Rust Server?

Use Launch Rust on this page to open Rust through Steam and connect, or press F1 in Rust and enter client.connect 213.202.205.4:20700 in the console.