RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting
194.50.234.140:28015Up, checked 10m agoMonitored since 13 Sep 2026
Health checks
from the latest readings- ReachableOn the Steam server list, checked 10m agoPassing
- Capacity8% of 50 slots in usePassing
- Queuenobody waitingPassing
- Performancerunning at 30 fpsPassing
- Fresh mapwiped 7d agoPassing
- Next wipeThu 5 Nov, 19:00 UTC, in 27d 13hPassing
Activity
players each hour, last 48- Group limit
- 8, the default
- Wipe schedule
- monthly
- Map
- Procedural Map · 4500
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 1[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 79 on average64 / 200
- 2[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 73 on average80 / 200
- 3Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 70 on average70 / 125
- 4Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 65 on average46 / 100
- 5[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 62 on average48 / 300
- 6[EU] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | EU · groups of 8+ · monthly · 54 on average8 / 150
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Rank
daily · 1 is bestTop 5% of all ranked servers. Ranked on player hours over the last seven days.
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Wipe calendar
1 day with a wipe in the last 16 weeksIn 27d 13h. The force wipe · high confidence
- wipe-day peak
- 20 players, last three wipes
The first 48 hours of its last wipes
-
1 Oct
Thu 17:43 UTC · force wipe peak 20 · running
- Address
- 194.50.234.140:28015
- Region
- –
- Max players
- 50
- Group limit
- 8, the default
- Wipe schedule
- monthly
- Last wipe
- 1 Oct 2026, 17:43 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
What each tag it publishes means. Published as mp50,ptrak,$r?,v2634,^m,^p,gmrust,cs167058,ts8,^o^z.
gmrustGame mode The game mode is standard Rust survival.mp50Max players Slots: 50.ts8Group limit This is the game default: a maximum of 8 per team.v2634Protocol The game protocol is 2634; your game must match to join.cs167058Build Build: 167058.ptrakNetworking The network layer is RakNet, the game's standard.$r?Region code No region code is set.^mMonthly A monthly wipe happens, together with Facepunch's force wipe.^pPvE There is no player-versus-player combat; the world provides the danger.^oOxide A plugin framework, Oxide (uMod), is in use.^zModded Plugins or settings change the game, so it is listed under Modded.Flag meanings are Facepunch's.
Player count
Where does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting sit in the rankings?
The seven-day player hours rank for RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting is #1,259, in the top 5% of ranked servers.
What is the population of RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
With 50 slots, RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting holds 4 players at present. The seven-day average is 8 players, with a peak of 27. Over the past 48 hours, the peak hour was 21:00 UTC, averaging 13 players.
Rules and settings
What is the map on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
A procedural map of size 4,500 with seed 124032105 runs on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting, produced by the game. Because size and seed determine the map, a RustMaps view is available from this page.
What settings and rules apply on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
A gather rate is absent from the name RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting. Groups can contain up to 8 players, the default for the game. It runs pve, other players cannot be fought. The server browser lists it as Modded: plugins or settings change gameplay. The plugins it uses are Oxide. VAC by Valve is on.
Wipe details
What happens on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting during wipe day?
Across recent wipes, the busiest point averaged 20 players. Peak numbers on the latest wipe arrived 45 hours after it began.
On what schedule does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting wipe?
The force wipe is the only wipe RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting takes, once a month. The force wipe on Thursday 5 November at 19:00 UTC is the next wipe, and every Rust server wipes then. It has been 7 days 11 hours since the current world was made. A monthly wipe schedule is published in its tags.
Server tags
What is the meaning of the tags on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): This is the game default: a maximum of 8 per team; v2634 (Protocol): The game protocol is 2634; your game must match to join; cs167058 (Build): Build: 167058; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^m (Monthly): A monthly wipe happens, together with Facepunch's force wipe; ^p (PvE): There is no player-versus-player combat; the world provides the danger; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting publishes; the game's server browser reads them. Shown at the top of this page are three more things from the tags: its players now, its queue and the time its world was made.
Where does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting appear in Best Rust Servers lists and filters?
Included in these Best Rust Servers lists is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting: Best modded Rust servers and Best Rust PvE servers. Filter entries for this server: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Server information
What is the Rust version on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
Rust network protocol 2634 and build 167058 on Windows is what RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting runs. Your game needs the same protocol to connect, and Steam updates it automatically.
What is the location of the server RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
For RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting, no region is published. Where a server says it is, that is what Best Rust Servers shows; it does not look up the machine's location. You can reach it at 194.50.234.140:28015.
How smooth is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
The 48-hour average was 30 fps, with 29 as the lowest point. The world contained up to 181,549 entities, such as buildings, deployables and other items. The highest memory usage was 4,552 MB. Lag, as felt by players, is caused by low fps and an increasing number of entities.
What is the online status and reliability of RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting is online at the moment. Based on the uptime it reports, the last restart was roughly 20 hours ago. Uptime for the last full 7 days was 100%, meaning 168 of 168 hours. Best Rust Servers recorded its first appearance on 13 September 2026.
Connection
How do you connect to RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
Use Launch Rust on this page to open Rust through Steam and connect, or press F1 in Rust and enter client.connect 194.50.234.140:28015 in the console. Its website can be found at https://shop.rflservers.com/.
![Map of RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting](/servers/194.50.234.140:28016/map.webp?v=275486bd28)