[Family Affairs] Testserver
193.135.10.247:15472EUDown, checked 20h agoMonitored since 18 Sep 2026
Health checks
from the latest readings- ReachableOn the Steam server list, checked 20h agoFailing
- Capacity5% of 20 slots in usePassing
- Queuenobody waitingPassing
- Performancerunning at 60 fpsPassing
- Wipe rhythm6 new worlds this week: resets, not wipesWarning
- Next wipenot predictable yetNo data
Activity
players each hour, last 48- Group limit
- 8, the default
- Wipe schedule
- not published
- Map
- Custom Map · 4250
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 1[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 68 on average125 / 200
- 2[EU/GER] Family Affairs - PvE | AnfängerfreundlichEU · groups of 8+ · monthly · 2 on average8 / 100
- 3MEDVED |РУССКИЙ МЕДВЕДЬ|PvE|X1-X5|Судный дEU · groups of 10+ · 1x · biweekly · 2 on average5 / 200
- 4BALTIC MINE PVE |SKILLS|BOSSES|RAIDBASESEU · groups of 30+ · monthly · 2 on average2 / 100
- 5[JP] [PVE] COCORU 3X server [MOD 120+] [Easy or Hard]EA · groups of 8+ · 3x · monthly · 2 on average0 / 50
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Rank
daily · 1 is bestTop 39% of all ranked servers, top 72% in EU. Ranked on player hours over the last seven days.
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 20 Sep. Low fps and a climbing entity count mean lag.
New worlds
5 days with a reset in the last 16 weeks-
5 Oct
Mon 23:42 UTC 1 on before
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5 Oct
Mon 22:03 UTC 1 on before
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5 Oct
Mon 21:14 UTC 0 on before
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5 Oct
Mon 21:02 UTC 1 on before
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5 Oct
Mon 01:27 UTC 1 on before
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5 Oct
Mon 00:28 UTC 0 on before
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1 Oct
Thu 16:25 UTC peak 1 · lasted 3.3 days
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23 Sep
Wed 02:52 UTC 0 on before
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23 Sep
Wed 02:21 UTC 1 on before
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23 Sep
Wed 00:46 UTC 0 on before
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23 Sep
Wed 00:11 UTC peak 5 · lasted 8.7 days
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22 Sep
Tue 13:53 UTC 1 on before
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22 Sep
Tue 12:04 UTC peak 6 · lasted 0.5 days
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22 Sep
Tue 03:01 UTC peak 6 · lasted 0.4 days
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22 Sep
Tue 02:48 UTC 0 on before
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22 Sep
Tue 02:38 UTC 1 on before
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21 Sep
Mon 22:31 UTC 0 on before
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21 Sep
Mon 21:00 UTC peak 6 · lasted 0.3 days
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21 Sep
Mon 19:08 UTC 0 on before
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21 Sep
Mon 14:18 UTC 1 on before
- Address
- 193.135.10.247:15472
- Region
- EU
- Max players
- 20
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- resets constantly
- Hostname
- –
- First seen
- 18 Sep 2026
Server tags
What each tag it publishes means. Published as mp20,ptrak,$r?,v2634,^p,EU,gmrust,cs166652,ts8,^o^z.
gmrustGame mode Survival in the standard Rust style.mp20Max players Slots: 20.ts8Group limit Teams are capped at 8, which is the game default.v2634Protocol Your game must be on protocol 2634 to join.cs166652Build This server runs game build 166652.ptrakNetworking The network layer is RakNet, the game's standard.$r?Region code Region code: not set.^pPvE The world is the danger, not other players.^oOxide A plugin framework, Oxide (uMod), is in use.^zModded Plugins or settings change the game, so it is listed under Modded.EUEurope Europe is where the server browser lists it.Flag meanings are Facepunch's.
Player data
Where does [Family Affairs] Testserver sit in the rankings?
The seven-day player hours rank for [Family Affairs] Testserver is #8,988, in the top 39% of ranked servers and #2,082 in Europe.
What is the player count on [Family Affairs] Testserver?
The server [Family Affairs] Testserver is offline at the moment, with its last sighting 20 hours ago. The seven-day average is 1 players, with a peak of 1. The busiest time in the last 48 hours was 23:00 UTC, with an average of 1 players.
Rules and settings
What map is used on [Family Affairs] Testserver?
The map on [Family Affairs] Testserver is procedural, size 4,250 with seed 1337, created by the game. View it on RustMaps from here: identical size and seed yield the same map. You will see the map named Custom Map.
What are the settings and rules for [Family Affairs] Testserver?
A gather rate is absent from the name [Family Affairs] Testserver. Groups can contain up to 8 players, the default for the game. It runs pve, other players cannot be fought. The server browser lists it as Modded: plugins or settings change gameplay. The plugins it uses are Oxide. VAC by Valve is on.
Wipe details
What wipe pattern does [Family Affairs] Testserver follow?
Every few hours a new world is made on [Family Affairs] Testserver. No wipe schedule is kept, and none of those resets is a wipe.
Server tags
How should you read the tags on [Family Affairs] Testserver?
gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): Slots: 20; ts8 (Group limit): Teams are capped at 8, which is the game default; v2634 (Protocol): Your game must be on protocol 2634 to join; cs166652 (Build): This server runs game build 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code: not set; ^p (PvE): The world is the danger, not other players; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; EU (Europe): Europe is where the server browser lists it are the tags [Family Affairs] Testserver publishes; the game's server browser reads them. At the top of this page you will find its current players, its queue and the making of its world, all from the tags.
Where does [Family Affairs] Testserver appear in Best Rust Servers lists and filters?
The Best Rust Servers lists that [Family Affairs] Testserver fits are: Europe Rust servers, Best modded Rust servers and Best Rust PvE servers. You will find it on the server list under: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
About the server
What Rust version does [Family Affairs] Testserver run?
The Rust version on [Family Affairs] Testserver is network protocol 2634 and build 166652, running on Linux. To join, your game must use the same protocol; Steam handles the update for you.
Where can [Family Affairs] Testserver be found?
With its EU tag, [Family Affairs] Testserver lists itself in Europe. Best Rust Servers does not look up where the machine stands; it shows where a server says it is. 193.135.10.247:15472 is its address.
How well does [Family Affairs] Testserver perform?
In the last 48 hours, the server averaged 60 fps, with a minimum of 60. The world contained up to 84,153 entities, such as buildings, deployables and other items. The highest memory usage was 2,699 MB. Lag, as felt by players, is caused by low fps and an increasing number of entities.
How reliable is [Family Affairs] Testserver and is it online?
The server [Family Affairs] Testserver is currently offline, with its last appearance 20 hours ago. The uptime figure suggests it restarted about 38 minutes ago. In the last 7 full days, 30 of 168 hours were online, an uptime of 18%. Best Rust Servers recorded its first appearance on 18 September 2026.
Join the server
How do you connect to [Family Affairs] Testserver?
Enter client.connect 193.135.10.247:15472 in the console after pressing F1 in Rust. Or use Launch Rust on this page, which opens Rust via Steam and connects.
![Map of [Family Affairs] Testserver](/servers/193.135.10.247:15473/map.webp?v=4c01979e88)