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LOCAL-TEST-DO-NOT-JOIN

188.29.127.108:28215Down, checked 9d agoMonitored since 29 Sep 2026

Join
Players now 0/2 0% full
7-day average 0 peak –
Rank #16,882 ▼ 1410 this week
Server fps – no direct query answered
Seen, last 48 hours 0% 0 of 48 hours on the list

Health checks

from the latest readings
  • ReachableOn the Steam server list, checked 9d ago
    Failing
  • Capacity0% of 2 slots in use
    Passing
  • Queuenobody waiting
    Passing
  • Performancehas not answered a direct query
    No data
  • Fresh mapwiped 9d ago
    Passing
  • Next wipetoo few wipes seen yet
    No data

Activity

players each hour, last 48

No hourly history yet.

Group limit
8, the default
Wipe schedule
not published
Map
Procedural Map

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Players

No hourly history yet.

Hourly average and peak, UTC.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.

Wipe calendar

1 day with a wipe in the last 16 weeks
JunJulAugSepOct MonWedFriSun
no wipe wiped force wipe today
Next wipe

Not enough wipes seen yet to tell. Every server wipes at the monthly force wipe.

wipe-day peak
0
players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.
History
  1. 29 Sep
    Tue 11:14 UTC peak 0 · running
No map picture published
Map
Procedural Map
Size
–
Seed
–
Address
188.29.127.108:28215
Region
–
Max players
2
Group limit
8, the default
Wipe schedule
–
Last wipe
29 Sep 2026, 11:14 UTC
Hostname
–
First seen
29 Sep 2026

Server tags

What each tag it publishes means. Published as mp2,ptrak,$r?,v2633,gmrust,cs165217,ts8.

Game
gmrustGame mode Standard survival, as in Rust.
mp2Max players Slots: 2.
ts8Group limit The game default applies: teams are limited to 8 players.
v2633Protocol The game protocol is 2633; your game must match to join.
cs165217Build The game build is 165217.
ptrakNetworking The network layer is the game's standard, RakNet.
$r?Region code A region code is not set.

Flag meanings are Facepunch's.

Population

Where does LOCAL-TEST-DO-NOT-JOIN sit in the rankings?

The seven-day player hours rank for LOCAL-TEST-DO-NOT-JOIN is #16,882, in the top 71% of ranked servers.

What is the player count on LOCAL-TEST-DO-NOT-JOIN?

LOCAL-TEST-DO-NOT-JOIN is not online now; the last time it was seen was 9 days 22 hours ago.

Rules and settings

What map is used on LOCAL-TEST-DO-NOT-JOIN?

A procedural map runs on LOCAL-TEST-DO-NOT-JOIN, produced by the game.

What settings and rules apply on LOCAL-TEST-DO-NOT-JOIN?

A gather rate is absent from the name LOCAL-TEST-DO-NOT-JOIN. Groups can contain up to 8 players, the default for the game. It runs survival, gather, build, raid: the standard mode. Raiding and player-versus-player fighting are enabled. In the server browser, it is found under Community. VAC, Valve's anti-cheat, is enabled.

Wipe details

What happens on LOCAL-TEST-DO-NOT-JOIN during wipe day?

Across recent wipes, the busiest point averaged 0 players. The crowd on the latest wipe peaked 0 hours in.

What wipe pattern does LOCAL-TEST-DO-NOT-JOIN follow?

Too few wipes from LOCAL-TEST-DO-NOT-JOIN are recorded to reveal a rhythm. Each month brings a force wipe for all Rust servers. It falls next on Thursday 5 November at 19:00 UTC. 9 days 22 hours is the age of the current world.

Server tags

How should you read the tags on LOCAL-TEST-DO-NOT-JOIN?

The tags below come from LOCAL-TEST-DO-NOT-JOIN and are read by the game's server browser: gmrust (Game mode): Standard survival, as in Rust; mp2 (Max players): Slots: 2; ts8 (Group limit): The game default applies: teams are limited to 8 players; v2633 (Protocol): The game protocol is 2633; your game must match to join; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is the game's standard, RakNet; $r? (Region code): A region code is not set. At the top of this page you will find its current players, its queue and the making of its world, all from the tags.

What lists and filters on Best Rust Servers hold LOCAL-TEST-DO-NOT-JOIN?

The Best Rust Servers lists that LOCAL-TEST-DO-NOT-JOIN fits are: Community servers, no training or build tags. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server information

What is the Rust version on LOCAL-TEST-DO-NOT-JOIN?

Rust network protocol 2633 and build 165217 on Windows is what LOCAL-TEST-DO-NOT-JOIN runs. Steam updates your game to the same protocol required for joining.

What is the location of the server LOCAL-TEST-DO-NOT-JOIN?

No region is published by LOCAL-TEST-DO-NOT-JOIN. The location a server claims is what Best Rust Servers shows, not the machine's actual location. 188.29.127.108:28215 is its address.

What is the online status and reliability of LOCAL-TEST-DO-NOT-JOIN?

Down right now, LOCAL-TEST-DO-NOT-JOIN was last seen 9 days 22 hours ago. In the last 7 full days, 0 of 168 hours were online, an uptime of 0%. The date Best Rust Servers first observed it is 29 September 2026.

Connection

How do you connect to LOCAL-TEST-DO-NOT-JOIN?

Use Launch Rust on this page to open Rust through Steam and connect, or press F1 in Rust and enter client.connect 188.29.127.108:28215 in the console.