velocity test
157.85.95.152:20000Up, checked 12m agoMonitored since 13 Sep 2026
Health checks
from the latest readings- ReachableOn the Steam server list, checked 12m agoPassing
- Capacity0% of 10 slots in usePassing
- Queuenobody waitingPassing
- Performancerunning at 240 fpsPassing
- Fresh mapwiped 4d agoPassing
- Next wipetoo few wipes seen yetNo data
Activity
players each hour, last 48- Group limit
- 8, the default
- Wipe schedule
- not published
- Map
- Procedural Map · 1500
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 1Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 496 on average273 / 300
- 2Rustoria.co - EU LongEU · groups of 14+ · monthly · 494 on average259 / 275
- 3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 494 on average270 / 300
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 423 on average592 / 625
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 413 on average176 / 300
- 6Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 364 on average117 / 200
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Rank
daily · 1 is bestTop 43% of all ranked servers. Ranked on player hours over the last seven days.
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Wipe calendar
1 day with a wipe in the last 16 weeksNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
- wipe-day peak
- 2 players, last three wipes
The first 48 hours of its last wipes
-
3 Oct
Sat 23:59 UTC peak 2 · running
- Address
- 157.85.95.152:20000
- Region
- –
- Max players
- 10
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 3 Oct 2026, 23:59 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
What each tag it publishes means. Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8.
gmrustGame mode The game mode is standard Rust survival.mp10Max players Slots: 10.ts8Group limit This is the game default: a maximum of 8 per team.v2634Protocol To join, your game needs to run protocol 2634.cs166652Build This server runs game build 166652.ptrakNetworking The network layer is the game's standard, RakNet.$r?Region code Region code: not set.Flag meanings are Facepunch's.
Population
What position does velocity test hold?
The seven-day player hours rank for velocity test is #10,157, in the top 43% of ranked servers.
What is the player count on velocity test?
With 10 slots, velocity test holds 0 players at present. The average over seven days is 0 players, peaking at 2.
Settings and rules
What map is used on velocity test?
The map on velocity test is procedural, size 1,500 with seed 50000, created by the game. Because size and seed determine the map, a RustMaps view is available from this page.
What settings and rules apply on velocity test?
No gather rate appears in the name of velocity test. Groups can contain up to 8 players, the default for the game. It runs survival, gather, build and raid: the standard game. Raiding and player-versus-player fighting are enabled. In the server browser, it is found under Community. VAC by Valve is off.
Wipe schedule
What can you expect from wipe day on velocity test?
Across recent wipes, the busiest point averaged 2 players. 2 hours after the latest wipe, the crowd reached its peak.
On what schedule does velocity test wipe?
velocity test's wipes are too few on record to make its rhythm clear. Each month brings a force wipe for all Rust servers. It falls next on Thursday 5 November at 19:00 UTC. 4 days is the age of the current world.
Tags and filters
What is the meaning of the tags on velocity test?
The tags below come from velocity test and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): This is the game default: a maximum of 8 per team; v2634 (Protocol): To join, your game needs to run protocol 2634; cs166652 (Build): This server runs game build 166652; ptrak (Networking): The network layer is the game's standard, RakNet; $r? (Region code): Region code: not set. Shown at the top of this page are three more things from the tags: its players now, its queue and the time its world was made.
What lists and filters on Best Rust Servers hold velocity test?
These Best Rust Servers lists include velocity test: Community servers, no training or build tags. You will find it on the server list under: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
About the server
What Rust version does velocity test run?
The Rust version on velocity test is network protocol 2634 and build 166652, running on Linux. Steam updates your game to the same protocol required for joining.
What is the location of velocity test?
There is no published region for velocity test. Best Rust Servers does not look up where the machine stands; it shows where a server says it is. 157.85.95.152:20000 is its address.
What is the performance like on velocity test?
The 48-hour average was 237 fps, with 204 as the lowest point. The entity count reached 8,312, including buildings, deployables and all other world objects. Memory use reached 1,206 MB. What players experience as lag comes from low fps and a rising entity count.
How reliable is velocity test and is it online?
Right now, velocity test is up. Based on the uptime it reports, the last restart was roughly 3 days 23 hours ago. 100% uptime for the last 7 full days: 168 of 168 hours. Best Rust Servers recorded its first appearance on 13 September 2026.
Connection
What are the steps to join velocity test?
Use Launch Rust on this page to open Rust through Steam and connect, or press F1 in Rust and enter client.connect 157.85.95.152:20000 in the console.
