A Shockbyte Rust Server
157.85.92.139:27052Up, checked 9m agoMonitored since 28 Sep 2026
Health checks
from the latest readings- ReachableOn the Steam server list, checked 9m agoPassing
- Capacity0% of 10 slots in usePassing
- Queuenobody waitingPassing
- Performancerunning at 160 fpsPassing
- Fresh mapwiped 10d agoPassing
- Next wipetoo few wipes seen yetNo data
Activity
players each hour, last 48- Group limit
- 8, the default
- Wipe schedule
- not published
- Map
- Procedural Map · 3000
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 1Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 524 on average465 / 575
- 2Rustoria.co - EU East LongEU · groups of 12+ · monthly · 519 on average527 / 600
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 518 on average485 / 550
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 456 on average318 / 300
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 435 on average412 / 480
- 6Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 378 on average280 / 375
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 28 Sep. Low fps and a climbing entity count mean lag.
Wipe calendar
1 day with a wipe in the last 16 weeksNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
- wipe-day peak
- 2 players, last three wipes
The first 48 hours of its last wipes
-
28 Sep
Mon 16:40 UTC peak 2 · running
- Address
- 157.85.92.139:27052
- Region
- –
- Max players
- 10
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 28 Sep 2026, 16:40 UTC
- Hostname
- –
- First seen
- 28 Sep 2026
Server tags
What each tag it publishes means. Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8.
gmrustGame mode Standard survival, as in Rust.mp10Max players Slots: 10.ts8Group limit This is the game default: a maximum of 8 per team.v2633Protocol The game protocol is 2633; your game must match to join.cs165217Build Build: 165217.ptrakNetworking The network layer is RakNet, the game's standard.$r?Region code A region code is not set.Flag meanings are Facepunch's.
Player count
What is the rank of A Shockbyte Rust Server?
The seven-day player hours rank for A Shockbyte Rust Server is #16,036, in the top 69% of ranked servers.
What is the player count on A Shockbyte Rust Server?
At the moment, 0 of 10 slots on A Shockbyte Rust Server are filled. The average player count over the last seven days is 0.
Map and rules
What map is used on A Shockbyte Rust Server?
A Shockbyte Rust Server uses a procedural map of size 3,000 with seed 50000, generated by the game. Because size and seed determine the map, a RustMaps view is available from this page.
What are the settings and rules for A Shockbyte Rust Server?
No gather rate appears in the name of A Shockbyte Rust Server. The game's default applies: no more than 8 players per group. It runs survival, the usual game: gathering, building and raiding. Combat between players is allowed, and bases can be raided. In the server browser, it is found under Community. VAC by Valve is on.
Wipe information
What can you expect from wipe day on A Shockbyte Rust Server?
The average busiest count over recent wipes was 2 players. 0 hours after the latest wipe, the crowd reached its peak.
On what schedule does A Shockbyte Rust Server wipe?
Too few wipes from A Shockbyte Rust Server are recorded to reveal a rhythm. The next force wipe is on Thursday 5 November at 19:00 UTC, and it applies to every Rust server. The present world dates from 10 days 3 hours.
Server tags
How should you read the tags on A Shockbyte Rust Server?
The tags below come from A Shockbyte Rust Server and are read by the game's server browser: gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): Slots: 10; ts8 (Group limit): This is the game default: a maximum of 8 per team; v2633 (Protocol): The game protocol is 2633; your game must match to join; cs165217 (Build): Build: 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code is not set. Shown at the top of this page are three more things from the tags: its players now, its queue and the time its world was made.
What lists and filters on Best Rust Servers hold A Shockbyte Rust Server?
The Best Rust Servers lists that A Shockbyte Rust Server fits are: Community servers, no training or build tags. Filter entries for this server: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server details
What is the Rust version on A Shockbyte Rust Server?
The Rust version on A Shockbyte Rust Server is network protocol 2633 and build 165217, running on Linux. Steam updates your game to the same protocol required for joining.
Where can A Shockbyte Rust Server be found?
There is no published region for A Shockbyte Rust Server. The location a server claims is what Best Rust Servers shows, not the machine's actual location. 157.85.92.139:27052 is its address.
What is the performance like on A Shockbyte Rust Server?
The 48-hour average was 172 fps, with 130 as the lowest point. A maximum of 48,256 entities were present, comprising buildings, deployables and all else. Memory peaked at 3,463 MB. Lag, as felt by players, is caused by low fps and an increasing number of entities.
What is the uptime and reliability of A Shockbyte Rust Server?
Right now, A Shockbyte Rust Server is up. The uptime figure suggests it restarted about 10 days 1 hours ago. In the last 7 full days, 168 of 168 hours were online, an uptime of 100%. The date Best Rust Servers first observed it is 28 September 2026.
Connection
What is the process to join A Shockbyte Rust Server?
Use Launch Rust on this page to open Rust through Steam and connect, or press F1 in Rust and enter client.connect 157.85.92.139:27052 in the console.
