A Shockbyte Rust Server
157.85.90.74:20685Up, checked 13m agoMonitored since 19 Sep 2026
Health checks
from the latest readings- ReachableOn the Steam server list, checked 13m agoPassing
- Capacity0% of 10 slots in usePassing
- Queuenobody waitingPassing
- Performancerunning at 256 fpsPassing
- Fresh mapwiped 5d agoPassing
- Next wipetoo few wipes seen yetNo data
Activity
players each hour, last 48- Group limit
- 8, the default
- Wipe schedule
- not published
- Map
- Procedural Map · 1500
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 1Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 528 on average605 / 650
- 2Rustoria.co - EU East LongEU · groups of 12+ · monthly · 522 on average580 / 600
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 522 on average563 / 575
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 464 on average287 / 275
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 438 on average448 / 480
- 6Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 382 on average456 / 525
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Rank
daily · 1 is bestTop 42% of all ranked servers. Ranked on player hours over the last seven days.
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 19 Sep. Low fps and a climbing entity count mean lag.
Wipe calendar
1 day with a wipe in the last 16 weeksNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
- wipe-day peak
- 2 players, last three wipes
The first 48 hours of its last wipes
-
3 Oct
Sat 00:54 UTC peak 2 · running
- Address
- 157.85.90.74:20685
- Region
- –
- Max players
- 10
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 3 Oct 2026, 01:57 UTC
- Hostname
- –
- First seen
- 19 Sep 2026
Server tags
What each tag it publishes means. Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8.
gmrustGame mode Standard survival, as in Rust.mp10Max players 10 player slots.ts8Group limit Teams are capped at 8, which is the game default.v2634Protocol To join, your game needs to run protocol 2634.cs166652Build The game build is 166652.ptrakNetworking RakNet is the network layer, as standard for the game.$r?Region code Region code: not set.Flag meanings are Facepunch's.
Player count
What position does A Shockbyte Rust Server hold?
The seven-day player hours rank for A Shockbyte Rust Server is #9,741, in the top 42% of ranked servers.
What is the population of A Shockbyte Rust Server?
With 10 slots, A Shockbyte Rust Server holds 0 players at present. In the past week, the average is 0 players and the peak is 2.
Map and rules
What is the map on A Shockbyte Rust Server?
A procedural map of size 1,500 with seed 50000 runs on A Shockbyte Rust Server, produced by the game. Because size and seed determine the map, a RustMaps view is available from this page.
What are the settings and rules for A Shockbyte Rust Server?
No gather rate appears in the name of A Shockbyte Rust Server. Groups can contain up to 8 players, the default for the game. It runs survival, gather, build, raid: the standard mode. You can fight other players and raid their bases. In the server browser, it is found under Community. VAC by Valve is on.
Wipe information
What can you expect from wipe day on A Shockbyte Rust Server?
The average busiest count over recent wipes was 2 players. 2 hours after the latest wipe, the crowd reached its peak.
When does A Shockbyte Rust Server wipe?
Too few wipes from A Shockbyte Rust Server are recorded to reveal a rhythm. The next force wipe is on Thursday 5 November at 19:00 UTC, and it applies to every Rust server. 5 days 15 hours is the age of the current world.
Tags and filters
What is the meaning of the tags on A Shockbyte Rust Server?
The tags below come from A Shockbyte Rust Server and are read by the game's server browser: gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): 10 player slots; ts8 (Group limit): Teams are capped at 8, which is the game default; v2634 (Protocol): To join, your game needs to run protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): Region code: not set. Shown at the top of this page are three more things from the tags: its players now, its queue and the time its world was made.
What lists and filters on Best Rust Servers hold A Shockbyte Rust Server?
Included in these Best Rust Servers lists is A Shockbyte Rust Server: Community servers, no training or build tags. Filter entries for this server: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
About the server
What is the Rust version on A Shockbyte Rust Server?
The Rust version on A Shockbyte Rust Server is network protocol 2634 and build 166652, running on Linux. Your game needs the same protocol to connect, and Steam updates it automatically.
Where can A Shockbyte Rust Server be found?
No region is published by A Shockbyte Rust Server. Best Rust Servers does not look up where the machine stands; it shows where a server says it is. 157.85.90.74:20685 is its address.
How well does A Shockbyte Rust Server perform?
Average server fps over the past 48 hours was 253, and it never dropped below 236. The entity count reached 8,375, including buildings, deployables and all other world objects. The highest memory usage was 1,255 MB. Lag, as felt by players, is caused by low fps and an increasing number of entities.
What is the online status and reliability of A Shockbyte Rust Server?
A Shockbyte Rust Server is online at the moment. Based on the uptime it reports, the last restart was roughly 5 days 14 hours ago. Uptime for the last full 7 days was 100%, meaning 168 of 168 hours. Best Rust Servers recorded its first appearance on 19 September 2026.
How to join
What are the steps to join A Shockbyte Rust Server?
Use Launch Rust on this page to open Rust through Steam and connect, or press F1 in Rust and enter client.connect 157.85.90.74:20685 in the console.
