A Shockbyte Rust Server
15.204.13.28:29150Up, checked 9m agoMonitored since 25 Sep 2026
Health checks
from the latest readings- ReachableOn the Steam server list, checked 9m agoPassing
- Capacity0% of 40 slots in usePassing
- Queuenobody waitingPassing
- Performancerunning at 239 fpsPassing
- Fresh mapwiped 12d agoPassing
- Next wipetoo few wipes seen yetNo data
Activity
players each hour, last 48- Group limit
- 8, the default
- Wipe schedule
- not published
- Map
- Procedural Map · 1500
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 1Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 524 on average621 / 600
- 2Rustoria.co - EU East LongEU · groups of 12+ · monthly · 520 on average579 / 600
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 519 on average539 / 525
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 462 on average254 / 250
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 436 on average465 / 480
- 6Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 380 on average480 / 500
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 25 Sep. Low fps and a climbing entity count mean lag.
Wipe calendar
1 day with a wipe in the last 16 weeksNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
-
25 Sep
Fri 16:58 UTC peak 0 · running
- Address
- 15.204.13.28:29150
- Region
- –
- Max players
- 40
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 25 Sep 2026, 16:58 UTC
- Hostname
- –
- First seen
- 25 Sep 2026
Server tags
What each tag it publishes means. Published as mp40,ptrak,$r?,v2633,gmrust,cs165217,ts8.
gmrustGame mode The game mode is standard Rust survival.mp40Max players The slot count is 40.ts8Group limit The game default applies: teams are limited to 8 players.v2633Protocol To join, your game needs to run protocol 2633.cs165217Build Build: 165217.ptrakNetworking The network layer is RakNet, the game's standard.$r?Region code Region code: not set.Flag meanings are Facepunch's.
Player data
Where does A Shockbyte Rust Server sit in the rankings?
The seven-day player hours rank for A Shockbyte Rust Server is #16,275, in the top 69% of ranked servers.
What is the population of A Shockbyte Rust Server?
With 40 slots, A Shockbyte Rust Server holds 0 players at present. The seven-day average for players is 0.
Rules and settings
What is the map on A Shockbyte Rust Server?
A procedural map of size 1,500 with seed 50000 runs on A Shockbyte Rust Server, produced by the game. View it on RustMaps from here: identical size and seed yield the same map.
What settings and rules apply on A Shockbyte Rust Server?
A gather rate is absent from the name A Shockbyte Rust Server. The game's default applies: no more than 8 players per group. survival is the mode, gather, build, raid: the standard mode. You can fight other players and raid their bases. In the server browser, it is found under Community. VAC, Valve's anti-cheat, is enabled.
Wipe information
What happens on A Shockbyte Rust Server during wipe day?
On average, the peak across recent wipes was 0 players. The crowd on the latest wipe peaked 0 hours in.
When does A Shockbyte Rust Server wipe?
A Shockbyte Rust Server's wipes are too few on record to make its rhythm clear. The next force wipe is on Thursday 5 November at 19:00 UTC, and it applies to every Rust server. 12 days 23 hours is the age of the current world.
Server tags
What is the meaning of the tags on A Shockbyte Rust Server?
gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The slot count is 40; ts8 (Group limit): The game default applies: teams are limited to 8 players; v2633 (Protocol): To join, your game needs to run protocol 2633; cs165217 (Build): Build: 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code: not set are the tags A Shockbyte Rust Server publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, all shown at the top of this page.
Where does A Shockbyte Rust Server appear in Best Rust Servers lists and filters?
Included in these Best Rust Servers lists is A Shockbyte Rust Server: Community servers, no training or build tags. Filter entries for this server: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server details
What is the Rust version on A Shockbyte Rust Server?
The Rust version on A Shockbyte Rust Server is network protocol 2633 and build 165217, running on Linux. Your game needs the same protocol to connect, and Steam updates it automatically.
Where can A Shockbyte Rust Server be found?
No region is published by A Shockbyte Rust Server. The location a server claims is what Best Rust Servers shows, not the machine's actual location. 15.204.13.28:29150 is its address.
How well does A Shockbyte Rust Server perform?
Average server fps over the past 48 hours was 239, and it never dropped below 232. The entity count reached 8,236, including buildings, deployables and all other world objects. The highest memory usage was 1,662 MB. What players experience as lag comes from low fps and a rising entity count.
What is the online status and reliability of A Shockbyte Rust Server?
A Shockbyte Rust Server is online at the moment. The uptime figure suggests it restarted about 9 days ago. In the last 7 full days, 168 of 168 hours were online, an uptime of 100%. Its earliest observation by Best Rust Servers was on 25 September 2026.
Join the server
What is the process to join A Shockbyte Rust Server?
Use Launch Rust on this page to open Rust through Steam and connect, or press F1 in Rust and enter client.connect 15.204.13.28:29150 in the console.
