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Best Rust Servers/Jitters Test Server: players, wipe times and rank
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Jitters Test Server

104.129.132.227:30015NAUp, checked 8m agoMonitored since 13 Sep 2026

Join
Players now 0/10 0% full
7-day average 0 peak 2
Rank #5,205 ▼ 833 this week
Server fps 60 last direct query
Seen, last 48 hours 98% 47 of 48 hours on the list

Health checks

from the latest readings
  • ReachableOn the Steam server list, checked 8m ago
    Passing
  • Capacity0% of 10 slots in use
    Passing
  • Queuenobody waiting
    Passing
  • Performancerunning at 60 fps
    Passing
  • Fresh mapwiped 17h ago
    Passing
  • Next wipeThu 15 Oct, 10:56 UTC, in 6d 6h
    Passing

Activity

players each hour, last 48
48 hours agonow
Group limit
8, the default
Wipe schedule
weekly
Map
Procedural Map · 3500
moddedoxidepve

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Players

AveragePeakWipe
00.250.50.75105:0014:0023:0009:0018:0003:00Wiped Thu 8 Oct, 10:56 UTCWIPE

Hourly average and peak, UTC.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep24 Sep28 Sep1 Oct5 Oct9 Oct

Top 23% of all ranked servers, top 50% in NA. Ranked on player hours over the last seven days.

Performance

Server fpsWipe
02040608005:0014:0023:0009:0018:0003:00Wiped Thu 8 Oct, 10:56 UTCWIPE

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.

Wipe calendar

7 days with a wipe in the last 16 weeks
JunJulAugSepOct MonWedFriSun
no wipe wiped force wipe today
Next wipe
Thursday 15 October10:56 UTC

In 6d 6h. Its weekly schedule tag · low confidence

usual gap
0.9 days
between real wipes
on rhythm
25%
of its recent wipes
wipe-day peak
2
players, last three wipes
crowd held
50%
else halves by day 3

The first 48 hours of its last wipes

Wed 30 SepSun 27 SepSun 27 Sep
01234+0h+9h+19h+28h+38h+47h
History
  1. 8 Oct
    Thu 10:56 UTC 0 on before · running
  2. 30 Sep
    Wed 22:46 UTC peak 3 · lasted 7.5 days
  3. 27 Sep
    Sun 23:42 UTC peak 2 · lasted 3 days
  4. 27 Sep
    Sun 17:39 UTC peak 2 · lasted 0.3 days
  5. 26 Sep
    Sat 20:43 UTC peak 2 · lasted 0.9 days
  6. 25 Sep
    Fri 12:51 UTC peak 4 · lasted 1.3 days
  7. 24 Sep
    Thu 16:28 UTC peak 4 · lasted 0.8 days
  8. 24 Sep
    Thu 09:50 UTC peak 4 · lasted 0.3 days
  9. 24 Sep
    Thu 00:14 UTC peak 4 · lasted 0.4 days
  10. 22 Sep
    Tue 21:05 UTC peak 3 · lasted 1.1 days
Map of Jitters Test Server
Map
Procedural Map
Size
3500
Seed
2244
Open on RustMaps
Address
104.129.132.227:30015
Region
NA
Max players
10
Group limit
8, the default
Wipe schedule
weekly
Last wipe
8 Oct 2026, 10:56 UTC
Hostname
–
First seen
13 Sep 2026

Server tags

What each tag it publishes means. Published as mp10,ptrak,$r?,v2634,^w,NA,^p,gmrust,cs167231,ts8,^o^z.

Game
gmrustGame mode Standard survival, as in Rust.
mp10Max players 10 player slots.
ts8Group limit Teams are capped at 8, which is the game default.
v2634Protocol To join, your game needs to run protocol 2634.
cs167231Build This server runs game build 167231.
ptrakNetworking RakNet is the network layer, as standard for the game.
$r?Region code A region code is not set.
Wipe schedule
^wWeekly Wipes take place every week.
Gameplay
^pPvE No fighting between players: the world is where the danger lies.
Mods and access
^oOxide The plugin framework Oxide (uMod) is installed.
^zModded Plugins or settings change the game, so it is listed under Modded.
Region
NANorth America The server browser lists it under North America.

Flag meanings are Facepunch's.

Player data

What position does Jitters Test Server hold?

The seven-day player hours rank for Jitters Test Server is #5,205, in the top 23% of ranked servers and #942 in North America.

What is the player count on Jitters Test Server?

At the moment, 0 of 10 slots on Jitters Test Server are filled. In the past week, the average is 0 players and the peak is 2. The highest average in the last 48 hours was 1 players at 12:00 UTC.

Map and rules

Which map is active on Jitters Test Server?

The map on Jitters Test Server is procedural, size 3,500 with seed 2244, created by the game. You can look at the map on RustMaps from this page, as the same size and seed give the same result.

What settings and rules apply on Jitters Test Server?

A gather rate is absent from the name Jitters Test Server. Groups can contain up to 8 players, the default for the game. It runs pve, no player-versus-player fighting. In the server browser it is Modded, meaning plugins or settings modify the game. Its plugins include Oxide. VAC by Valve is on.

Wipe details

What can you expect from wipe day on Jitters Test Server?

On average, the peak across recent wipes was 2 players. The crowd on the latest wipe peaked 14 hours in. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. In the other cases, numbers dropped below half by day 3.

When does Jitters Test Server wipe?

So few wipes of Jitters Test Server are recorded that the schedule stays unconfirmed; the prediction follows its tag. Look to Thursday 15 October at 10:56 UTC for the next wipe. 17 hours is the age of the current world. A weekly wipe schedule is published in its tags.

Tags and filters

How should you read the tags on Jitters Test Server?

gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): 10 player slots; ts8 (Group limit): Teams are capped at 8, which is the game default; v2634 (Protocol): To join, your game needs to run protocol 2634; cs167231 (Build): This server runs game build 167231; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): A region code is not set; ^w (Weekly): Wipes take place every week; ^p (PvE): No fighting between players: the world is where the danger lies; ^o (Oxide): The plugin framework Oxide (uMod) is installed; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; NA (North America): The server browser lists it under North America are the tags Jitters Test Server publishes; the game's server browser reads them. Shown at the top of this page are three more things from the tags: its players now, its queue and the time its world was made.

What lists and filters on Best Rust Servers hold Jitters Test Server?

The Best Rust Servers lists that Jitters Test Server fits are: Best modded Rust servers, Best Rust PvE servers and North America Rust servers. You will find it on the server list under: Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.

About the server

What Rust version does Jitters Test Server run?

The Rust version on Jitters Test Server is network protocol 2634 and build 167231, running on Linux. Your game needs the same protocol to connect, and Steam updates it automatically.

What is the location of the server Jitters Test Server?

In North America, Jitters Test Server lists itself with its NA tag. Best Rust Servers does not look up where the machine stands; it shows where a server says it is. You can reach it at 104.129.132.227:30015.

What is the performance like on Jitters Test Server?

The 48-hour average was 57 fps, with 10 as the lowest point. The world contained up to 115,782 entities, such as buildings, deployables and other items. Memory peaked at 4,337 MB. Low fps and a growing entity count are the sources of lag for players.

What is the online status and reliability of Jitters Test Server?

Jitters Test Server is online at the moment. It reports an uptime that puts the last restart at around 16 hours ago. Uptime for the last full 7 days was 100%, meaning 168 of 168 hours. Its earliest observation by Best Rust Servers was on 13 September 2026.

How to join

What is the process to join Jitters Test Server?

Enter client.connect 104.129.132.227:30015 in the console after pressing F1 in Rust. Or use Launch Rust on this page, which opens Rust via Steam and connects.