Jitters Test Server
104.129.132.227:30015NAUp, checked 8m agoMonitored since 13 Sep 2026
Health checks
from the latest readings- ReachableOn the Steam server list, checked 8m agoPassing
- Capacity0% of 10 slots in usePassing
- Queuenobody waitingPassing
- Performancerunning at 60 fpsPassing
- Fresh mapwiped 17h agoPassing
- Next wipeThu 15 Oct, 10:56 UTC, in 6d 6hPassing
Activity
players each hour, last 48- Group limit
- 8, the default
- Wipe schedule
- weekly
- Map
- Procedural Map · 3500
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 1RustMode PvE | 10/8 | No Tech Tree | Skills | Raids | EventsNA · groups of 150+ · weekly · 5 on average4 / 50
- 2[US] Northnet 1x PVE | Events | Raids | No Tech Tree | Custom WNA · groups of 8+ · 1x · weekly · 3 on average11 / 75
- 3NA POZITIVE PVE X1-3 [ДЛЯ НОВИЧКОВ] 08.10NA · groups of 8+ · 1x · weekly · 2 on average0 / 100
- 4CREED PVE | 500K | NO BP | KITS | SHOP | THURSDAYSNA · groups of 8+ · weekly · 1 on average0 / 100
- 5[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 251 on average254 / 2000
- 6[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 79 on average72 / 200
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Rank
daily · 1 is bestTop 23% of all ranked servers, top 50% in NA. Ranked on player hours over the last seven days.
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Wipe calendar
7 days with a wipe in the last 16 weeksIn 6d 6h. Its weekly schedule tag · low confidence
- usual gap
- 0.9 days between real wipes
- on rhythm
- 25% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 50% else halves by day 3
The first 48 hours of its last wipes
-
8 Oct
Thu 10:56 UTC 0 on before · running
-
30 Sep
Wed 22:46 UTC peak 3 · lasted 7.5 days
-
27 Sep
Sun 23:42 UTC peak 2 · lasted 3 days
-
27 Sep
Sun 17:39 UTC peak 2 · lasted 0.3 days
-
26 Sep
Sat 20:43 UTC peak 2 · lasted 0.9 days
-
25 Sep
Fri 12:51 UTC peak 4 · lasted 1.3 days
-
24 Sep
Thu 16:28 UTC peak 4 · lasted 0.8 days
-
24 Sep
Thu 09:50 UTC peak 4 · lasted 0.3 days
-
24 Sep
Thu 00:14 UTC peak 4 · lasted 0.4 days
-
22 Sep
Tue 21:05 UTC peak 3 · lasted 1.1 days
-
22 Sep
Tue 11:26 UTC peak 3 · lasted 0.4 days
- Address
- 104.129.132.227:30015
- Region
- NA
- Max players
- 10
- Group limit
- 8, the default
- Wipe schedule
- weekly
- Last wipe
- 8 Oct 2026, 10:56 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
What each tag it publishes means. Published as mp10,ptrak,$r?,v2634,^w,NA,^p,gmrust,cs167231,ts8,^o^z.
gmrustGame mode Standard survival, as in Rust.mp10Max players 10 player slots.ts8Group limit Teams are capped at 8, which is the game default.v2634Protocol To join, your game needs to run protocol 2634.cs167231Build This server runs game build 167231.ptrakNetworking RakNet is the network layer, as standard for the game.$r?Region code A region code is not set.^wWeekly Wipes take place every week.^pPvE No fighting between players: the world is where the danger lies.^oOxide The plugin framework Oxide (uMod) is installed.^zModded Plugins or settings change the game, so it is listed under Modded.NANorth America The server browser lists it under North America.Flag meanings are Facepunch's.
Player data
What position does Jitters Test Server hold?
The seven-day player hours rank for Jitters Test Server is #5,205, in the top 23% of ranked servers and #942 in North America.
What is the player count on Jitters Test Server?
At the moment, 0 of 10 slots on Jitters Test Server are filled. In the past week, the average is 0 players and the peak is 2. The highest average in the last 48 hours was 1 players at 12:00 UTC.
Map and rules
Which map is active on Jitters Test Server?
The map on Jitters Test Server is procedural, size 3,500 with seed 2244, created by the game. You can look at the map on RustMaps from this page, as the same size and seed give the same result.
What settings and rules apply on Jitters Test Server?
A gather rate is absent from the name Jitters Test Server. Groups can contain up to 8 players, the default for the game. It runs pve, no player-versus-player fighting. In the server browser it is Modded, meaning plugins or settings modify the game. Its plugins include Oxide. VAC by Valve is on.
Wipe details
What can you expect from wipe day on Jitters Test Server?
On average, the peak across recent wipes was 2 players. The crowd on the latest wipe peaked 14 hours in. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. In the other cases, numbers dropped below half by day 3.
When does Jitters Test Server wipe?
So few wipes of Jitters Test Server are recorded that the schedule stays unconfirmed; the prediction follows its tag. Look to Thursday 15 October at 10:56 UTC for the next wipe. 17 hours is the age of the current world. A weekly wipe schedule is published in its tags.
Tags and filters
How should you read the tags on Jitters Test Server?
gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): 10 player slots; ts8 (Group limit): Teams are capped at 8, which is the game default; v2634 (Protocol): To join, your game needs to run protocol 2634; cs167231 (Build): This server runs game build 167231; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): A region code is not set; ^w (Weekly): Wipes take place every week; ^p (PvE): No fighting between players: the world is where the danger lies; ^o (Oxide): The plugin framework Oxide (uMod) is installed; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; NA (North America): The server browser lists it under North America are the tags Jitters Test Server publishes; the game's server browser reads them. Shown at the top of this page are three more things from the tags: its players now, its queue and the time its world was made.
What lists and filters on Best Rust Servers hold Jitters Test Server?
The Best Rust Servers lists that Jitters Test Server fits are: Best modded Rust servers, Best Rust PvE servers and North America Rust servers. You will find it on the server list under: Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
About the server
What Rust version does Jitters Test Server run?
The Rust version on Jitters Test Server is network protocol 2634 and build 167231, running on Linux. Your game needs the same protocol to connect, and Steam updates it automatically.
What is the location of the server Jitters Test Server?
In North America, Jitters Test Server lists itself with its NA tag. Best Rust Servers does not look up where the machine stands; it shows where a server says it is. You can reach it at 104.129.132.227:30015.
What is the performance like on Jitters Test Server?
The 48-hour average was 57 fps, with 10 as the lowest point. The world contained up to 115,782 entities, such as buildings, deployables and other items. Memory peaked at 4,337 MB. Low fps and a growing entity count are the sources of lag for players.
What is the online status and reliability of Jitters Test Server?
Jitters Test Server is online at the moment. It reports an uptime that puts the last restart at around 16 hours ago. Uptime for the last full 7 days was 100%, meaning 168 of 168 hours. Its earliest observation by Best Rust Servers was on 13 September 2026.
How to join
What is the process to join Jitters Test Server?
Enter client.connect 104.129.132.227:30015 in the console after pressing F1 in Rust. Or use Launch Rust on this page, which opens Rust via Steam and connects.
