ServerDevServer
91.245.44.75:28017Down, checked 3h agoMonitored since 13 Sep 2026
Health checks
from the latest readings- ReachableOn the Steam server list, checked 3h agoFailing
- Capacity2% of 100 slots in usePassing
- Queuenobody waitingPassing
- Performancerunning at 30 fpsPassing
- Wipe rhythm5 new worlds this week: resets, not wipesWarning
- Next wipenot predictable yetNo data
Activity
players each hour, last 48- Group limit
- 30 max
- Wipe schedule
- not published
- Map
- discord.gg/atlasrust · 5000
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 1Pickle Rust EU MonthlyEU · no group limit · 50 on average50 / 100
- 2EU Hub 01EU · groups of 1000+ · 6 on average49 / 3300
- 3[LATAM] Vexoria | Vanilla Solo Duo Trio Quad 07/10SA · groups of 8+ · weekly · 3 on average0 / 100
- 4Bushwookies | Zombies | Raidables | SkillTree | Pvp | NoobFriengroups of 10+ · weekly · 3 on average3 / 420
- 5My Untitled Rust Servergroups of 8+ · 2 on average4 / 50
- 6[LATAM] Small Island Brasil - Solo Vanilla WIPE 05/10SA · groups of 8+ · weekly · 2 on average2 / 200
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Rank
daily · 1 is bestTop 22% of all ranked servers. Ranked on player hours over the last seven days.
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 18 Sep. Low fps and a climbing entity count mean lag.
New worlds
11 days with a reset in the last 16 weeks-
8 Oct
Thu 00:11 UTC 0 on before
-
7 Oct
Wed 00:41 UTC 1 on before
-
7 Oct
Wed 00:14 UTC 1 on before
-
5 Oct
Mon 23:13 UTC peak 3 · lasted 1 days
-
4 Oct
Sun 05:05 UTC peak 2 · lasted 1.8 days
-
30 Sep
Wed 14:59 UTC peak 1 · lasted 3.6 days
-
29 Sep
Tue 13:49 UTC peak 1 · lasted 1 days
-
28 Sep
Mon 13:32 UTC 1 on before
-
28 Sep
Mon 13:12 UTC 1 on before
-
28 Sep
Mon 12:48 UTC 1 on before
-
28 Sep
Mon 12:22 UTC 1 on before
-
28 Sep
Mon 11:55 UTC 1 on before
-
28 Sep
Mon 11:25 UTC 1 on before
-
28 Sep
Mon 08:55 UTC peak 2 · lasted 1.2 days
-
27 Sep
Sun 09:50 UTC peak 2 · lasted 1 days
-
26 Sep
Sat 07:45 UTC 1 on before
-
26 Sep
Sat 07:17 UTC peak 1 · lasted 1.1 days
-
25 Sep
Fri 14:49 UTC 0 on before
-
25 Sep
Fri 09:47 UTC peak 1 · lasted 0.9 days
-
23 Sep
Wed 07:09 UTC peak 1 · lasted 2.1 days
- Map
- discord.gg/atlasrust
- Size
- 5000
- Seed
- 1337
- Address
- 91.245.44.75:28017
- Region
- –
- Max players
- 100
- Group limit
- 30 max
- Wipe schedule
- –
- Last wipe
- resets constantly
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
What each tag it publishes means. Published as mp100,ptrak,$r?,v2634,gmrust,cs167058,ts30,^o^z.
gmrustGame mode The game mode is standard Rust survival.mp100Max players 100 player slots.ts30Group limit Each team can have at most 30 players.v2634Protocol The game protocol is 2634; your game must match to join.cs167058Build The game build is 167058.ptrakNetworking The network layer is RakNet, the game's standard.$r?Region code No region code is set.^oOxide A plugin framework, Oxide (uMod), is in use.^zModded This server is listed as Modded, with plugins or settings that change the game.Flag meanings are Facepunch's.
Player data
Where does ServerDevServer sit in the rankings?
For player hours over seven days, ServerDevServer holds rank #5,131, in the top 22% of all ranked servers.
How many players are on ServerDevServer?
ServerDevServer is not online now; the last time it was seen was 3 hours ago. The seven-day average is 1 players, with a peak of 3. The highest average in the last 48 hours was 2 players at 03:00 UTC.
Rules and settings
What is the map on ServerDevServer?
The map on ServerDevServer is procedural, size 5,000 with seed 1337, created by the game. Because size and seed determine the map, a RustMaps view is available from this page. Its map is called discord.gg/atlasrust.
What are the settings and rules for ServerDevServer?
A gather rate is absent from the name ServerDevServer. The maximum group size is 30 players. It runs survival, gather, build and raid: the standard game. Raiding and player-versus-player fighting are enabled. The server browser lists it as Modded: plugins or settings change gameplay. The plugins it uses are Oxide. VAC by Valve is off.
Wipe information
What wipe pattern does ServerDevServer follow?
Every few hours a new world is made on ServerDevServer. No wipe schedule is kept, and none of those resets is a wipe.
Server tags
What is the meaning of the tags on ServerDevServer?
These tags are published by ServerDevServer and read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 player slots; ts30 (Group limit): Each team can have at most 30 players; v2634 (Protocol): The game protocol is 2634; your game must match to join; cs167058 (Build): The game build is 167058; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server is listed as Modded, with plugins or settings that change the game. At the top of this page you will find its current players, its queue and the making of its world, all from the tags.
Where does ServerDevServer appear in Best Rust Servers lists and filters?
These Best Rust Servers lists include ServerDevServer: Best modded Rust servers. You will find it on the server list under: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server details
What is the Rust version on ServerDevServer?
Rust network protocol 2634 and build 167058 on Windows is what ServerDevServer runs. Your game needs the same protocol to connect, and Steam updates it automatically.
What is the location of the server ServerDevServer?
For ServerDevServer, no region is published. The location a server claims is what Best Rust Servers shows, not the machine's actual location. You can reach it at 91.245.44.75:28017.
What is the performance like on ServerDevServer?
Average server fps over the past 48 hours was 30, and it never dropped below 30. The world contained up to 87,210 entities, such as buildings, deployables and other items. Memory use reached 3,918 MB. Lag, as felt by players, is caused by low fps and an increasing number of entities.
What is the online status and reliability of ServerDevServer?
The server ServerDevServer is currently offline, with its last appearance 3 hours ago. It reports an uptime that puts the last restart at around 2 hours ago. Uptime for the last full 7 days was 29%, meaning 49 of 168 hours. Its earliest observation by Best Rust Servers was on 13 September 2026.
Connection
What are the steps to join ServerDevServer?
Use Launch Rust on this page to open Rust through Steam and connect, or press F1 in Rust and enter client.connect 91.245.44.75:28017 in the console.