ALLIANT GAMES - DEVELOPMENT
91.229.114.221:28004NA · us5Up, checked 12m agoMonitored since 13 Sep 2026
Health checks
from the latest readings- ReachableOn the Steam server list, checked 12m agoPassing
- Capacity0% of 1 slots in usePassing
- Queuenobody waitingPassing
- Performancerunning at 30 fpsPassing
- Fresh mapwiped 6d agoPassing
- Next wipeno rhythm it keepsNo data
Activity
players each hour, last 48- Group limit
- 8, the default
- Wipe schedule
- not published
- Map
- Custom Map · 3800
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 1[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 61 on average72 / 175
- 2Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 37 on average37 / 100
- 3[US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 28 on average33 / 50
- 4Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 27 on average32 / 90
- 5Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 20 on average4 / 150
- 6[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 12 on average9 / 100
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Rank
daily · 1 is bestTop 65% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Wipe calendar
3 days with a wipe in the last 16 weeksIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 7.4 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 1
The first 48 hours of its last wipes
-
1 Oct
Thu 21:00 UTC · force wipe peak 0 · running
-
30 Sep
Wed 22:50 UTC peak 1 · lasted 0.9 days
-
17 Sep
Thu 02:00 UTC peak 1 · lasted 13.9 days
- Address
- 91.229.114.221:28004
- Region
- NA · us5
- Max players
- 1
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 1 Oct 2026, 21:00 UTC
- Hostname
- devrust.alliant.gg
- First seen
- 13 Sep 2026
2 servers publish a alliant.gg hostname.
Server tags
What each tag it publishes means. Published as mp1,ptrak,$rus5,v2634,^z,^y,^v,NA,gmrust,cs167058,ts8.
gmrustGame mode Standard survival, as in Rust.mp1Max players The slot count is 1.ts8Group limit The game default applies: teams are limited to 8 players.v2634Protocol The game protocol is 2634; your game must match to join.cs167058Build The game build is 167058.ptrakNetworking The network layer is RakNet, the game's standard.$rus5Region code Region code: us5.^vVanilla Facepunch's unmodified game: rates, kits and rules are unchanged.^zModded This server is listed as Modded, with plugins or settings that change the game.^yCarbon A plugin framework, Carbon, is in use.NANorth America North America is where the server browser lists it.Flag meanings are Facepunch's.
Player count
What position does ALLIANT GAMES - DEVELOPMENT hold?
In North America, ALLIANT GAMES - DEVELOPMENT holds position #1,565, while its seven-day player hours rank #15,424 overall, within the top 65% of ranked servers.
What is the player count on ALLIANT GAMES - DEVELOPMENT?
At the moment, 0 of 1 slots on ALLIANT GAMES - DEVELOPMENT are filled. The seven-day average is 0 players, with a peak of 1.
Map and rules
Which map is active on ALLIANT GAMES - DEVELOPMENT?
A procedural map of size 3,800 with seed 1337 runs on ALLIANT GAMES - DEVELOPMENT, produced by the game. You can look at the map on RustMaps from this page, as the same size and seed give the same result. You will see the map named Custom Map.
What are the settings and rules for ALLIANT GAMES - DEVELOPMENT?
The name of ALLIANT GAMES - DEVELOPMENT carries no gather rate. Group size follows the game default of 8 players. survival is the mode, the usual game: gathering, building and raiding. Raiding and player-versus-player fighting are enabled. The server browser lists it as Modded: plugins or settings change gameplay. Its plugins include Carbon. Vanilla is how it labels itself: facepunch's unmodified game: rates, kits and rules are unchanged. VAC, Valve's anti-cheat, is enabled.
Wipe details
What happens on ALLIANT GAMES - DEVELOPMENT during wipe day?
Across recent wipes, the busiest point averaged 1 players. Peak numbers on the latest wipe arrived 0 hours after it began. Half the peak was held until the next wipe in 0% of recent wipes. In the other cases, numbers dropped below half by day 1.
What wipe pattern does ALLIANT GAMES - DEVELOPMENT follow?
ALLIANT GAMES - DEVELOPMENT wipes without a fixed pattern, so no next wipe is predictable. The next force wipe is on Thursday 5 November at 19:00 UTC, and it applies to every Rust server. It has been 6 days 7 hours since the current world was made.
Server tags
Who is the operator of ALLIANT GAMES - DEVELOPMENT?
Because ALLIANT GAMES - DEVELOPMENT and 1 other server we track both publish a alliant.gg hostname, they are most likely under the same operator.
How should you read the tags on ALLIANT GAMES - DEVELOPMENT?
gmrust (Game mode): Standard survival, as in Rust; mp1 (Max players): The slot count is 1; ts8 (Group limit): The game default applies: teams are limited to 8 players; v2634 (Protocol): The game protocol is 2634; your game must match to join; cs167058 (Build): The game build is 167058; ptrak (Networking): The network layer is RakNet, the game's standard; $rus5 (Region code): Region code: us5; ^v (Vanilla): Facepunch's unmodified game: rates, kits and rules are unchanged; ^z (Modded): This server is listed as Modded, with plugins or settings that change the game; ^y (Carbon): A plugin framework, Carbon, is in use; NA (North America): North America is where the server browser lists it are the tags ALLIANT GAMES - DEVELOPMENT publishes; the game's server browser reads them. Shown at the top of this page are three more things from the tags: its players now, its queue and the time its world was made.
What lists and filters on Best Rust Servers hold ALLIANT GAMES - DEVELOPMENT?
Included in these Best Rust Servers lists is ALLIANT GAMES - DEVELOPMENT: Best modded Rust servers and North America Rust servers. Filter entries for this server: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Server details
What Rust version does ALLIANT GAMES - DEVELOPMENT run?
The Rust version on ALLIANT GAMES - DEVELOPMENT is network protocol 2634 and build 167058, running on Linux. To join, your game must use the same protocol; Steam handles the update for you.
What is the location of ALLIANT GAMES - DEVELOPMENT?
Its region code is us5, and ALLIANT GAMES - DEVELOPMENT lists itself in North America with its NA tag. The location a server claims is what Best Rust Servers shows, not the machine's actual location. You can reach it at 91.229.114.221:28004.
What is the performance like on ALLIANT GAMES - DEVELOPMENT?
Average server fps over the past 48 hours was 30, and it never dropped below 30. A maximum of 88,044 entities were present, comprising buildings, deployables and all else. Memory use reached 2,924 MB. Low fps and a growing entity count are the sources of lag for players.
What is the online status and reliability of ALLIANT GAMES - DEVELOPMENT?
ALLIANT GAMES - DEVELOPMENT is online at the moment. Based on the uptime it reports, the last restart was roughly 12 hours ago. In the last 7 full days, 168 of 168 hours were online, an uptime of 100%. The date Best Rust Servers first observed it is 13 September 2026.
Join the server
What is the process to join ALLIANT GAMES - DEVELOPMENT?
Enter client.connect 91.229.114.221:28004 in the console after pressing F1 in Rust. Or use Launch Rust on this page, which opens Rust via Steam and connects. You can find its website at https://discord.com/invite/alliant.
