4Netplayers Rust Server - OK
85.14.216.17:21100Up, checked 12m agoMonitored since 17 Sep 2026
Health checks
from the latest readings- ReachableOn the Steam server list, checked 12m agoPassing
- Capacity0% of 10 slots in usePassing
- Queuenobody waitingPassing
- Performancerunning at 30 fpsPassing
- Fresh mapwiped 6d agoPassing
- Next wipetoo few wipes seen yetNo data
Activity
players each hour, last 48- Group limit
- quad
- Wipe schedule
- not published
- Map
- Procedural Map · 4000
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 1永久PVE 永不清档 初创服务器EA · quad · monthly · 3 on average1 / 100
- 2Asgard 2服 中国|官方|二倍|软核新手服 10.2新档EA · quad · biweekly · 2 on average1 / 233
- 3[EA] Softcore 1quad · monthly · 158 on average66 / 350
- 4[EU] Facepunch Softcore 1EU · quad · monthly · 133 on average189 / 400
- 5Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 67 on average35 / 150
- 6Rust4Noobs #1 | Solo/Duo | Softcore 50% Monthly | No BP WipeEU · quad · monthly · 48 on average92 / 100
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Rank
daily · 1 is bestTop 31% of all ranked servers, #421 of the quad servers. Ranked on player hours over the last seven days.
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Wipe calendar
1 day with a wipe in the last 16 weeksNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
-
2 Oct
Fri 04:04 UTC peak 1 · running
- Address
- 85.14.216.17:21100
- Region
- –
- Max players
- 10
- Group limit
- quad
- Wipe schedule
- –
- Last wipe
- 2 Oct 2026, 04:04 UTC
- Hostname
- –
- First seen
- 17 Sep 2026
Server tags
What each tag it publishes means. Published as mp10,ptrak,$r?,v2634,gmsoftcore,cs167058,ts4,^o^z.
gmsoftcoreGame mode An easier ruleset, known as softcore.mp10Max players The slot count is 10.ts4Group limit Team size is capped at 4.v2634Protocol The game protocol is 2634; your game must match to join.cs167058Build This server runs game build 167058.ptrakNetworking RakNet is the network layer, as standard for the game.$r?Region code A region code is not set.^oOxide A plugin framework, Oxide (uMod), is in use.^zModded Plugins or settings change the game, so it is listed under Modded.Flag meanings are Facepunch's.
Population
What position does 4Netplayers Rust Server - OK hold?
For player hours over seven days, 4Netplayers Rust Server - OK holds rank #7,167, in the top 31% of all ranked servers. Among servers in the quad group, it is #421.
What is the player count on 4Netplayers Rust Server - OK?
At the moment, 0 of 10 slots on 4Netplayers Rust Server - OK are filled. The average over seven days is 0 players, peaking at 2. The busiest time in the last 48 hours was 10:00 UTC, with an average of 1 players.
Rules and settings
Which map is active on 4Netplayers Rust Server - OK?
A procedural map of size 4,000 with seed 1234567890 runs on 4Netplayers Rust Server - OK, produced by the game. You can look at the map on RustMaps from this page, as the same size and seed give the same result.
What settings and rules apply on 4Netplayers Rust Server - OK?
No gather rate appears in the name of 4Netplayers Rust Server - OK. Groups are capped at 4 players, as stated by quad. softcore is the mode, Part of your loot stays with you in Facepunch's easier mode. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change gameplay. Its plugins include Oxide. VAC by Valve is on.
Wipe details
What can you expect from wipe day on 4Netplayers Rust Server - OK?
Across recent wipes, the busiest point averaged 1 players. 7 hours after the latest wipe, the crowd reached its peak.
When does 4Netplayers Rust Server - OK wipe?
4Netplayers Rust Server - OK's wipes are too few on record to make its rhythm clear. The next force wipe is on Thursday 5 November at 19:00 UTC, and it applies to every Rust server. It has been 6 days 16 hours since the current world was made.
Server tags
How should you read the tags on 4Netplayers Rust Server - OK?
gmsoftcore (Game mode): An easier ruleset, known as softcore; mp10 (Max players): The slot count is 10; ts4 (Group limit): Team size is capped at 4; v2634 (Protocol): The game protocol is 2634; your game must match to join; cs167058 (Build): This server runs game build 167058; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): A region code is not set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags 4Netplayers Rust Server - OK publishes; the game's server browser reads them. At the top of this page you will find its current players, its queue and the making of its world, all from the tags.
What lists and filters on Best Rust Servers hold 4Netplayers Rust Server - OK?
Included in these Best Rust Servers lists is 4Netplayers Rust Server - OK: Best modded Rust servers. You will find it on the server list under: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week.
About the server
What Rust version does 4Netplayers Rust Server - OK run?
Rust network protocol 2634 and build 167058 on Linux is what 4Netplayers Rust Server - OK runs. To join, your game must use the same protocol; Steam handles the update for you.
What is the location of the server 4Netplayers Rust Server - OK?
For 4Netplayers Rust Server - OK, no region is published. The location a server claims is what Best Rust Servers shows, not the machine's actual location. 85.14.216.17:21100 is its address.
How well does 4Netplayers Rust Server - OK perform?
Average server fps over the past 48 hours was 30, and it never dropped below 29. The world contained up to 89,875 entities, such as buildings, deployables and other items. Memory peaked at 2,571 MB. Lag, as felt by players, is caused by low fps and an increasing number of entities.
What is the online status and reliability of 4Netplayers Rust Server - OK?
Right now, 4Netplayers Rust Server - OK is up. It reports an uptime that puts the last restart at around 15 hours ago. In the last 7 full days, 168 of 168 hours were online, an uptime of 100%. The date Best Rust Servers first observed it is 17 September 2026.
How to join
How do you connect to 4Netplayers Rust Server - OK?
Enter client.connect 85.14.216.17:21100 in the console after pressing F1 in Rust. Or use Launch Rust on this page, which opens Rust via Steam and connects.
