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4Netplayers Rust Server - OK

85.14.216.17:21100Up, checked 12m agoMonitored since 17 Sep 2026

Join
Players now 0/10 0% full
7-day average 0 peak 2
Rank #7,167 ▼ 518 this week
Server fps 30 last direct query
Seen, last 48 hours 98% 47 of 48 hours on the list

Health checks

from the latest readings
  • ReachableOn the Steam server list, checked 12m ago
    Passing
  • Capacity0% of 10 slots in use
    Passing
  • Queuenobody waiting
    Passing
  • Performancerunning at 30 fps
    Passing
  • Fresh mapwiped 6d ago
    Passing
  • Next wipetoo few wipes seen yet
    No data

Activity

players each hour, last 48
48 hours agonow
Group limit
quad
Wipe schedule
not published
Map
Procedural Map · 4000
moddedoxidesoftcore

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    1 / 100
  2. 2
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  3. 3
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  4. 4
    [EU] Facepunch Softcore 1EU · quad · monthly · 133 on average
    189 / 400
  5. 5
    Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 67 on average
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Players

AveragePeak
00.250.50.75121:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Top 31% of all ranked servers, #421 of the quad servers. Ranked on player hours over the last seven days.

Performance

01020304021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.

Wipe calendar

1 day with a wipe in the last 16 weeks
JunJulAugSepOct MonWedFriSun
no wipe wiped force wipe today
Next wipe

Not enough wipes seen yet to tell. Every server wipes at the monthly force wipe.

wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
History
  1. 2 Oct
    Fri 04:04 UTC peak 1 · running
Map of 4Netplayers Rust Server - OK
Map
Procedural Map
Size
4000
Seed
1234567890
Open on RustMaps
Address
85.14.216.17:21100
Region
–
Max players
10
Group limit
quad
Wipe schedule
–
Last wipe
2 Oct 2026, 04:04 UTC
Hostname
–
First seen
17 Sep 2026

Server tags

What each tag it publishes means. Published as mp10,ptrak,$r?,v2634,gmsoftcore,cs167058,ts4,^o^z.

Game
gmsoftcoreGame mode An easier ruleset, known as softcore.
mp10Max players The slot count is 10.
ts4Group limit Team size is capped at 4.
v2634Protocol The game protocol is 2634; your game must match to join.
cs167058Build This server runs game build 167058.
ptrakNetworking RakNet is the network layer, as standard for the game.
$r?Region code A region code is not set.
Mods and access
^oOxide A plugin framework, Oxide (uMod), is in use.
^zModded Plugins or settings change the game, so it is listed under Modded.

Flag meanings are Facepunch's.

Population

What position does 4Netplayers Rust Server - OK hold?

For player hours over seven days, 4Netplayers Rust Server - OK holds rank #7,167, in the top 31% of all ranked servers. Among servers in the quad group, it is #421.

What is the player count on 4Netplayers Rust Server - OK?

At the moment, 0 of 10 slots on 4Netplayers Rust Server - OK are filled. The average over seven days is 0 players, peaking at 2. The busiest time in the last 48 hours was 10:00 UTC, with an average of 1 players.

Rules and settings

Which map is active on 4Netplayers Rust Server - OK?

A procedural map of size 4,000 with seed 1234567890 runs on 4Netplayers Rust Server - OK, produced by the game. You can look at the map on RustMaps from this page, as the same size and seed give the same result.

What settings and rules apply on 4Netplayers Rust Server - OK?

No gather rate appears in the name of 4Netplayers Rust Server - OK. Groups are capped at 4 players, as stated by quad. softcore is the mode, Part of your loot stays with you in Facepunch's easier mode. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change gameplay. Its plugins include Oxide. VAC by Valve is on.

Wipe details

What can you expect from wipe day on 4Netplayers Rust Server - OK?

Across recent wipes, the busiest point averaged 1 players. 7 hours after the latest wipe, the crowd reached its peak.

When does 4Netplayers Rust Server - OK wipe?

4Netplayers Rust Server - OK's wipes are too few on record to make its rhythm clear. The next force wipe is on Thursday 5 November at 19:00 UTC, and it applies to every Rust server. It has been 6 days 16 hours since the current world was made.

Server tags

How should you read the tags on 4Netplayers Rust Server - OK?

gmsoftcore (Game mode): An easier ruleset, known as softcore; mp10 (Max players): The slot count is 10; ts4 (Group limit): Team size is capped at 4; v2634 (Protocol): The game protocol is 2634; your game must match to join; cs167058 (Build): This server runs game build 167058; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): A region code is not set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags 4Netplayers Rust Server - OK publishes; the game's server browser reads them. At the top of this page you will find its current players, its queue and the making of its world, all from the tags.

What lists and filters on Best Rust Servers hold 4Netplayers Rust Server - OK?

Included in these Best Rust Servers lists is 4Netplayers Rust Server - OK: Best modded Rust servers. You will find it on the server list under: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week.

About the server

What Rust version does 4Netplayers Rust Server - OK run?

Rust network protocol 2634 and build 167058 on Linux is what 4Netplayers Rust Server - OK runs. To join, your game must use the same protocol; Steam handles the update for you.

What is the location of the server 4Netplayers Rust Server - OK?

For 4Netplayers Rust Server - OK, no region is published. The location a server claims is what Best Rust Servers shows, not the machine's actual location. 85.14.216.17:21100 is its address.

How well does 4Netplayers Rust Server - OK perform?

Average server fps over the past 48 hours was 30, and it never dropped below 29. The world contained up to 89,875 entities, such as buildings, deployables and other items. Memory peaked at 2,571 MB. Lag, as felt by players, is caused by low fps and an increasing number of entities.

What is the online status and reliability of 4Netplayers Rust Server - OK?

Right now, 4Netplayers Rust Server - OK is up. It reports an uptime that puts the last restart at around 15 hours ago. In the last 7 full days, 168 of 168 hours were online, an uptime of 100%. The date Best Rust Servers first observed it is 17 September 2026.

How to join

How do you connect to 4Netplayers Rust Server - OK?

Enter client.connect 85.14.216.17:21100 in the console after pressing F1 in Rust. Or use Launch Rust on this page, which opens Rust via Steam and connects.