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4Netplayers Jungle Server Test

82.223.22.21:23400Up, checked 8m agoMonitored since 29 Sep 2026

Join
Players now 0/10 0% full
7-day average 0 peak 2
Rank #5,472 ▲ 4669 this week
Server fps 30 last direct query
Seen, last 48 hours 98% 47 of 48 hours on the list

Health checks

from the latest readings
  • ReachableOn the Steam server list, checked 8m ago
    Passing
  • Capacity0% of 10 slots in use
    Passing
  • Queuenobody waiting
    Passing
  • Performancerunning at 30 fps
    Passing
  • Fresh mapwiped 7d ago
    Passing
  • Next wipeThu 5 Nov, 19:00 UTC, in 27d 21h
    Passing

Activity

players each hour, last 48
48 hours agonow
Group limit
8, the default
Wipe schedule
not published
Map
Procedural Map · 6000
moddedoxide

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Players

AveragePeak
00.250.50.75122:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep1 Oct3 Oct4 Oct6 Oct8 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Performance

01020304022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 29 Sep. Low fps and a climbing entity count mean lag.

Wipe calendar

1 day with a wipe in the last 16 weeks
JunJulAugSepOct MonWedFriSun
no wipe wiped force wipe today
Next wipe
Thursday 5 November19:00 UTC

In 27d 21h. The force wipe · high confidence

wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
History
  1. 1 Oct
    Thu 19:03 UTC · force wipe peak 1 · running
Map of 4Netplayers Jungle Server Test
Map
Procedural Map
Size
6000
Seed
1234567890
Open on RustMaps
Address
82.223.22.21:23400
Region
–
Max players
10
Group limit
8, the default
Wipe schedule
–
Last wipe
1 Oct 2026, 19:03 UTC
Hostname
–
First seen
29 Sep 2026

Server tags

What each tag it publishes means. Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167058,ts8,^o^z.

Game
gmvanillaGame mode The game mode is vanilla survival.
mp10Max players 10 player slots.
ts8Group limit Teams are capped at 8, which is the game default.
v2634Protocol To join, your game needs to run protocol 2634.
cs167058Build The game build is 167058.
ptrakNetworking RakNet is the network layer, as standard for the game.
$r?Region code No region code is set.
Mods and access
^oOxide A plugin framework, Oxide (uMod), is in use.
^zModded This server is listed as Modded, with plugins or settings that change the game.

Flag meanings are Facepunch's.

Player count

What is the rank of 4Netplayers Jungle Server Test?

The seven-day player hours rank for 4Netplayers Jungle Server Test is #5,472, in the top 24% of ranked servers.

What is the player count on 4Netplayers Jungle Server Test?

At the moment, 0 of 10 slots on 4Netplayers Jungle Server Test are filled. The seven-day average is 0 players, with a peak of 2. Over the past 48 hours, the peak hour was 10:00 UTC, averaging 1 players.

Map and rules

What is the map on 4Netplayers Jungle Server Test?

A procedural map of size 6,000 with seed 1234567890 runs on 4Netplayers Jungle Server Test, produced by the game. Because size and seed determine the map, a RustMaps view is available from this page.

What are the settings and rules for 4Netplayers Jungle Server Test?

The name of 4Netplayers Jungle Server Test carries no gather rate. Groups can contain up to 8 players, the default for the game. It runs survival, gather, build and raid: the standard game. Combat between players is allowed, and bases can be raided. In the server browser it is Modded, meaning plugins or settings modify the game. Its plugins include Oxide. VAC, Valve's anti-cheat, is enabled.

Wipe details

What happens on 4Netplayers Jungle Server Test during wipe day?

On average, the peak across recent wipes was 1 players. Peak numbers on the latest wipe arrived 0 hours after it began.

When does 4Netplayers Jungle Server Test wipe?

One wipe a month comes to 4Netplayers Jungle Server Test, with the force wipe. Its next wipe is due Thursday 5 November at 19:00 UTC, at the force wipe that clears every Rust server. It has been 7 days 2 hours since the current world was made.

Server tags

What is the meaning of the tags on 4Netplayers Jungle Server Test?

gmvanilla (Game mode): The game mode is vanilla survival; mp10 (Max players): 10 player slots; ts8 (Group limit): Teams are capped at 8, which is the game default; v2634 (Protocol): To join, your game needs to run protocol 2634; cs167058 (Build): The game build is 167058; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server is listed as Modded, with plugins or settings that change the game are the tags 4Netplayers Jungle Server Test publishes; the game's server browser reads them. At the top of this page you will find its current players, its queue and the making of its world, all from the tags.

What lists and filters on Best Rust Servers hold 4Netplayers Jungle Server Test?

Included in these Best Rust Servers lists is 4Netplayers Jungle Server Test: Best modded Rust servers. You will find it on the server list under: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server details

What Rust version does 4Netplayers Jungle Server Test run?

The Rust version on 4Netplayers Jungle Server Test is network protocol 2634 and build 167058, running on Linux. Steam updates your game to the same protocol required for joining.

What is the location of 4Netplayers Jungle Server Test?

For 4Netplayers Jungle Server Test, no region is published. The location a server claims is what Best Rust Servers shows, not the machine's actual location. 82.223.22.21:23400 is its address.

What is the performance like on 4Netplayers Jungle Server Test?

The 48-hour average was 30 fps, with 30 as the lowest point. The world contained up to 201,462 entities, such as buildings, deployables and other items. Memory use reached 4,238 MB. What players experience as lag comes from low fps and a rising entity count.

What is the online status and reliability of 4Netplayers Jungle Server Test?

The server 4Netplayers Jungle Server Test is currently online. The uptime figure suggests it restarted about 16 hours ago. In the last 7 full days, 168 of 168 hours were online, an uptime of 100%. Its earliest observation by Best Rust Servers was on 29 September 2026.

How to join

What is the process to join 4Netplayers Jungle Server Test?

Enter client.connect 82.223.22.21:23400 in the console after pressing F1 in Rust. Or use Launch Rust on this page, which opens Rust via Steam and connects.