KSK-Labs
74.130.231.139:28015Down, checked 1h agoMonitored since 4 Oct 2026
Health checks
from the latest readings- ReachableOn the Steam server list, checked 1h agoFailing
- Capacity1% of 100 slots in usePassing
- Queuenobody waitingPassing
- Performancerunning at 156 fpsPassing
- Wipe rhythm6 new worlds this week: resets, not wipesWarning
- Next wipenot predictable yetNo data
Activity
players each hour, last 48- Group limit
- 8, the default
- Wipe schedule
- not published
- Map
- Procedural Map · 4250
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 1Pickle Rust EU MonthlyEU · no group limit · 50 on average47 / 100
- 2EU Hub 01EU · groups of 1000+ · 6 on average59 / 3300
- 3[LATAM] Vexoria | Vanilla Solo Duo Trio Quad 07/10SA · groups of 8+ · weekly · 3 on average0 / 100
- 4Bushwookies | Zombies | Raidables | SkillTree | Pvp | NoobFriengroups of 10+ · weekly · 3 on average3 / 420
- 5My Untitled Rust Servergroups of 8+ · 2 on average4 / 50
- 6[LATAM] Small Island Brasil - Solo Vanilla WIPE 05/10SA · groups of 8+ · weekly · 2 on average2 / 200
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Rank
daily · 1 is bestTop 31% of all ranked servers. Ranked on player hours over the last seven days.
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 4 Oct. Low fps and a climbing entity count mean lag.
New worlds
5 days with a reset in the last 16 weeks-
8 Oct
Thu 02:01 UTC 0 on before
-
7 Oct
Wed 01:22 UTC 0 on before
-
6 Oct
Tue 01:59 UTC 1 on before
-
5 Oct
Mon 03:06 UTC 1 on before
-
4 Oct
Sun 07:33 UTC 1 on before
-
4 Oct
Sun 06:39 UTC peak 1 · lasted 0.9 days
- Address
- 74.130.231.139:28015
- Region
- –
- Max players
- 100
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- resets constantly
- Hostname
- –
- First seen
- 4 Oct 2026
Server tags
What each tag it publishes means. Published as mp100,ptrak,$r?,v2634,gmrust,cs167058,ts8,^z,^y.
gmrustGame mode The game mode is standard Rust survival.mp100Max players 100 player slots.ts8Group limit Teams are capped at 8, which is the game default.v2634Protocol Your game must be on protocol 2634 to join.cs167058Build The game build is 167058.ptrakNetworking The network layer is the game's standard, RakNet.$r?Region code A region code is not set.^zModded Plugins or settings change the game, so it is listed under Modded.^yCarbon The plugin framework Carbon is installed.Flag meanings are Facepunch's.
Player data
What position does KSK-Labs hold?
The seven-day player hours rank for KSK-Labs is #7,480, in the top 31% of ranked servers.
How many players are on KSK-Labs?
KSK-Labs is not online now; the last time it was seen was 1 hours ago. The average over seven days is 1 players, peaking at 1. The busiest time in the last 48 hours was 02:00 UTC, with an average of 1 players.
Map and rules
What map is used on KSK-Labs?
The map on KSK-Labs is procedural, size 4,250 with seed 877411394, created by the game. You can look at the map on RustMaps from this page, as the same size and seed give the same result.
What settings and rules apply on KSK-Labs?
The name of KSK-Labs carries no gather rate. Group size follows the game default of 8 players. survival is the mode, gather, build and raid: the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Its plugins include Carbon. VAC by Valve is on.
Wipe details
When does KSK-Labs wipe?
KSK-Labs starts a fresh world every few hours, so there is no wipe schedule. No reset of this kind is a wipe.
Server tags
What is the meaning of the tags on KSK-Labs?
These tags are published by KSK-Labs and read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 player slots; ts8 (Group limit): Teams are capped at 8, which is the game default; v2634 (Protocol): Your game must be on protocol 2634 to join; cs167058 (Build): The game build is 167058; ptrak (Networking): The network layer is the game's standard, RakNet; $r? (Region code): A region code is not set; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework Carbon is installed. Shown at the top of this page are three more things from the tags: its players now, its queue and the time its world was made.
Where does KSK-Labs appear in Best Rust Servers lists and filters?
The Best Rust Servers lists that KSK-Labs fits are: Best modded Rust servers. You will find it on the server list under: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server information
What is the Rust version on KSK-Labs?
The Rust version on KSK-Labs is network protocol 2634 and build 167058, running on Windows. Steam updates your game to the same protocol required for joining.
What is the location of the server KSK-Labs?
For KSK-Labs, no region is published. The location a server claims is what Best Rust Servers shows, not the machine's actual location. 74.130.231.139:28015 is its address.
How smooth is KSK-Labs?
In the last 48 hours, the server averaged 131 fps, with a minimum of 93. The entity count reached 98,923, including buildings, deployables and all other world objects. The highest memory usage was 3,412 MB. Lag, as felt by players, is caused by low fps and an increasing number of entities.
What is the online status and reliability of KSK-Labs?
Down right now, KSK-Labs was last seen 1 hours ago. It reports an uptime that puts the last restart at around 44 minutes ago. In the last 3 full days, 13 of 72 hours were online, an uptime of 18%. Its earliest observation by Best Rust Servers was on 4 October 2026.
How to join
What is the process to join KSK-Labs?
Enter client.connect 74.130.231.139:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page, which opens Rust via Steam and connects.