MOD Test Server
73.46.68.165:28015Up, checked 8m agoMonitored since 20 Sep 2026
Health checks
from the latest readings- ReachableOn the Steam server list, checked 8m agoPassing
- Capacity0% of 200 slots in usePassing
- Queuenobody waitingPassing
- Performancerunning at 196 fpsPassing
- Fresh mapwiped 50d agoPassing
- Next wipenot predictable yetNo data
Activity
players each hour, last 48- Group limit
- 8, the default
- Wipe schedule
- not published
- Map
- Procedural Map · 3000
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 1Survivors.gg | 2 x Vanilla | Monthlygroups of 30+ · monthly · 201 on average111 / 200
- 2666 RUST /ДЛЯ НОВИЧКОВ /ПИТЕРСКИЙ 07.10EU · groups of 16+ · monthly · 179 on average79 / 750
- 3404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 178 on average211 / 1000
- 4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 06.10EU · groups of 16+ · monthly · 138 on average96 / 700
- 5777 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 07.10EU · groups of 16+ · monthly · 136 on average100 / 550
- 6ShockRust | Blue | NoLimitno group limit · 129 on average148 / 300
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 20 Sep. Low fps and a climbing entity count mean lag.
Wipe calendar
0 days with a wipe in the last 16 weeksNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
- No wipe seen yet.
- Address
- 73.46.68.165:28015
- Region
- –
- Max players
- 200
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 19 Aug 2026, 03:03 UTC
- Hostname
- –
- First seen
- 20 Sep 2026
Server tags
What each tag it publishes means. Published as mp200,ptrak,$r?,v2632,gmrust,cs161125,ts8,^o^z.
gmrustGame mode Standard survival, as in Rust.mp200Max players The slot count is 200.ts8Group limit Teams are capped at 8, which is the game default.v2632Protocol To join, your game needs to run protocol 2632.cs161125Build Build: 161125.ptrakNetworking The network layer is RakNet, the game's standard.$r?Region code Region code: not set.^oOxide The plugin framework Oxide (uMod) is installed.^zModded This server is listed as Modded, with plugins or settings that change the game.Flag meanings are Facepunch's.
Player data
What is the rank of MOD Test Server?
For player hours over seven days, MOD Test Server holds rank #16,275, in the top 69% of all ranked servers.
How many players are on MOD Test Server?
At the moment, 0 of 200 slots on MOD Test Server are filled. The seven-day average for players is 0.
Rules and settings
What is the map on MOD Test Server?
A procedural map of size 3,000 with seed 12345 runs on MOD Test Server, produced by the game. You can look at the map on RustMaps from this page, as the same size and seed give the same result.
What settings and rules apply on MOD Test Server?
A gather rate is absent from the name MOD Test Server. Group size follows the game default of 8 players. It runs survival, gather, build and raid: the standard game. Raiding and player-versus-player fighting are enabled. In the server browser it is Modded, meaning plugins or settings modify the game. The plugins it uses are Oxide. The server has VAC, Valve's anti-cheat, active.
Wipe details
On what schedule does MOD Test Server wipe?
Too few wipes from MOD Test Server are recorded to reveal a rhythm. The next force wipe is on Thursday 5 November at 19:00 UTC, and it applies to every Rust server. It has been 50 days 14 hours since the current world was made.
Server tags
How should you read the tags on MOD Test Server?
These tags are published by MOD Test Server and read by the game's server browser: gmrust (Game mode): Standard survival, as in Rust; mp200 (Max players): The slot count is 200; ts8 (Group limit): Teams are capped at 8, which is the game default; v2632 (Protocol): To join, your game needs to run protocol 2632; cs161125 (Build): Build: 161125; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code: not set; ^o (Oxide): The plugin framework Oxide (uMod) is installed; ^z (Modded): This server is listed as Modded, with plugins or settings that change the game. The tags also carry its current players, its queue and when its world was made, all shown at the top of this page.
Where does MOD Test Server appear in Best Rust Servers lists and filters?
The Best Rust Servers lists that MOD Test Server fits are: Best modded Rust servers. You will find it on the server list under: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
About the server
What Rust version does MOD Test Server run?
The Rust version on MOD Test Server is network protocol 2632 and build 161125, running on Windows. Steam updates your game to the same protocol required for joining.
What is the location of the server MOD Test Server?
There is no published region for MOD Test Server. The location a server claims is what Best Rust Servers shows, not the machine's actual location. 73.46.68.165:28015 is its address.
What is the performance like on MOD Test Server?
In the last 48 hours, the server averaged 204 fps, with a minimum of 174. The world contained up to 46,399 entities, such as buildings, deployables and other items. Memory peaked at 2,307 MB. Lag, as felt by players, is caused by low fps and an increasing number of entities.
What is the uptime and reliability of MOD Test Server?
Right now, MOD Test Server is up. The uptime figure suggests it restarted about 4 days 15 hours ago. In the last 7 full days, 97 of 168 hours were online, an uptime of 58%. The date Best Rust Servers first observed it is 20 September 2026.
How to join
What is the process to join MOD Test Server?
Use Launch Rust on this page to open Rust through Steam and connect, or press F1 in Rust and enter client.connect 73.46.68.165:28015 in the console.
