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Best Rust Servers/TurtleTown: players, wipe times and rank
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TurtleTown

68.102.214.53:28015Up, checked 11m agoMonitored since 6 Oct 2026

Join
Players now 0/20 0% full
7-day average 0 peak –
Rank #16,685 top 70%
Server fps 187 last direct query
Seen, last 48 hours 85% 41 of 48 hours on the list

Health checks

from the latest readings
  • ReachableOn the Steam server list, checked 11m ago
    Passing
  • Capacity0% of 20 slots in use
    Passing
  • Queuenobody waiting
    Passing
  • Performancerunning at 187 fps
    Passing
  • Fresh mapwiped 1d ago
    Passing
  • Next wipenot predictable yet
    No data

Activity

players each hour, last 48
48 hours agonow
Group limit
8, the default
Wipe schedule
not published
Map
Procedural Map · 4500
moddedoxide

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Players

AveragePeakWipe
0123407:0015:0023:0007:0015:0023:00Wiped Tue 6 Oct, 07:32 UTCWIPE

Hourly average and peak, UTC.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct7 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Performance

Server fpsWipe
010020030040007:0015:0023:0007:0015:0023:00Wiped Tue 6 Oct, 07:32 UTCWIPE

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 6 Oct. Low fps and a climbing entity count mean lag.

Wipe calendar

0 days with a wipe in the last 16 weeks
JunJulAugSepOct MonWedFriSun
no wipe wiped force wipe today
Next wipe

Not enough wipes seen yet to tell. Every server wipes at the monthly force wipe.

History
  1. No wipe seen yet.
Map of TurtleTown
Map
Procedural Map
Size
4500
Seed
263788365
Open on RustMaps
Address
68.102.214.53:28015
Region
–
Max players
20
Group limit
8, the default
Wipe schedule
–
Last wipe
6 Oct 2026, 07:32 UTC
Hostname
–
First seen
6 Oct 2026

Server tags

What each tag it publishes means. Published as mp20,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z.

Game
gmrustGame mode Standard survival, as in Rust.
mp20Max players The slot count is 20.
ts8Group limit This is the game default: a maximum of 8 per team.
v2634Protocol To join, your game needs to run protocol 2634.
cs166652Build The game build is 166652.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code No region code is set.
Mods and access
^oOxide A plugin framework, Oxide (uMod), is in use.
^zModded This server is listed as Modded, with plugins or settings that change the game.

Flag meanings are Facepunch's.

Player data

What is the rank of TurtleTown?

The seven-day player hours rank for TurtleTown is #16,685, in the top 70% of ranked servers.

What is the player count on TurtleTown?

With 20 slots, TurtleTown holds 0 players at present. The seven-day average for players is 0.

Settings and rules

What is the map on TurtleTown?

TurtleTown uses a procedural map of size 4,500 with seed 263788365, generated by the game. You can look at the map on RustMaps from this page, as the same size and seed give the same result.

What are the settings and rules for TurtleTown?

No gather rate appears in the name of TurtleTown. Groups can contain up to 8 players, the default for the game. It runs survival, gather, build, raid: the standard mode. Raiding and player-versus-player fighting are enabled. The server browser lists it as Modded: plugins or settings change gameplay. The plugins it uses are Oxide. The server has VAC, Valve's anti-cheat, active.

Wipe details

When does TurtleTown wipe?

Too few wipes from TurtleTown are recorded to reveal a rhythm. The monthly force wipe applies to every Rust server. The next one is Thursday 5 November at 19:00 UTC. It has been 41 hours since the current world was made.

Server tags

What is the meaning of the tags on TurtleTown?

These tags are published by TurtleTown and read by the game's server browser: gmrust (Game mode): Standard survival, as in Rust; mp20 (Max players): The slot count is 20; ts8 (Group limit): This is the game default: a maximum of 8 per team; v2634 (Protocol): To join, your game needs to run protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server is listed as Modded, with plugins or settings that change the game. The tags also carry its current players, its queue and when its world was made, all shown at the top of this page.

Where does TurtleTown appear in Best Rust Servers lists and filters?

The Best Rust Servers lists that TurtleTown fits are: Best modded Rust servers. Filter entries for this server: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Server information

What is the Rust version on TurtleTown?

The Rust version on TurtleTown is network protocol 2634 and build 166652, running on Windows. Steam updates your game to the same protocol required for joining.

What is the location of the server TurtleTown?

For TurtleTown, no region is published. Best Rust Servers does not look up where the machine stands; it shows where a server says it is. 68.102.214.53:28015 is its address.

How smooth is TurtleTown?

In the last 48 hours, the server averaged 178 fps, with a minimum of 148. The world contained up to 118,705 entities, such as buildings, deployables and other items. Memory use reached 3,758 MB. Low fps and a growing entity count are the sources of lag for players.

How reliable is TurtleTown and is it online?

TurtleTown is online at the moment. Based on the uptime it reports, the last restart was roughly 39 hours ago. Of 24 hours in the last 1 full day, 24 were online, giving 100% uptime. Its earliest observation by Best Rust Servers was on 6 October 2026.

How to join

What are the steps to join TurtleTown?

Use Launch Rust on this page to open Rust through Steam and connect, or press F1 in Rust and enter client.connect 68.102.214.53:28015 in the console.