Ironwood Refuge PVE
67.210.97.252:27044Up, checked 11m agoMonitored since 6 Oct 2026
Health checks
from the latest readings- ReachableOn the Steam server list, checked 11m agoPassing
- Capacity2% of 50 slots in usePassing
- Queuenobody waitingPassing
- Performancerunning at 70 fpsPassing
- Wipe rhythm7 new worlds this week: resets, not wipesWarning
- Next wipenot predictable yetNo data
Activity
players each hour, last 48- Group limit
- 8, the default
- Wipe schedule
- not published
- Map
- Procedural Map · 4500
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 1Pickle Rust EU MonthlyEU · no group limit · 50 on average50 / 100
- 2EU Hub 01EU · groups of 1000+ · 6 on average1 / 3300
- 3[LATAM] Vexoria | Vanilla Solo Duo Trio Quad 07/10SA · groups of 8+ · weekly · 4 on average0 / 100
- 4Bushwookies | Zombies | Raidables | SkillTree | Pvp | NoobFriengroups of 10+ · weekly · 3 on average3 / 420
- 5[LATAM] Small Island Brasil - Solo Vanilla WIPE 05/10SA · groups of 8+ · weekly · 2 on average1 / 200
- 6My Untitled Rust Servergroups of 8+ · 2 on average4 / 50
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Rank
daily · 1 is bestTop 21% of all ranked servers. Ranked on player hours over the last seven days.
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 6 Oct. Low fps and a climbing entity count mean lag.
New worlds
1 day with a reset in the last 16 weeks-
6 Oct
Tue 21:29 UTC 1 on before
-
6 Oct
Tue 21:05 UTC 1 on before
-
6 Oct
Tue 20:46 UTC 0 on before
-
6 Oct
Tue 15:23 UTC 0 on before
-
6 Oct
Tue 15:09 UTC 0 on before
-
6 Oct
Tue 14:25 UTC 1 on before
-
6 Oct
Tue 13:09 UTC 0 on before
- Address
- 67.210.97.252:27044
- Region
- –
- Max players
- 50
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- resets constantly
- Hostname
- –
- First seen
- 6 Oct 2026
Server tags
What each tag it publishes means. Published as mp50,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o^z.
gmrustGame mode Survival in the standard Rust style.mp50Max players The slot count is 50.ts8Group limit This is the game default: a maximum of 8 per team.v2634Protocol To join, your game needs to run protocol 2634.cs167058Build Build: 167058.ptrakNetworking RakNet is the network layer, as standard for the game.$r?Region code No region code is set.^oOxide A plugin framework, Oxide (uMod), is in use.^zModded This server is listed as Modded, with plugins or settings that change the game.Flag meanings are Facepunch's.
Population
What position does Ironwood Refuge PVE hold?
For player hours over seven days, Ironwood Refuge PVE holds rank #5,112, in the top 21% of all ranked servers.
How many players are on Ironwood Refuge PVE?
With 50 slots, Ironwood Refuge PVE holds 1 players at present. In the past week, the average is 1 players and the peak is 5. The highest average in the last 48 hours was 5 players at 04:00 UTC.
Map and rules
What is the map on Ironwood Refuge PVE?
Ironwood Refuge PVE uses a procedural map of size 4,500 with seed 188624991, generated by the game. You can look at the map on RustMaps from this page, as the same size and seed give the same result.
What settings and rules apply on Ironwood Refuge PVE?
The name of Ironwood Refuge PVE carries no gather rate. Groups can contain up to 8 players, the default for the game. survival is the mode, gather, build, raid: the standard mode. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Its plugins include Oxide. VAC by Valve is on.
Wipe schedule
On what schedule does Ironwood Refuge PVE wipe?
Every few hours a new world is made on Ironwood Refuge PVE. No wipe schedule is kept, and none of those resets is a wipe.
Server tags
What is the meaning of the tags on Ironwood Refuge PVE?
These tags are published by Ironwood Refuge PVE and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The slot count is 50; ts8 (Group limit): This is the game default: a maximum of 8 per team; v2634 (Protocol): To join, your game needs to run protocol 2634; cs167058 (Build): Build: 167058; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server is listed as Modded, with plugins or settings that change the game. Shown at the top of this page are three more things from the tags: its players now, its queue and the time its world was made.
What lists and filters on Best Rust Servers hold Ironwood Refuge PVE?
The Best Rust Servers lists that Ironwood Refuge PVE fits are: Best modded Rust servers. Filter entries for this server: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Server details
What Rust version does Ironwood Refuge PVE run?
Rust network protocol 2634 and build 167058 on Linux is what Ironwood Refuge PVE runs. Steam updates your game to the same protocol required for joining.
What is the location of the server Ironwood Refuge PVE?
For Ironwood Refuge PVE, no region is published. Best Rust Servers does not look up where the machine stands; it shows where a server says it is. You can reach it at 67.210.97.252:27044.
How well does Ironwood Refuge PVE perform?
In the last 48 hours, the server averaged 78 fps, with a minimum of 19. The entity count reached 142,454, including buildings, deployables and all other world objects. The highest memory usage was 3,409 MB. Low fps and a growing entity count are the sources of lag for players.
How reliable is Ironwood Refuge PVE and is it online?
The server Ironwood Refuge PVE is currently online. Based on the uptime it reports, the last restart was roughly 4 hours ago. Of 24 hours in the last 1 full day, 24 were online, giving 100% uptime. Best Rust Servers recorded its first appearance on 6 October 2026.
Connection
How do you connect to Ironwood Refuge PVE?
Use Launch Rust on this page to open Rust through Steam and connect, or press F1 in Rust and enter client.connect 67.210.97.252:27044 in the console.
