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TURTLE KINGDOM 2X ONE GRID

66.51.99.165:28005Down, checked 31m agoMonitored since 13 Sep 2026

Website Join
Players now 0/75 0% full
7-day average 0 peak 8
Rank #5,406 ▲ 7464 this week
Server fps 60 last direct query
Seen, last 48 hours 94% 45 of 48 hours on the list

Health checks

from the latest readings
  • ReachableOn the Steam server list, checked 31m ago
    Failing
  • Capacity0% of 75 slots in use
    Passing
  • Queuenobody waiting
    Passing
  • Performancerunning at 60 fps
    Passing
  • Fresh mapwiped 5d ago
    Passing
  • Next wipeno rhythm it keeps
    No data

Activity

players each hour, last 48
48 hours agonow
Group limit
quad
Wipe schedule
not published
Map
Custom Map · 1650
2x moddedoxide

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  2. 2
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  3. 3
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Players

AveragePeak
00.250.50.75113:0022:0007:0016:0001:0010:00

Hourly average and peak, UTC.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep1 Oct5 Oct9 Oct

Top 24% of all ranked servers, #344 of the quad servers. Ranked on player hours over the last seven days.

Performance

02040608013:0022:0007:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.

Wipe calendar

4 days with a wipe in the last 16 weeks
JunJulAugSepOct MonWedFriSun
no wipe wiped force wipe today
Next wipe

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
7 days
between real wipes
on rhythm
33%
of its recent wipes
wipe-day peak
4
players, last three wipes
crowd held
0%
else halves by day 4

The first 48 hours of its last wipes

Sat 3 OctThu 1 OctMon 21 Sep
02468+0h+9h+19h+28h+38h+47h
History
  1. 3 Oct
    Sat 17:47 UTC peak 8 · running
  2. 1 Oct
    Thu 19:27 UTC · force wipe peak 1 · lasted 1.9 days
  3. 21 Sep
    Mon 02:14 UTC peak 2 · lasted 10.7 days
  4. 14 Sep
    Mon 01:37 UTC peak 1 · lasted 7 days
Map of TURTLE KINGDOM 2X ONE GRID
Map
Custom Map
Size
1650
Seed
1337
Address
66.51.99.165:28005
Region
–
Max players
75
Group limit
quad
Wipe schedule
–
Last wipe
3 Oct 2026, 17:47 UTC
Hostname
–
First seen
13 Sep 2026
In its own words
Thursday Weekly Wipes 3PM CST - Actual Force wipe - First Thursday of each month at 1PM CST Blueprints wipe every 90 days Max group size: 4. No teaming more than 4. Discord: https://discord.gg/turtlekingdom Store: https://turtle-kingdom.tebex.io/ \2x gather rates 2x scrap and components 1/2 crafting and recycling times trade kits for starter kits and base remove if you made a mistake Increased stack sizes and smelting speed Minicopters spawn on roads Boats spawn on shore Recyclers and drone marketplace at fishing villages Active non-playing admins

Server tags

What each tag it publishes means. Published as mp75,ptrak,$r?,v2634,gmrust,cs167231,ts4,^o^z.

Game
gmrustGame mode Standard survival, as in Rust.
mp75Max players 75 player slots.
ts4Group limit The maximum team size is 4.
v2634Protocol To join, your game needs to run protocol 2634.
cs167231Build The game build is 167231.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code Region code: not set.
Mods and access
^oOxide The plugin framework Oxide (uMod) is installed.
^zModded This server is listed as Modded, with plugins or settings that change the game.

Flag meanings are Facepunch's.

Player data

Where does TURTLE KINGDOM 2X ONE GRID sit in the rankings?

For player hours over seven days, TURTLE KINGDOM 2X ONE GRID holds rank #5,406, in the top 24% of all ranked servers. It holds rank #344 among quad servers.

What is the population of TURTLE KINGDOM 2X ONE GRID?

Currently offline, TURTLE KINGDOM 2X ONE GRID was last seen 31 minutes ago. In the past week, the average is 0 players and the peak is 8. The highest average in the last 48 hours was 1 players at 23:00 UTC.

Map and rules

What is the map on TURTLE KINGDOM 2X ONE GRID?

A procedural map of size 1,650 with seed 1337 runs on TURTLE KINGDOM 2X ONE GRID, produced by the game. View it on RustMaps from here: identical size and seed yield the same map. The name given to the map is Custom Map.

What settings and rules apply on TURTLE KINGDOM 2X ONE GRID?

2x gather applies here, taken from the server name TURTLE KINGDOM 2X ONE GRID. Groups are capped at 4 players, as stated by quad. survival is the mode, the usual game: gathering, building and raiding. Raiding and player-versus-player fighting are enabled. Plugins or settings change the game, and it is listed under Modded in the server browser. It runs these plugins: Oxide. VAC, Valve's anti-cheat, is enabled.

Wipe information

What happens on TURTLE KINGDOM 2X ONE GRID during wipe day?

The average busiest count over recent wipes was 4 players. 32 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 0% of recent wipes. The fall below half arrived by day 4 in the remaining wipes.

When does TURTLE KINGDOM 2X ONE GRID wipe?

The wipe times of TURTLE KINGDOM 2X ONE GRID are irregular, leaving no next wipe to predict. The next force wipe is on Thursday 5 November at 19:00 UTC, and it applies to every Rust server. 5 days 17 hours is the age of the current world.

Server tags

How should you read the tags on TURTLE KINGDOM 2X ONE GRID?

The tags below come from TURTLE KINGDOM 2X ONE GRID and are read by the game's server browser: gmrust (Game mode): Standard survival, as in Rust; mp75 (Max players): 75 player slots; ts4 (Group limit): The maximum team size is 4; v2634 (Protocol): To join, your game needs to run protocol 2634; cs167231 (Build): The game build is 167231; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code: not set; ^o (Oxide): The plugin framework Oxide (uMod) is installed; ^z (Modded): This server is listed as Modded, with plugins or settings that change the game. The tags also carry its current players, its queue and when its world was made, all shown at the top of this page.

What lists and filters on Best Rust Servers hold TURTLE KINGDOM 2X ONE GRID?

The Best Rust Servers lists that TURTLE KINGDOM 2X ONE GRID fits are: 2x Rust servers and Best modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week; Gather rate: 2x.

Server details

What Rust version does TURTLE KINGDOM 2X ONE GRID run?

Rust network protocol 2634 and build 167231 on Linux is what TURTLE KINGDOM 2X ONE GRID runs. To join, your game must use the same protocol; Steam handles the update for you.

Where can TURTLE KINGDOM 2X ONE GRID be found?

No region is published by TURTLE KINGDOM 2X ONE GRID. Best Rust Servers does not look up where the machine stands; it shows where a server says it is. You can reach it at 66.51.99.165:28005.

How smooth is TURTLE KINGDOM 2X ONE GRID?

The 48-hour average was 60 fps, with 54 as the lowest point. A maximum of 38,236 entities were present, comprising buildings, deployables and all else. Memory use reached 2,159 MB. Low fps and a growing entity count are the sources of lag for players.

What is the uptime and reliability of TURTLE KINGDOM 2X ONE GRID?

The server TURTLE KINGDOM 2X ONE GRID is currently offline, with its last appearance 31 minutes ago. The uptime figure suggests it restarted about 20 hours ago. Uptime for the last full 7 days was 90%, meaning 152 of 168 hours. Best Rust Servers recorded its first appearance on 13 September 2026.

How to join

How do you connect to TURTLE KINGDOM 2X ONE GRID?

Use Launch Rust on this page to open Rust through Steam and connect, or press F1 in Rust and enter client.connect 66.51.99.165:28005 in the console. Its website can be found at https://turtle-kingdom.tebex.io/.