Deep Sea Sask
66.51.98.56:28045Up, checked 8m agoMonitored since 1 Oct 2026
Health checks
from the latest readings- ReachableOn the Steam server list, checked 8m agoPassing
- Capacity0% of 50 slots in usePassing
- Queuenobody waitingPassing
- Performancerunning at 60 fpsPassing
- Fresh mapwiped 15d agoPassing
- Next wipeThu 5 Nov, 19:00 UTC, in 28d 3hPassing
Activity
players each hour, last 48- Group limit
- 8, the default
- Wipe schedule
- monthly
- Map
- Procedural Map · 3400
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 1Survivors.gg | 2 x Vanilla | Monthlygroups of 30+ · monthly · 200 on average105 / 200
- 2666 RUST /ДЛЯ НОВИЧКОВ /ПИТЕРСКИЙ 07.10EU · groups of 16+ · monthly · 178 on average82 / 750
- 3404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 174 on average227 / 1000
- 4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 06.10EU · groups of 16+ · monthly · 137 on average106 / 700
- 5777 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 07.10EU · groups of 16+ · monthly · 135 on average111 / 550
- 6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 04.10EU · groups of 16+ · monthly · 117 on average45 / 700
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 1 Oct. Low fps and a climbing entity count mean lag.
Wipe calendar
0 days with a wipe in the last 16 weeksIn 28d 3h. The force wipe
- No wipe seen yet.
- Address
- 66.51.98.56:28045
- Region
- –
- Max players
- 50
- Group limit
- 8, the default
- Wipe schedule
- monthly
- Last wipe
- 22 Sep 2026, 21:05 UTC
- Hostname
- –
- First seen
- 1 Oct 2026
Server tags
What each tag it publishes means. Published as mp50,ptrak,$r?,v2633,^m,gmrust,cs165217,ts8,^o^z.
gmrustGame mode Survival in the standard Rust style.mp50Max players The slot count is 50.ts8Group limit Teams are capped at 8, which is the game default.v2633Protocol The game protocol is 2633; your game must match to join.cs165217Build The game build is 165217.ptrakNetworking RakNet is the network layer, as standard for the game.$r?Region code Region code: not set.^mMonthly The server wipes monthly, coinciding with Facepunch's force wipe.^oOxide A plugin framework, Oxide (uMod), is in use.^zModded Plugins or settings change the game, so it is listed under Modded.Flag meanings are Facepunch's.
Population
What is the rank of Deep Sea Sask?
For player hours over seven days, Deep Sea Sask holds rank #16,330, in the top 69% of all ranked servers.
What is the player count on Deep Sea Sask?
At the moment, 0 of 50 slots on Deep Sea Sask are filled. The seven-day average for players is 0.
Settings and rules
What map is used on Deep Sea Sask?
The map on Deep Sea Sask is procedural, size 3,400 with seed 1410202462, created by the game. You can look at the map on RustMaps from this page, as the same size and seed give the same result.
What are the settings and rules for Deep Sea Sask?
A gather rate is absent from the name Deep Sea Sask. Groups can contain up to 8 players, the default for the game. It runs survival, gather, build, raid: the standard mode. Raiding and player-versus-player fighting are enabled. In the server browser it is Modded, meaning plugins or settings modify the game. The plugins it uses are Oxide. VAC by Valve is on.
Wipe schedule
What wipe pattern does Deep Sea Sask follow?
Drawn from the force wipe, this is an estimate of Deep Sea Sask's next wipe. Its next wipe is due Thursday 5 November at 19:00 UTC, at the force wipe that clears every Rust server. It has been 15 days 18 hours since the current world was made. The tags carry a monthly wipe schedule.
Tags and filters
How should you read the tags on Deep Sea Sask?
The tags below come from Deep Sea Sask and are read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams are capped at 8, which is the game default; v2633 (Protocol): The game protocol is 2633; your game must match to join; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): Region code: not set; ^m (Monthly): The server wipes monthly, coinciding with Facepunch's force wipe; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game, so it is listed under Modded. At the top of this page you will find its current players, its queue and the making of its world, all from the tags.
Where does Deep Sea Sask appear in Best Rust Servers lists and filters?
These Best Rust Servers lists include Deep Sea Sask: Best modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Server information
What Rust version does Deep Sea Sask run?
The Rust version on Deep Sea Sask is network protocol 2633 and build 165217, running on Linux. Your game needs the same protocol to connect, and Steam updates it automatically.
What is the location of Deep Sea Sask?
There is no published region for Deep Sea Sask. Best Rust Servers does not look up where the machine stands; it shows where a server says it is. You can reach it at 66.51.98.56:28045.
How smooth is Deep Sea Sask?
The 48-hour average was 60 fps, with 60 as the lowest point. The world contained up to 61,142 entities, such as buildings, deployables and other items. The highest memory usage was 3,412 MB. Lag, as felt by players, is caused by low fps and an increasing number of entities.
What is the uptime and reliability of Deep Sea Sask?
Deep Sea Sask is online at the moment. It reports an uptime that puts the last restart at around 6 days 23 hours ago. 100% uptime for the last 6 full days: 144 of 144 hours. Best Rust Servers recorded its first appearance on 1 October 2026.
Connection
What are the steps to join Deep Sea Sask?
Enter client.connect 66.51.98.56:28045 in the console after pressing F1 in Rust. Or use Launch Rust on this page, which opens Rust via Steam and connects.
