Funne Duckdo
66.51.96.75:28005NAUp, checked 7m agoMonitored since 13 Sep 2026
Health checks
from the latest readings- ReachableOn the Steam server list, checked 7m agoPassing
- Capacity0% of 50 slots in usePassing
- Queuenobody waitingPassing
- Performancerunning at 60 fpsPassing
- Fresh mapwiped 6d agoPassing
- Next wipeThu 5 Nov, 19:00 UTC, in 28d 8hPassing
Activity
players each hour, last 48- Group limit
- 8, the default
- Wipe schedule
- monthly
- Map
- Procedural Map · 3500
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 1[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 60 on average24 / 175
- 2Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 28 on average11 / 90
- 3Made in Quebec & France! QC FR EN (Website 9 Languages)NA · groups of 8+ · monthly · 5 on average0 / 1000
- 4Apocrypha-Linux | PvE | PvPNA · groups of 20+ · monthly · 5 on average1 / 50
- 5[US] Exile PvE | Noob Friendly | Raidable Bases | Skill Tree | NA · groups of 8+ · monthly · 5 on average1 / 50
- 6Legion's RestNA · groups of 8+ · monthly · 3 on average0 / 50
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Rank
daily · 1 is bestTop 32% of all ranked servers, top 60% in NA. Ranked on player hours over the last seven days.
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Wipe calendar
1 day with a wipe in the last 16 weeksIn 28d 8h. The force wipe · high confidence
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
-
1 Oct
Thu 18:04 UTC · force wipe peak 1 · running
- Address
- 66.51.96.75:28005
- Region
- NA
- Max players
- 50
- Group limit
- 8, the default
- Wipe schedule
- monthly
- Last wipe
- 1 Oct 2026, 18:04 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
What each tag it publishes means. Published as mp50,ptrak,$r?,v2634,^m,NA,gmrust,cs167058,ts8,^o^z.
gmrustGame mode Survival in the standard Rust style.mp50Max players 50 player slots.ts8Group limit The game default applies: teams are limited to 8 players.v2634Protocol The game protocol is 2634; your game must match to join.cs167058Build Build: 167058.ptrakNetworking The network layer is the game's standard, RakNet.$r?Region code A region code is not set.^mMonthly A monthly wipe happens, together with Facepunch's force wipe.^oOxide A plugin framework, Oxide (uMod), is in use.^zModded Plugins or settings change the game, so it is listed under Modded.NANorth America In the server browser it appears under North America.Flag meanings are Facepunch's.
Player count
Where does Funne Duckdo sit in the rankings?
The seven-day player hours rank for Funne Duckdo is #7,491, in the top 32% of ranked servers and #1,187 in North America.
How many players are on Funne Duckdo?
At the moment, 0 of 50 slots on Funne Duckdo are filled. In the past week, the average is 0 players and the peak is 1. The busiest time in the last 48 hours was 23:00 UTC, with an average of 1 players.
Settings and rules
What is the map on Funne Duckdo?
The map on Funne Duckdo is procedural, size 3,500 with seed 471471404, created by the game. You can look at the map on RustMaps from this page, as the same size and seed give the same result.
What settings and rules apply on Funne Duckdo?
A gather rate is absent from the name Funne Duckdo. The game's default applies: no more than 8 players per group. It runs survival, gather, build, raid: the standard mode. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change gameplay. It runs these plugins: Oxide. The server has VAC, Valve's anti-cheat, active.
Wipe details
What happens on Funne Duckdo during wipe day?
Across recent wipes, the busiest point averaged 1 players. Peak numbers on the latest wipe arrived 6 hours after it began.
What wipe pattern does Funne Duckdo follow?
Once a month, at the force wipe, Funne Duckdo wipes. The force wipe on Thursday 5 November at 19:00 UTC is the next wipe, and every Rust server wipes then. The present world dates from 6 days 16 hours. Its tags list a wipe schedule of once a month.
Server tags
How should you read the tags on Funne Duckdo?
gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 player slots; ts8 (Group limit): The game default applies: teams are limited to 8 players; v2634 (Protocol): The game protocol is 2634; your game must match to join; cs167058 (Build): Build: 167058; ptrak (Networking): The network layer is the game's standard, RakNet; $r? (Region code): A region code is not set; ^m (Monthly): A monthly wipe happens, together with Facepunch's force wipe; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; NA (North America): In the server browser it appears under North America are the tags Funne Duckdo publishes; the game's server browser reads them. Shown at the top of this page are three more things from the tags: its players now, its queue and the time its world was made.
Where does Funne Duckdo appear in Best Rust Servers lists and filters?
The Best Rust Servers lists that Funne Duckdo fits are: Best modded Rust servers and North America Rust servers. Filter entries for this server: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Server details
What is the Rust version on Funne Duckdo?
Rust network protocol 2634 and build 167058 on Linux is what Funne Duckdo runs. Your game needs the same protocol to connect, and Steam updates it automatically.
What is the location of Funne Duckdo?
In North America, Funne Duckdo lists itself with its NA tag. Best Rust Servers does not look up where the machine stands; it shows where a server says it is. You can reach it at 66.51.96.75:28005.
How smooth is Funne Duckdo?
Average server fps over the past 48 hours was 57, and it never dropped below 9. The world contained up to 64,312 entities, such as buildings, deployables and other items. The highest memory usage was 2,724 MB. What players experience as lag comes from low fps and a rising entity count.
What is the online status and reliability of Funne Duckdo?
Right now, Funne Duckdo is up. Based on the uptime it reports, the last restart was roughly 1 hours ago. Uptime for the last full 7 days was 100%, meaning 168 of 168 hours. Its earliest observation by Best Rust Servers was on 13 September 2026.
Connection
What are the steps to join Funne Duckdo?
Enter client.connect 66.51.96.75:28005 in the console after pressing F1 in Rust. Or use Launch Rust on this page, which opens Rust via Steam and connects.
