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Best Rust Servers/Funne Duckdo: players, wipe times and rank
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Funne Duckdo

66.51.96.75:28005NAUp, checked 7m agoMonitored since 13 Sep 2026

Join
Players now 0/50 0% full
7-day average 0 peak 1
Rank #7,491 ▲ 4014 this week
Server fps 60 last direct query
Seen, last 48 hours 96% 46 of 48 hours on the list

Health checks

from the latest readings
  • ReachableOn the Steam server list, checked 7m ago
    Passing
  • Capacity0% of 50 slots in use
    Passing
  • Queuenobody waiting
    Passing
  • Performancerunning at 60 fps
    Passing
  • Fresh mapwiped 6d ago
    Passing
  • Next wipeThu 5 Nov, 19:00 UTC, in 28d 8h
    Passing

Activity

players each hour, last 48
48 hours agonow
Group limit
8, the default
Wipe schedule
monthly
Map
Procedural Map · 3500
moddedoxide

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Players

AveragePeak
00.250.50.75111:0020:0005:0014:0023:0008:00

Hourly average and peak, UTC.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Top 32% of all ranked servers, top 60% in NA. Ranked on player hours over the last seven days.

Performance

02040608011:0020:0005:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.

Wipe calendar

1 day with a wipe in the last 16 weeks
JunJulAugSepOct MonWedFriSun
no wipe wiped force wipe today
Next wipe
Thursday 5 November19:00 UTC

In 28d 8h. The force wipe · high confidence

wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
History
  1. 1 Oct
    Thu 18:04 UTC · force wipe peak 1 · running
Map of Funne Duckdo
Map
Procedural Map
Size
3500
Seed
471471404
Open on RustMaps
Address
66.51.96.75:28005
Region
NA
Max players
50
Group limit
8, the default
Wipe schedule
monthly
Last wipe
1 Oct 2026, 18:04 UTC
Hostname
–
First seen
13 Sep 2026

Server tags

What each tag it publishes means. Published as mp50,ptrak,$r?,v2634,^m,NA,gmrust,cs167058,ts8,^o^z.

Game
gmrustGame mode Survival in the standard Rust style.
mp50Max players 50 player slots.
ts8Group limit The game default applies: teams are limited to 8 players.
v2634Protocol The game protocol is 2634; your game must match to join.
cs167058Build Build: 167058.
ptrakNetworking The network layer is the game's standard, RakNet.
$r?Region code A region code is not set.
Wipe schedule
^mMonthly A monthly wipe happens, together with Facepunch's force wipe.
Mods and access
^oOxide A plugin framework, Oxide (uMod), is in use.
^zModded Plugins or settings change the game, so it is listed under Modded.
Region
NANorth America In the server browser it appears under North America.

Flag meanings are Facepunch's.

Player count

Where does Funne Duckdo sit in the rankings?

The seven-day player hours rank for Funne Duckdo is #7,491, in the top 32% of ranked servers and #1,187 in North America.

How many players are on Funne Duckdo?

At the moment, 0 of 50 slots on Funne Duckdo are filled. In the past week, the average is 0 players and the peak is 1. The busiest time in the last 48 hours was 23:00 UTC, with an average of 1 players.

Settings and rules

What is the map on Funne Duckdo?

The map on Funne Duckdo is procedural, size 3,500 with seed 471471404, created by the game. You can look at the map on RustMaps from this page, as the same size and seed give the same result.

What settings and rules apply on Funne Duckdo?

A gather rate is absent from the name Funne Duckdo. The game's default applies: no more than 8 players per group. It runs survival, gather, build, raid: the standard mode. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change gameplay. It runs these plugins: Oxide. The server has VAC, Valve's anti-cheat, active.

Wipe details

What happens on Funne Duckdo during wipe day?

Across recent wipes, the busiest point averaged 1 players. Peak numbers on the latest wipe arrived 6 hours after it began.

What wipe pattern does Funne Duckdo follow?

Once a month, at the force wipe, Funne Duckdo wipes. The force wipe on Thursday 5 November at 19:00 UTC is the next wipe, and every Rust server wipes then. The present world dates from 6 days 16 hours. Its tags list a wipe schedule of once a month.

Server tags

How should you read the tags on Funne Duckdo?

gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 player slots; ts8 (Group limit): The game default applies: teams are limited to 8 players; v2634 (Protocol): The game protocol is 2634; your game must match to join; cs167058 (Build): Build: 167058; ptrak (Networking): The network layer is the game's standard, RakNet; $r? (Region code): A region code is not set; ^m (Monthly): A monthly wipe happens, together with Facepunch's force wipe; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; NA (North America): In the server browser it appears under North America are the tags Funne Duckdo publishes; the game's server browser reads them. Shown at the top of this page are three more things from the tags: its players now, its queue and the time its world was made.

Where does Funne Duckdo appear in Best Rust Servers lists and filters?

The Best Rust Servers lists that Funne Duckdo fits are: Best modded Rust servers and North America Rust servers. Filter entries for this server: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Server details

What is the Rust version on Funne Duckdo?

Rust network protocol 2634 and build 167058 on Linux is what Funne Duckdo runs. Your game needs the same protocol to connect, and Steam updates it automatically.

What is the location of Funne Duckdo?

In North America, Funne Duckdo lists itself with its NA tag. Best Rust Servers does not look up where the machine stands; it shows where a server says it is. You can reach it at 66.51.96.75:28005.

How smooth is Funne Duckdo?

Average server fps over the past 48 hours was 57, and it never dropped below 9. The world contained up to 64,312 entities, such as buildings, deployables and other items. The highest memory usage was 2,724 MB. What players experience as lag comes from low fps and a rising entity count.

What is the online status and reliability of Funne Duckdo?

Right now, Funne Duckdo is up. Based on the uptime it reports, the last restart was roughly 1 hours ago. Uptime for the last full 7 days was 100%, meaning 168 of 168 hours. Its earliest observation by Best Rust Servers was on 13 September 2026.

Connection

What are the steps to join Funne Duckdo?

Enter client.connect 66.51.96.75:28005 in the console after pressing F1 in Rust. Or use Launch Rust on this page, which opens Rust via Steam and connects.