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4Netplayers Rust Server

65.109.20.244:40100Up, checked 11m agoMonitored since 19 Sep 2026

Join
Players now 0/16 0% full
7-day average 0 peak –
Rank #16,537 ▼ 6509 this week
Server fps 30 last direct query
Seen, last 48 hours 96% 46 of 48 hours on the list

Health checks

from the latest readings
  • ReachableOn the Steam server list, checked 11m ago
    Passing
  • Capacity0% of 16 slots in use
    Passing
  • Queuenobody waiting
    Passing
  • Performancerunning at 30 fps
    Passing
  • Fresh mapwiped 2d ago
    Passing
  • Next wipeno rhythm it keeps
    No data

Activity

players each hour, last 48
48 hours agonow
Group limit
8, the default
Wipe schedule
not published
Map
Procedural Map · 3950
moddedoxide

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Players

AveragePeak
0123413:0022:0007:0016:0001:0010:00

Hourly average and peak, UTC.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Performance

01020304013:0022:0007:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 19 Sep. Low fps and a climbing entity count mean lag.

Wipe calendar

3 days with a wipe in the last 16 weeks
JunJulAugSepOct MonWedFriSun
no wipe wiped force wipe today
Next wipe

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
8.2 days
between real wipes
on rhythm
100%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 2

The first 48 hours of its last wipes

Tue 6 OctMon 28 SepSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
History
  1. 6 Oct
    Tue 03:29 UTC peak 0 · running
  2. 28 Sep
    Mon 13:50 UTC peak 2 · lasted 7.6 days
  3. 19 Sep
    Sat 18:29 UTC peak 1 · lasted 8.8 days
Map of 4Netplayers Rust Server
Map
Procedural Map
Size
3950
Seed
796949041
Open on RustMaps
Address
65.109.20.244:40100
Region
–
Max players
16
Group limit
8, the default
Wipe schedule
–
Last wipe
6 Oct 2026, 03:29 UTC
Hostname
–
First seen
19 Sep 2026

Server tags

What each tag it publishes means. Published as mp16,ptrak,$r?,v2634,gmvanilla,cs166652,ts8,^o^z.

Game
gmvanillaGame mode Survival in the vanilla style.
mp16Max players Slots: 16.
ts8Group limit The game default applies: teams are limited to 8 players.
v2634Protocol To join, your game needs to run protocol 2634.
cs166652Build This server runs game build 166652.
ptrakNetworking The network layer is the game's standard, RakNet.
$r?Region code Region code: not set.
Mods and access
^oOxide A plugin framework, Oxide (uMod), is in use.
^zModded This server is listed as Modded, with plugins or settings that change the game.

Flag meanings are Facepunch's.

Population

What is the rank of 4Netplayers Rust Server?

For player hours over seven days, 4Netplayers Rust Server holds rank #16,537, in the top 70% of all ranked servers.

What is the population of 4Netplayers Rust Server?

With 16 slots, 4Netplayers Rust Server holds 0 players at present. Averaged across the last seven days, the player count is 0.

Rules and settings

Which map is active on 4Netplayers Rust Server?

A procedural map of size 3,950 with seed 796949041 runs on 4Netplayers Rust Server, produced by the game. You can look at the map on RustMaps from this page, as the same size and seed give the same result.

What are the settings and rules for 4Netplayers Rust Server?

The name of 4Netplayers Rust Server carries no gather rate. Groups can contain up to 8 players, the default for the game. survival is the mode, gather, build and raid: the standard game. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change gameplay. Its plugins include Oxide. VAC, Valve's anti-cheat, is enabled.

Wipe information

What happens on 4Netplayers Rust Server during wipe day?

The average busiest count over recent wipes was 1 players. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. Otherwise, it dropped below half by day 2.

When does 4Netplayers Rust Server wipe?

4Netplayers Rust Server wipes without a fixed pattern, so no next wipe is predictable. Each month brings a force wipe for all Rust servers. It falls next on Thursday 5 November at 19:00 UTC. It has been 2 days 8 hours since the current world was made.

Server tags

How should you read the tags on 4Netplayers Rust Server?

The tags below come from 4Netplayers Rust Server and are read by the game's server browser: gmvanilla (Game mode): Survival in the vanilla style; mp16 (Max players): Slots: 16; ts8 (Group limit): The game default applies: teams are limited to 8 players; v2634 (Protocol): To join, your game needs to run protocol 2634; cs166652 (Build): This server runs game build 166652; ptrak (Networking): The network layer is the game's standard, RakNet; $r? (Region code): Region code: not set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server is listed as Modded, with plugins or settings that change the game. At the top of this page you will find its current players, its queue and the making of its world, all from the tags.

Where does 4Netplayers Rust Server appear in Best Rust Servers lists and filters?

The Best Rust Servers lists that 4Netplayers Rust Server fits are: Best modded Rust servers. You will find it on the server list under: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Server information

What is the Rust version on 4Netplayers Rust Server?

The Rust version on 4Netplayers Rust Server is network protocol 2634 and build 166652, running on Linux. Your game needs the same protocol to connect, and Steam updates it automatically.

What is the location of the server 4Netplayers Rust Server?

There is no published region for 4Netplayers Rust Server. The location a server claims is what Best Rust Servers shows, not the machine's actual location. You can reach it at 65.109.20.244:40100.

What is the performance like on 4Netplayers Rust Server?

Average server fps over the past 48 hours was 30, and it never dropped below 26. The entity count reached 91,094, including buildings, deployables and all other world objects. Memory peaked at 3,047 MB. Low fps and a growing entity count are the sources of lag for players.

How reliable is 4Netplayers Rust Server and is it online?

4Netplayers Rust Server is online at the moment. The uptime figure suggests it restarted about 2 days 6 hours ago. 100% uptime for the last 7 full days: 168 of 168 hours. Its earliest observation by Best Rust Servers was on 19 September 2026.

Connection

What are the steps to join 4Netplayers Rust Server?

Enter client.connect 65.109.20.244:40100 in the console after pressing F1 in Rust. Or use Launch Rust on this page, which opens Rust via Steam and connects.