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A Dev Shockbyte Server

64.58.124.176:21253Down, checked 1d agoMonitored since 23 Sep 2026

Join
Players now 0/16 0% full
7-day average 0 peak 1
Rank #15,636 ▼ 1281 this week
Server fps 113 last direct query
Seen, last 48 hours 35% 17 of 48 hours on the list

Health checks

from the latest readings
  • ReachableOn the Steam server list, checked 1d ago
    Failing
  • Capacity0% of 16 slots in use
    Passing
  • Queuenobody waiting
    Passing
  • Performancerunning at 113 fps
    Passing
  • Fresh mapwiped 2d ago
    Passing
  • Next wipeno rhythm it keeps
    No data

Activity

players each hour, last 48
48 hours agonow
Group limit
8, the default
Wipe schedule
not published
Map
Procedural Map · 4500
moddedoxide

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Players

AveragePeak
0123422:0001:0004:0008:0011:0014:00

Hourly average and peak, UTC.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep26 Sep29 Sep2 Oct5 Oct8 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Performance

05010015020022:0001:0004:0008:0011:0014:00

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 23 Sep. Low fps and a climbing entity count mean lag.

Wipe calendar

3 days with a wipe in the last 16 weeks
JunJulAugSepOct MonWedFriSun
no wipe wiped force wipe today
Next wipe

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3.9 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 2

The first 48 hours of its last wipes

Tue 6 OctTue 29 SepMon 28 Sep
01234+0h+9h+19h+28h+38h+47h
History
  1. 6 Oct
    Tue 09:31 UTC peak 1 · running
  2. 29 Sep
    Tue 13:01 UTC peak 1 · lasted 6.9 days
  3. 28 Sep
    Mon 15:25 UTC peak 1 · lasted 0.9 days
Map of A Dev Shockbyte Server
Map
Procedural Map
Size
4500
Seed
50000
Open on RustMaps
Address
64.58.124.176:21253
Region
–
Max players
16
Group limit
8, the default
Wipe schedule
–
Last wipe
6 Oct 2026, 09:51 UTC
Hostname
–
First seen
23 Sep 2026

Server tags

What each tag it publishes means. Published as mp16,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z.

Game
gmrustGame mode Survival in the standard Rust style.
mp16Max players The slot count is 16.
ts8Group limit The game default applies: teams are limited to 8 players.
v2634Protocol The game protocol is 2634; your game must match to join.
cs166652Build This server runs game build 166652.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code No region code is set.
Mods and access
^oOxide A plugin framework, Oxide (uMod), is in use.
^zModded Plugins or settings change the game, so it is listed under Modded.

Flag meanings are Facepunch's.

Player data

Where does A Dev Shockbyte Server sit in the rankings?

For player hours over seven days, A Dev Shockbyte Server holds rank #15,636, in the top 67% of all ranked servers.

What is the population of A Dev Shockbyte Server?

Currently offline, A Dev Shockbyte Server was last seen 31 hours ago. The average over seven days is 0 players, peaking at 1.

Rules and settings

What map is used on A Dev Shockbyte Server?

The map on A Dev Shockbyte Server is procedural, size 4,500 with seed 50000, created by the game. View it on RustMaps from here: identical size and seed yield the same map.

What settings and rules apply on A Dev Shockbyte Server?

The name of A Dev Shockbyte Server carries no gather rate. Groups can contain up to 8 players, the default for the game. survival is the mode, gather, build, raid: the standard mode. Raiding and player-versus-player fighting are enabled. In the server browser it is Modded, meaning plugins or settings modify the game. The plugins it uses are Oxide. VAC, Valve's anti-cheat, is disabled.

Wipe information

What happens on A Dev Shockbyte Server during wipe day?

On average, the peak across recent wipes was 1 players. Peak numbers on the latest wipe arrived 1 hours after it began. Until the next wipe, the crowd remained above half the peak in 0% of recent wipes. The fall below half arrived by day 2 in the remaining wipes.

When does A Dev Shockbyte Server wipe?

The wipe times of A Dev Shockbyte Server are irregular, leaving no next wipe to predict. Each month brings a force wipe for all Rust servers. It falls next on Thursday 5 November at 19:00 UTC. It has been 2 days 12 hours since the current world was made.

Server tags

What is the meaning of the tags on A Dev Shockbyte Server?

These tags are published by A Dev Shockbyte Server and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp16 (Max players): The slot count is 16; ts8 (Group limit): The game default applies: teams are limited to 8 players; v2634 (Protocol): The game protocol is 2634; your game must match to join; cs166652 (Build): This server runs game build 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, all shown at the top of this page.

What lists and filters on Best Rust Servers hold A Dev Shockbyte Server?

These Best Rust Servers lists include A Dev Shockbyte Server: Best modded Rust servers. You will find it on the server list under: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

About the server

What is the Rust version on A Dev Shockbyte Server?

Rust network protocol 2634 and build 166652 on Linux is what A Dev Shockbyte Server runs. To join, your game must use the same protocol; Steam handles the update for you.

What is the location of A Dev Shockbyte Server?

No region is published by A Dev Shockbyte Server. Best Rust Servers does not look up where the machine stands; it shows where a server says it is. 64.58.124.176:21253 is its address.

How well does A Dev Shockbyte Server perform?

The 48-hour average was 141 fps, with 113 as the lowest point. The entity count reached 116,861, including buildings, deployables and all other world objects. Memory peaked at 4,815 MB. Lag, as felt by players, is caused by low fps and an increasing number of entities.

What is the online status and reliability of A Dev Shockbyte Server?

Down right now, A Dev Shockbyte Server was last seen 31 hours ago. It reports an uptime that puts the last restart at around 23 hours ago. In the last 7 full days, 100 of 168 hours were online, an uptime of 60%. Its earliest observation by Best Rust Servers was on 23 September 2026.

Join the server

How do you connect to A Dev Shockbyte Server?

Enter client.connect 64.58.124.176:21253 in the console after pressing F1 in Rust. Or use Launch Rust on this page, which opens Rust via Steam and connects.