Lost In Rust Test Server
64.40.8.191:29015Up, checked 11m agoMonitored since 13 Sep 2026
Health checks
from the latest readings- ReachableOn the Steam server list, checked 11m agoPassing
- Capacityno slot count publishedNo data
- Queuenobody waitingPassing
- Performancerunning at 30 fpsPassing
- Wipe rhythm5 new worlds this week: resets, not wipesWarning
- Next wipenot predictable yetNo data
Activity
players each hour, last 48- Group limit
- 8, the default
- Wipe schedule
- not published
- Map
- Custom Map · 5000
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 1Pickle Rust EU MonthlyEU · no group limit · 50 on average56 / 100
- 2EU Hub 01EU · groups of 1000+ · 6 on average12 / 3300
- 3[LATAM] Vexoria | Vanilla Solo Duo Trio Quad 07/10SA · groups of 8+ · weekly · 4 on average1 / 100
- 4Bushwookies | Zombies | Dungeons | Raidables | SkillTree | Pvpgroups of 10+ · weekly · 3 on average4 / 420
- 5La Cueva Corp. | Eventosgroups of 8+ · 2 on average0 / 100
- 6[LATAM] Small Island Brasil - Solo Vanilla WIPE 05/10SA · groups of 8+ · weekly · 2 on average3 / 200
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Rank
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
New worlds
9 days with a reset in the last 16 weeks-
5 Oct
Mon 23:57 UTC 0 on before
-
4 Oct
Sun 20:17 UTC 0 on before
-
4 Oct
Sun 15:37 UTC 1 on before
-
3 Oct
Sat 23:05 UTC 0 on before
-
3 Oct
Sat 02:31 UTC 1 on before
-
30 Sep
Wed 22:51 UTC peak 0 · lasted 2.2 days
-
29 Sep
Tue 00:22 UTC peak 1 · lasted 1.9 days
-
28 Sep
Mon 02:29 UTC 0 on before
-
28 Sep
Mon 02:10 UTC peak 1 · lasted 0.9 days
-
22 Sep
Tue 02:25 UTC peak 3 · lasted 6 days
-
15 Sep
Tue 10:14 UTC peak 0 · lasted 6.7 days
-
13 Sep
Sun 17:24 UTC peak 1 · lasted 1.7 days
- Address
- 64.40.8.191:29015
- Region
- –
- Max players
- –
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- resets constantly
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
What each tag it publishes means. Published as mp0,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z.
gmrustGame mode Survival in the standard Rust style.mp0Max players 0 player slots.ts8Group limit The game default applies: teams are limited to 8 players.v2634Protocol To join, your game needs to run protocol 2634.cs166652Build Build: 166652.ptrakNetworking The network layer is the game's standard, RakNet.$r?Region code Region code: not set.^oOxide A plugin framework, Oxide (uMod), is in use.^zModded Plugins or settings change the game, so it is listed under Modded.Flag meanings are Facepunch's.
Player data
What position does Lost In Rust Test Server hold?
For player hours over seven days, Lost In Rust Test Server holds rank #7,179, in the top 30% of all ranked servers.
How many players are on Lost In Rust Test Server?
Lost In Rust Test Server shows 0 players at the moment. The average over seven days is 0 players, peaking at 2.
Settings and rules
What map is used on Lost In Rust Test Server?
The map on Lost In Rust Test Server is procedural, size 5,000 with seed 1337, created by the game. View it on RustMaps from here: identical size and seed yield the same map. The name given to the map is Custom Map.
What are the settings and rules for Lost In Rust Test Server?
The name of Lost In Rust Test Server carries no gather rate. Groups can contain up to 8 players, the default for the game. It runs survival, gather, build and raid: the standard game. Combat between players is allowed, and bases can be raided. In the server browser it is Modded, meaning plugins or settings modify the game. It runs these plugins: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe information
When does Lost In Rust Test Server wipe?
Every few hours a new world is made on Lost In Rust Test Server. No wipe schedule is kept, and none of those resets is a wipe.
Tags and filters
How should you read the tags on Lost In Rust Test Server?
These tags are published by Lost In Rust Test Server and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): 0 player slots; ts8 (Group limit): The game default applies: teams are limited to 8 players; v2634 (Protocol): To join, your game needs to run protocol 2634; cs166652 (Build): Build: 166652; ptrak (Networking): The network layer is the game's standard, RakNet; $r? (Region code): Region code: not set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, all shown at the top of this page.
What lists and filters on Best Rust Servers hold Lost In Rust Test Server?
Included in these Best Rust Servers lists is Lost In Rust Test Server: Best modded Rust servers. Filter entries for this server: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
About the server
What is the Rust version on Lost In Rust Test Server?
The Rust version on Lost In Rust Test Server is network protocol 2634 and build 166652, running on Linux. To join, your game must use the same protocol; Steam handles the update for you.
Where can Lost In Rust Test Server be found?
For Lost In Rust Test Server, no region is published. Where a server says it is, that is what Best Rust Servers shows; it does not look up the machine's location. You can reach it at 64.40.8.191:29015.
How smooth is Lost In Rust Test Server?
The 48-hour average was 30 fps, with 30 as the lowest point. The entity count reached 75,314, including buildings, deployables and all other world objects. Memory use reached 3,832 MB. What players experience as lag comes from low fps and a rising entity count.
What is the uptime and reliability of Lost In Rust Test Server?
Lost In Rust Test Server is online at the moment. The uptime figure suggests it restarted about 2 days ago. 86% uptime for the last 7 full days: 144 of 168 hours. Its earliest observation by Best Rust Servers was on 13 September 2026.
How to join
What are the steps to join Lost In Rust Test Server?
Enter client.connect 64.40.8.191:29015 in the console after pressing F1 in Rust. Or use Launch Rust on this page, which opens Rust via Steam and connects.
