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Lost In Rust Test Server

64.40.8.191:29015Up, checked 11m agoMonitored since 13 Sep 2026

Join
Players now 0/? 0% full
7-day average 0 peak 2
Rank #7,179 ▲ 3652 this week
Server fps 30 last direct query
Seen, last 48 hours 98% 47 of 48 hours on the list

Health checks

from the latest readings
  • ReachableOn the Steam server list, checked 11m ago
    Passing
  • Capacityno slot count published
    No data
  • Queuenobody waiting
    Passing
  • Performancerunning at 30 fps
    Passing
  • Wipe rhythm5 new worlds this week: resets, not wipes
    Warning
  • Next wipenot predictable yet
    No data

Activity

players each hour, last 48
48 hours agonow
Group limit
8, the default
Wipe schedule
not published
Map
Custom Map · 5000
moddedoxide

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Players

AveragePeak
0123402:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Performance

01020304002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.

New worlds

9 days with a reset in the last 16 weeks
JunJulAugSepOct MonWedFriSun
no wipe wiped force wipe today
History
  1. 5 Oct
    Mon 23:57 UTC 0 on before
  2. 4 Oct
    Sun 20:17 UTC 0 on before
  3. 4 Oct
    Sun 15:37 UTC 1 on before
  4. 3 Oct
    Sat 23:05 UTC 0 on before
  5. 3 Oct
    Sat 02:31 UTC 1 on before
  6. 30 Sep
    Wed 22:51 UTC peak 0 · lasted 2.2 days
  7. 29 Sep
    Tue 00:22 UTC peak 1 · lasted 1.9 days
  8. 28 Sep
    Mon 02:29 UTC 0 on before
  9. 28 Sep
    Mon 02:10 UTC peak 1 · lasted 0.9 days
  10. 22 Sep
    Tue 02:25 UTC peak 3 · lasted 6 days
Map of Lost In Rust Test Server
Map
Custom Map
Size
5000
Seed
1337
Address
64.40.8.191:29015
Region
–
Max players
–
Group limit
8, the default
Wipe schedule
–
Last wipe
resets constantly
Hostname
–
First seen
13 Sep 2026

Server tags

What each tag it publishes means. Published as mp0,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z.

Game
gmrustGame mode Survival in the standard Rust style.
mp0Max players 0 player slots.
ts8Group limit The game default applies: teams are limited to 8 players.
v2634Protocol To join, your game needs to run protocol 2634.
cs166652Build Build: 166652.
ptrakNetworking The network layer is the game's standard, RakNet.
$r?Region code Region code: not set.
Mods and access
^oOxide A plugin framework, Oxide (uMod), is in use.
^zModded Plugins or settings change the game, so it is listed under Modded.

Flag meanings are Facepunch's.

Player data

What position does Lost In Rust Test Server hold?

For player hours over seven days, Lost In Rust Test Server holds rank #7,179, in the top 30% of all ranked servers.

How many players are on Lost In Rust Test Server?

Lost In Rust Test Server shows 0 players at the moment. The average over seven days is 0 players, peaking at 2.

Settings and rules

What map is used on Lost In Rust Test Server?

The map on Lost In Rust Test Server is procedural, size 5,000 with seed 1337, created by the game. View it on RustMaps from here: identical size and seed yield the same map. The name given to the map is Custom Map.

What are the settings and rules for Lost In Rust Test Server?

The name of Lost In Rust Test Server carries no gather rate. Groups can contain up to 8 players, the default for the game. It runs survival, gather, build and raid: the standard game. Combat between players is allowed, and bases can be raided. In the server browser it is Modded, meaning plugins or settings modify the game. It runs these plugins: Oxide. VAC, Valve's anti-cheat, is enabled.

Wipe information

When does Lost In Rust Test Server wipe?

Every few hours a new world is made on Lost In Rust Test Server. No wipe schedule is kept, and none of those resets is a wipe.

Tags and filters

How should you read the tags on Lost In Rust Test Server?

These tags are published by Lost In Rust Test Server and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): 0 player slots; ts8 (Group limit): The game default applies: teams are limited to 8 players; v2634 (Protocol): To join, your game needs to run protocol 2634; cs166652 (Build): Build: 166652; ptrak (Networking): The network layer is the game's standard, RakNet; $r? (Region code): Region code: not set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, all shown at the top of this page.

What lists and filters on Best Rust Servers hold Lost In Rust Test Server?

Included in these Best Rust Servers lists is Lost In Rust Test Server: Best modded Rust servers. Filter entries for this server: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

About the server

What is the Rust version on Lost In Rust Test Server?

The Rust version on Lost In Rust Test Server is network protocol 2634 and build 166652, running on Linux. To join, your game must use the same protocol; Steam handles the update for you.

Where can Lost In Rust Test Server be found?

For Lost In Rust Test Server, no region is published. Where a server says it is, that is what Best Rust Servers shows; it does not look up the machine's location. You can reach it at 64.40.8.191:29015.

How smooth is Lost In Rust Test Server?

The 48-hour average was 30 fps, with 30 as the lowest point. The entity count reached 75,314, including buildings, deployables and all other world objects. Memory use reached 3,832 MB. What players experience as lag comes from low fps and a rising entity count.

What is the uptime and reliability of Lost In Rust Test Server?

Lost In Rust Test Server is online at the moment. The uptime figure suggests it restarted about 2 days ago. 86% uptime for the last 7 full days: 144 of 168 hours. Its earliest observation by Best Rust Servers was on 13 September 2026.

How to join

What are the steps to join Lost In Rust Test Server?

Enter client.connect 64.40.8.191:29015 in the console after pressing F1 in Rust. Or use Launch Rust on this page, which opens Rust via Steam and connects.