PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1
64.40.8.156:24014Up, checked 10m agoMonitored since 13 Sep 2026
Health checks
from the latest readings- ReachableOn the Steam server list, checked 10m agoPassing
- Capacity2% of 200 slots in usePassing
- Queuenobody waitingPassing
- Performancerunning at 31 fpsPassing
- Fresh mapwiped 6d agoPassing
- Next wipeThu 8 Oct, 18:03 UTC, in 17hPassing
Activity
players each hour, last 48- Group limit
- 100 max
- Wipe schedule
- weekly
- Map
- Custom Mods / FPS+ / 4 Max · 3000
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 1MIRAGE RUST | MONDAY 2x | VANILLA+ | Wipe 05.10EU · groups of 300+ · 2x · weekly · 342 on average38 / 1400
- 2Magic Rust #18 — Vanilla 2x | Baйп 07.10EU · groups of 150+ · 2x · weekly · 293 on average387 / 500
- 3Magic Rust #20 — Vanilla 2x | Baйп 05.10EU · groups of 150+ · 2x · weekly · 292 on average80 / 200
- 4MIRAGE RUST | MAIN 2x | VANILLA+ | Wipe 02.10EU · groups of 300+ · 2x · weekly · 224 on average11 / 1100
- 5РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST!EU · groups of 12+ · 2x · weekly · 203 on average33 / 100
- 6Bestrust Main 2x Monthly | JUST FULLWIPED 01.10 10/01EU · groups of 500+ · 2x · weekly · 102 on average19 / 200
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Rank
daily · 1 is bestTop 4% of all ranked servers. Ranked on player hours over the last seven days.
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Wipe calendar
3 days with a wipe in the last 16 weeksIn 17h. Its weekly schedule tag · low confidence
- usual gap
- 7 days between real wipes
- on rhythm
- 100% of its recent wipes
- wipe-day peak
- 38 players, last three wipes
- crowd held
- 50% else halves by day 5
The first 48 hours of its last wipes
-
1 Oct
Thu 18:03 UTC · force wipe peak 30 · running
-
24 Sep
Thu 19:10 UTC peak 35 · lasted 7 days
-
17 Sep
Thu 19:11 UTC peak 49 · lasted 7 days
- Address
- 64.40.8.156:24014
- Region
- – · us1
- Max players
- 200
- Group limit
- 100 max
- Wipe schedule
- weekly
- Last wipe
- 1 Oct 2026, 19:10 UTC
- Hostname
- eu.theprojectlazarus.com
- First seen
- 13 Sep 2026
- PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN0/50
- PROJECT LAZARUS LIFE | REVAMP IN PROGRESS | REOPENING SOON0/50
3 servers publish a theprojectlazarus.com hostname.
Server tags
What each tag it publishes means. Published as mp200,ptrak,$rus1,v2634,^w,gmvanilla,cs166652,ts100,^o^z.
gmvanillaGame mode This is vanilla survival.mp200Max players The slot count is 200.ts100Group limit The maximum team size is 100.v2634Protocol Your game must be on protocol 2634 to join.cs166652Build Build: 166652.ptrakNetworking The network layer is the game's standard, RakNet.$rus1Region code Region code: us1.^wWeekly It wipes once a week.^oOxide The plugin framework Oxide (uMod) is installed.^zModded Plugins or settings change the game, so it is listed under Modded.Flag meanings are Facepunch's.
Player data
What is the rank of PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1?
For player hours over seven days, PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1 holds rank #1,021, in the top 4% of all ranked servers.
How many players are on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1?
At the moment, 4 of 200 slots on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1 are filled. The seven-day average is 13 players, with a peak of 31. The highest average in the last 48 hours was 14 players at 21:00 UTC.
Map and rules
Which map is active on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1?
A procedural map of size 3,000 with seed 1 runs on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1, produced by the game. You can look at the map on RustMaps from this page, as the same size and seed give the same result. You will see the map named Custom Mods / FPS+ / 4 Max.
What settings and rules apply on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1?
The name of PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1 sets its gather rate at 2x. The server caps groups at 100 players. survival is the mode, gather, build and raid: the standard game. Raiding and player-versus-player fighting are enabled. Plugins or settings change the game, and it is listed under Modded in the server browser. The plugins it uses are Oxide. The server has VAC, Valve's anti-cheat, active.
Wipe information
What can you expect from wipe day on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1?
On average, the peak across recent wipes was 38 players. 46 hours after the latest wipe, the crowd reached its peak. Until the next wipe, the crowd remained above half the peak in 50% of recent wipes. Otherwise, it dropped below half by day 5.
What wipe pattern does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1 follow?
So few wipes of PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1 are recorded that the schedule stays unconfirmed; the prediction follows its tag. The date set for the next wipe is Thursday 8 October at 18:03 UTC. It has been 6 days 4 hours since the current world was made. Its tags carry a weekly wipe schedule.
Server tags
Who is the operator of PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1?
Since PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1 and 2 other servers we track share a theprojectlazarus.com hostname, they are most likely run by the same operator.
How should you read the tags on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1?
These tags are published by PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1 and read by the game's server browser: gmvanilla (Game mode): This is vanilla survival; mp200 (Max players): The slot count is 200; ts100 (Group limit): The maximum team size is 100; v2634 (Protocol): Your game must be on protocol 2634 to join; cs166652 (Build): Build: 166652; ptrak (Networking): The network layer is the game's standard, RakNet; $rus1 (Region code): Region code: us1; ^w (Weekly): It wipes once a week; ^o (Oxide): The plugin framework Oxide (uMod) is installed; ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Shown at the top of this page are three more things from the tags: its players now, its queue and the time its world was made.
What lists and filters on Best Rust Servers hold PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1?
These Best Rust Servers lists include PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1: 2x Rust servers and Best modded Rust servers. Filter entries for this server: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x; Average players: 10+ on average.
Server details
What Rust version does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1 run?
Rust network protocol 2634 and build 166652 on Linux is what PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1 runs. Steam updates your game to the same protocol required for joining.
What is the location of PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1?
Its region code is us1, and PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1 publishes no region. The location a server claims is what Best Rust Servers shows, not the machine's actual location. You can reach it at 64.40.8.156:24014.
How smooth is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1?
In the last 48 hours, the server averaged 40 fps, with a minimum of 31. A maximum of 76,235 entities were present, comprising buildings, deployables and all else. Memory use reached 4,754 MB. What players experience as lag comes from low fps and a rising entity count.
How reliable is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1 and is it online?
The server PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1 is currently online. It reports an uptime that puts the last restart at around 22 hours ago. In the last 7 full days, 144 of 168 hours were online, an uptime of 86%. Its earliest observation by Best Rust Servers was on 13 September 2026.
How to join
How do you connect to PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1?
Use Launch Rust on this page to open Rust through Steam and connect, or press F1 in Rust and enter client.connect 64.40.8.156:24014 in the console. https://theprojectlazarus.com/ is its website.
