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PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1

64.40.8.156:24014Up, checked 10m agoMonitored since 13 Sep 2026

Website Join
Players now 4/200 2% full
7-day average 13 peak 31
Rank #1,021 ▼ 338 this week
Server fps 31 last direct query
Seen, last 48 hours 96% 46 of 48 hours on the list

Health checks

from the latest readings
  • ReachableOn the Steam server list, checked 10m ago
    Passing
  • Capacity2% of 200 slots in use
    Passing
  • Queuenobody waiting
    Passing
  • Performancerunning at 31 fps
    Passing
  • Fresh mapwiped 6d ago
    Passing
  • Next wipeThu 8 Oct, 18:03 UTC, in 17h
    Passing

Activity

players each hour, last 48
48 hours agonow
Group limit
100 max
Wipe schedule
weekly
Map
Custom Mods / FPS+ / 4 Max · 3000
2x moddedoxide

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Players

AveragePeak
0510152001:0010:0019:0004:0013:0022:00

Hourly average and peak, UTC.

Rank

daily · 1 is best
RankRank in region
12505007501k20 Sep23 Sep27 Sep30 Sep4 Oct7 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Performance

01020304001:0010:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.

Wipe calendar

3 days with a wipe in the last 16 weeks
JunJulAugSepOct MonWedFriSun
no wipe wiped force wipe today
Next wipe
Thursday 8 October18:03 UTC

In 17h. Its weekly schedule tag · low confidence

usual gap
7 days
between real wipes
on rhythm
100%
of its recent wipes
wipe-day peak
38
players, last three wipes
crowd held
50%
else halves by day 5

The first 48 hours of its last wipes

Thu 1 OctThu 24 SepThu 17 Sep
020406080+0h+9h+19h+28h+38h+47h
History
  1. 1 Oct
    Thu 18:03 UTC · force wipe peak 30 · running
  2. 24 Sep
    Thu 19:10 UTC peak 35 · lasted 7 days
  3. 17 Sep
    Thu 19:11 UTC peak 49 · lasted 7 days
Map of PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1
Map
Custom Mods / FPS+ / 4 Max
Size
3000
Seed
1
Address
64.40.8.156:24014
Region
– · us1
Max players
200
Group limit
100 max
Wipe schedule
weekly
Last wipe
1 Oct 2026, 19:10 UTC
Hostname
eu.theprojectlazarus.com
First seen
13 Sep 2026
Operator · theprojectlazarus.com

3 servers publish a theprojectlazarus.com hostname.

In its own words
Rust × DayZ survival for teams of up to 4, balanced for weekly wipes. Scavenge loose world loot, survive sight-and-sound infected, treat wounds and persistent infection, and endure 15-minute nights, Night Surges and roaming hordes. Answer distress calls, clear custom monuments, run Monument Heists, earn Cash, collect schematics and progress through your Survivor Log. Gather rates: most resources 2x, wood pickups 1.5x, quarries vanilla. The last wipe was on Thursday 1/10 The next wipe will be on Thursday 8/10 (7 day wipe schedule) (BP wiped Thursday 1/10)

Server tags

What each tag it publishes means. Published as mp200,ptrak,$rus1,v2634,^w,gmvanilla,cs166652,ts100,^o^z.

Game
gmvanillaGame mode This is vanilla survival.
mp200Max players The slot count is 200.
ts100Group limit The maximum team size is 100.
v2634Protocol Your game must be on protocol 2634 to join.
cs166652Build Build: 166652.
ptrakNetworking The network layer is the game's standard, RakNet.
$rus1Region code Region code: us1.
Wipe schedule
^wWeekly It wipes once a week.
Mods and access
^oOxide The plugin framework Oxide (uMod) is installed.
^zModded Plugins or settings change the game, so it is listed under Modded.

Flag meanings are Facepunch's.

Player data

What is the rank of PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1?

For player hours over seven days, PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1 holds rank #1,021, in the top 4% of all ranked servers.

How many players are on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1?

At the moment, 4 of 200 slots on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1 are filled. The seven-day average is 13 players, with a peak of 31. The highest average in the last 48 hours was 14 players at 21:00 UTC.

Map and rules

Which map is active on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1?

A procedural map of size 3,000 with seed 1 runs on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1, produced by the game. You can look at the map on RustMaps from this page, as the same size and seed give the same result. You will see the map named Custom Mods / FPS+ / 4 Max.

What settings and rules apply on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1?

The name of PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1 sets its gather rate at 2x. The server caps groups at 100 players. survival is the mode, gather, build and raid: the standard game. Raiding and player-versus-player fighting are enabled. Plugins or settings change the game, and it is listed under Modded in the server browser. The plugins it uses are Oxide. The server has VAC, Valve's anti-cheat, active.

Wipe information

What can you expect from wipe day on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1?

On average, the peak across recent wipes was 38 players. 46 hours after the latest wipe, the crowd reached its peak. Until the next wipe, the crowd remained above half the peak in 50% of recent wipes. Otherwise, it dropped below half by day 5.

What wipe pattern does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1 follow?

So few wipes of PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1 are recorded that the schedule stays unconfirmed; the prediction follows its tag. The date set for the next wipe is Thursday 8 October at 18:03 UTC. It has been 6 days 4 hours since the current world was made. Its tags carry a weekly wipe schedule.

Server tags

Who is the operator of PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1?

Since PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1 and 2 other servers we track share a theprojectlazarus.com hostname, they are most likely run by the same operator.

How should you read the tags on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1?

These tags are published by PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1 and read by the game's server browser: gmvanilla (Game mode): This is vanilla survival; mp200 (Max players): The slot count is 200; ts100 (Group limit): The maximum team size is 100; v2634 (Protocol): Your game must be on protocol 2634 to join; cs166652 (Build): Build: 166652; ptrak (Networking): The network layer is the game's standard, RakNet; $rus1 (Region code): Region code: us1; ^w (Weekly): It wipes once a week; ^o (Oxide): The plugin framework Oxide (uMod) is installed; ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Shown at the top of this page are three more things from the tags: its players now, its queue and the time its world was made.

What lists and filters on Best Rust Servers hold PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1?

These Best Rust Servers lists include PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1: 2x Rust servers and Best modded Rust servers. Filter entries for this server: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x; Average players: 10+ on average.

Server details

What Rust version does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1 run?

Rust network protocol 2634 and build 166652 on Linux is what PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1 runs. Steam updates your game to the same protocol required for joining.

What is the location of PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1?

Its region code is us1, and PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1 publishes no region. The location a server claims is what Best Rust Servers shows, not the machine's actual location. You can reach it at 64.40.8.156:24014.

How smooth is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1?

In the last 48 hours, the server averaged 40 fps, with a minimum of 31. A maximum of 76,235 entities were present, comprising buildings, deployables and all else. Memory use reached 4,754 MB. What players experience as lag comes from low fps and a rising entity count.

How reliable is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1 and is it online?

The server PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1 is currently online. It reports an uptime that puts the last restart at around 22 hours ago. In the last 7 full days, 144 of 168 hours were online, an uptime of 86%. Its earliest observation by Best Rust Servers was on 13 September 2026.

How to join

How do you connect to PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1?

Use Launch Rust on this page to open Rust through Steam and connect, or press F1 in Rust and enter client.connect 64.40.8.156:24014 in the console. https://theprojectlazarus.com/ is its website.