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NON-PRODUCTION Pocket Mines Feasibility

51.91.74.194:25570Up, checked 10m agoMonitored since 13 Sep 2026

Join
Players now 0/2 0% full
7-day average 0 peak –
Rank #16,013 ▲ 98 this week
Server fps 238 last direct query
Seen, last 48 hours 96% 46 of 48 hours on the list

Health checks

from the latest readings
  • ReachableOn the Steam server list, checked 10m ago
    Passing
  • Capacity0% of 2 slots in use
    Passing
  • Queuenobody waiting
    Passing
  • Performancerunning at 238 fps
    Passing
  • Fresh mapwiped 19d ago
    Passing
  • Next wipetoo few wipes seen yet
    No data

Activity

players each hour, last 48
48 hours agonow
Group limit
8, the default
Wipe schedule
not published
Map
Procedural Map · 2000
moddedcarbon

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Players

AveragePeak
0123423:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Performance

010020030040023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.

Wipe calendar

1 day with a wipe in the last 16 weeks
JunJulAugSepOct MonWedFriSun
no wipe wiped force wipe today
Next wipe

Not enough wipes seen yet to tell. Every server wipes at the monthly force wipe.

wipe-day peak
0
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
History
  1. 19 Sep
    Sat 17:27 UTC peak 0 · running
Map of NON-PRODUCTION Pocket Mines Feasibility
Map
Procedural Map
Size
2000
Seed
20260808
Open on RustMaps
Address
51.91.74.194:25570
Region
–
Max players
2
Group limit
8, the default
Wipe schedule
–
Last wipe
19 Sep 2026, 17:27 UTC
Hostname
–
First seen
13 Sep 2026

Server tags

What each tag it publishes means. Published as mp2,ptrak,$r?,v2633,gmrust,cs164530,ts8,^z,^y.

Game
gmrustGame mode Survival in the standard Rust style.
mp2Max players 2 player slots.
ts8Group limit Teams are capped at 8, which is the game default.
v2633Protocol To join, your game needs to run protocol 2633.
cs164530Build The game build is 164530.
ptrakNetworking The network layer is the game's standard, RakNet.
$r?Region code Region code: not set.
Mods and access
^zModded This server is listed as Modded, with plugins or settings that change the game.
^yCarbon The plugin framework Carbon is installed.

Flag meanings are Facepunch's.

Player data

Where does NON-PRODUCTION Pocket Mines Feasibility sit in the rankings?

The seven-day player hours rank for NON-PRODUCTION Pocket Mines Feasibility is #16,013, in the top 69% of ranked servers.

What is the player count on NON-PRODUCTION Pocket Mines Feasibility?

With 2 slots, NON-PRODUCTION Pocket Mines Feasibility holds 0 players at present. Averaged across the last seven days, the player count is 0.

Settings and rules

What map is used on NON-PRODUCTION Pocket Mines Feasibility?

The map on NON-PRODUCTION Pocket Mines Feasibility is procedural, size 2,000 with seed 20260808, created by the game. You can look at the map on RustMaps from this page, as the same size and seed give the same result.

What are the settings and rules for NON-PRODUCTION Pocket Mines Feasibility?

A gather rate is absent from the name NON-PRODUCTION Pocket Mines Feasibility. The game's default applies: no more than 8 players per group. It runs survival, the usual game: gathering, building and raiding. Raiding and player-versus-player fighting are enabled. Plugins or settings change the game, and it is listed under Modded in the server browser. Its plugins include Carbon. VAC, Valve's anti-cheat, is enabled.

Wipe information

What happens on NON-PRODUCTION Pocket Mines Feasibility during wipe day?

The average busiest count over recent wipes was 0 players. The crowd on the latest wipe peaked 0 hours in.

What wipe pattern does NON-PRODUCTION Pocket Mines Feasibility follow?

NON-PRODUCTION Pocket Mines Feasibility's wipes are too few on record to make its rhythm clear. The monthly force wipe applies to every Rust server. The next one is Thursday 5 November at 19:00 UTC. It has been 19 days 4 hours since the current world was made.

Server tags

What is the meaning of the tags on NON-PRODUCTION Pocket Mines Feasibility?

These tags are published by NON-PRODUCTION Pocket Mines Feasibility and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): 2 player slots; ts8 (Group limit): Teams are capped at 8, which is the game default; v2633 (Protocol): To join, your game needs to run protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is the game's standard, RakNet; $r? (Region code): Region code: not set; ^z (Modded): This server is listed as Modded, with plugins or settings that change the game; ^y (Carbon): The plugin framework Carbon is installed. The tags also carry its current players, its queue and when its world was made, all shown at the top of this page.

Where does NON-PRODUCTION Pocket Mines Feasibility appear in Best Rust Servers lists and filters?

The Best Rust Servers lists that NON-PRODUCTION Pocket Mines Feasibility fits are: Best modded Rust servers. You will find it on the server list under: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

About the server

What Rust version does NON-PRODUCTION Pocket Mines Feasibility run?

Rust network protocol 2633 and build 164530 on Linux is what NON-PRODUCTION Pocket Mines Feasibility runs. Your game needs the same protocol to connect, and Steam updates it automatically.

Where can NON-PRODUCTION Pocket Mines Feasibility be found?

There is no published region for NON-PRODUCTION Pocket Mines Feasibility. Best Rust Servers does not look up where the machine stands; it shows where a server says it is. You can reach it at 51.91.74.194:25570.

What is the performance like on NON-PRODUCTION Pocket Mines Feasibility?

Average server fps over the past 48 hours was 236, and it never dropped below 224. The world contained up to 14,064 entities, such as buildings, deployables and other items. Memory peaked at 3,784 MB. Low fps and a growing entity count are the sources of lag for players.

What is the online status and reliability of NON-PRODUCTION Pocket Mines Feasibility?

NON-PRODUCTION Pocket Mines Feasibility is online at the moment. The uptime figure suggests it restarted about 19 days 2 hours ago. 100% uptime for the last 7 full days: 168 of 168 hours. The date Best Rust Servers first observed it is 13 September 2026.

How to join

How do you connect to NON-PRODUCTION Pocket Mines Feasibility?

Enter client.connect 51.91.74.194:25570 in the console after pressing F1 in Rust. Or use Launch Rust on this page, which opens Rust via Steam and connects.