4Netplayers Rust Server
51.195.61.139:22300Up, checked 11m agoMonitored since 13 Sep 2026
Health checks
from the latest readings- ReachableOn the Steam server list, checked 11m agoPassing
- Capacity0% of 10 slots in usePassing
- Queuenobody waitingPassing
- Performancerunning at 30 fpsPassing
- Fresh mapwiped 4d agoPassing
- Next wipeno rhythm it keepsNo data
Activity
players each hour, last 48- Group limit
- 8, the default
- Wipe schedule
- not published
- Map
- Custom Map · 1800
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 1Survivors.gg | 2 x Vanilla | Monthlygroups of 30+ · monthly · 165 on average112 / 200
- 2404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 139 on average114 / 1000
- 3STEEL RUST /ДЛЯ НОВИЧКОВ /EU Thursday 08.10EU · groups of 70+ · monthly · 136 on average75 / 300
- 4ShockRust | Blue | NoLimitno group limit · 130 on average346 / 400
- 5666 RUST /ДЛЯ НОВИЧКОВ /ПИТЕРСКИЙ 07.10EU · groups of 16+ · monthly · 113 on average33 / 750
- 6RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 9.10EU · groups of 16+ · weekly · 112 on average182 / 225
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Wipe calendar
3 days with a wipe in the last 16 weeksIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 10.2 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 3 players, last three wipes
- crowd held
- 50% else halves by day 1
The first 48 hours of its last wipes
-
5 Oct
Mon 03:33 UTC peak 1 · running
-
20 Sep
Sun 13:37 UTC peak 4 · lasted 14.6 days
-
14 Sep
Mon 16:14 UTC peak 4 · lasted 5.9 days
- Address
- 51.195.61.139:22300
- Region
- –
- Max players
- 10
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 5 Oct 2026, 03:33 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
What each tag it publishes means. Published as mp10,ptrak,$r?,v2634,gmvanilla,cs166652,ts8,^o^z.
gmvanillaGame mode The game mode is vanilla survival.mp10Max players The slot count is 10.ts8Group limit Teams are capped at 8, which is the game default.v2634Protocol The game protocol is 2634; your game must match to join.cs166652Build Build: 166652.ptrakNetworking RakNet is the network layer, as standard for the game.$r?Region code A region code is not set.^oOxide The plugin framework Oxide (uMod) is installed.^zModded Plugins or settings change the game, so it is listed under Modded.Flag meanings are Facepunch's.
Population
What position does 4Netplayers Rust Server hold?
The seven-day player hours rank for 4Netplayers Rust Server is #15,645, in the top 69% of ranked servers.
How many players are on 4Netplayers Rust Server?
At the moment, 0 of 10 slots on 4Netplayers Rust Server are filled. The seven-day average is 0 players, with a peak of 1.
Settings and rules
What map is used on 4Netplayers Rust Server?
A procedural map of size 1,800 with seed 1234567890 runs on 4Netplayers Rust Server, produced by the game. Because size and seed determine the map, a RustMaps view is available from this page. Its map is called Custom Map.
What are the settings and rules for 4Netplayers Rust Server?
The name of 4Netplayers Rust Server carries no gather rate. Groups can contain up to 8 players, the default for the game. survival is the mode, gather, build, raid: the standard mode. Combat between players is allowed, and bases can be raided. The server browser lists it as Modded: plugins or settings change gameplay. The plugins it uses are Oxide. VAC by Valve is on.
Wipe details
What happens on 4Netplayers Rust Server during wipe day?
The average busiest count over recent wipes was 3 players. Peak numbers on the latest wipe arrived 5 hours after it began. Half the peak was held until the next wipe in 50% of recent wipes. Otherwise, it dropped below half by day 1.
When does 4Netplayers Rust Server wipe?
4Netplayers Rust Server wipes without a fixed pattern, so no next wipe is predictable. The monthly force wipe applies to every Rust server. The next one is Thursday 5 November at 19:00 UTC. 4 days 14 hours is the age of the current world.
Server tags
What is the meaning of the tags on 4Netplayers Rust Server?
These tags are published by 4Netplayers Rust Server and read by the game's server browser: gmvanilla (Game mode): The game mode is vanilla survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams are capped at 8, which is the game default; v2634 (Protocol): The game protocol is 2634; your game must match to join; cs166652 (Build): Build: 166652; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework Oxide (uMod) is installed; ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Shown at the top of this page are three more things from the tags: its players now, its queue and the time its world was made.
Where does 4Netplayers Rust Server appear in Best Rust Servers lists and filters?
The Best Rust Servers lists that 4Netplayers Rust Server fits are: Best modded Rust servers. You will find it on the server list under: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
About the server
What Rust version does 4Netplayers Rust Server run?
The Rust version on 4Netplayers Rust Server is network protocol 2634 and build 166652, running on Linux. Your game needs the same protocol to connect, and Steam updates it automatically.
Where can 4Netplayers Rust Server be found?
There is no published region for 4Netplayers Rust Server. Best Rust Servers does not look up where the machine stands; it shows where a server says it is. You can reach it at 51.195.61.139:22300.
What is the performance like on 4Netplayers Rust Server?
The 48-hour average was 30 fps, with 30 as the lowest point. The entity count reached 14,826, including buildings, deployables and all other world objects. The highest memory usage was 1,577 MB. Lag, as felt by players, is caused by low fps and an increasing number of entities.
How reliable is 4Netplayers Rust Server and is it online?
Right now, 4Netplayers Rust Server is up. Based on the uptime it reports, the last restart was roughly 3 days 12 hours ago. Uptime for the last full 7 days was 100%, meaning 168 of 168 hours. Its earliest observation by Best Rust Servers was on 13 September 2026.
Connection
What is the process to join 4Netplayers Rust Server?
Use Launch Rust on this page to open Rust through Steam and connect, or press F1 in Rust and enter client.connect 51.195.61.139:22300 in the console.
