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4Netplayers Rust Server

51.195.61.139:22300Up, checked 11m agoMonitored since 13 Sep 2026

Join
Players now 0/10 0% full
7-day average 0 peak 1
Rank #15,645 ▲ 894 this week
Server fps 30 last direct query
Seen, last 48 hours 98% 47 of 48 hours on the list

Health checks

from the latest readings
  • ReachableOn the Steam server list, checked 11m ago
    Passing
  • Capacity0% of 10 slots in use
    Passing
  • Queuenobody waiting
    Passing
  • Performancerunning at 30 fps
    Passing
  • Fresh mapwiped 4d ago
    Passing
  • Next wipeno rhythm it keeps
    No data

Activity

players each hour, last 48
48 hours agonow
Group limit
8, the default
Wipe schedule
not published
Map
Custom Map · 1800
moddedoxide

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Players

AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep1 Oct5 Oct9 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Performance

01020304018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.

Wipe calendar

3 days with a wipe in the last 16 weeks
JunJulAugSepOct MonWedFriSun
no wipe wiped force wipe today
Next wipe

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
10.2 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
3
players, last three wipes
crowd held
50%
else halves by day 1

The first 48 hours of its last wipes

Mon 5 OctSun 20 SepMon 14 Sep
01234+0h+9h+19h+28h+38h+47h
History
  1. 5 Oct
    Mon 03:33 UTC peak 1 · running
  2. 20 Sep
    Sun 13:37 UTC peak 4 · lasted 14.6 days
  3. 14 Sep
    Mon 16:14 UTC peak 4 · lasted 5.9 days
Map of 4Netplayers Rust Server
Map
Custom Map
Size
1800
Seed
1234567890
Address
51.195.61.139:22300
Region
–
Max players
10
Group limit
8, the default
Wipe schedule
–
Last wipe
5 Oct 2026, 03:33 UTC
Hostname
–
First seen
13 Sep 2026

Server tags

What each tag it publishes means. Published as mp10,ptrak,$r?,v2634,gmvanilla,cs166652,ts8,^o^z.

Game
gmvanillaGame mode The game mode is vanilla survival.
mp10Max players The slot count is 10.
ts8Group limit Teams are capped at 8, which is the game default.
v2634Protocol The game protocol is 2634; your game must match to join.
cs166652Build Build: 166652.
ptrakNetworking RakNet is the network layer, as standard for the game.
$r?Region code A region code is not set.
Mods and access
^oOxide The plugin framework Oxide (uMod) is installed.
^zModded Plugins or settings change the game, so it is listed under Modded.

Flag meanings are Facepunch's.

Population

What position does 4Netplayers Rust Server hold?

The seven-day player hours rank for 4Netplayers Rust Server is #15,645, in the top 69% of ranked servers.

How many players are on 4Netplayers Rust Server?

At the moment, 0 of 10 slots on 4Netplayers Rust Server are filled. The seven-day average is 0 players, with a peak of 1.

Settings and rules

What map is used on 4Netplayers Rust Server?

A procedural map of size 1,800 with seed 1234567890 runs on 4Netplayers Rust Server, produced by the game. Because size and seed determine the map, a RustMaps view is available from this page. Its map is called Custom Map.

What are the settings and rules for 4Netplayers Rust Server?

The name of 4Netplayers Rust Server carries no gather rate. Groups can contain up to 8 players, the default for the game. survival is the mode, gather, build, raid: the standard mode. Combat between players is allowed, and bases can be raided. The server browser lists it as Modded: plugins or settings change gameplay. The plugins it uses are Oxide. VAC by Valve is on.

Wipe details

What happens on 4Netplayers Rust Server during wipe day?

The average busiest count over recent wipes was 3 players. Peak numbers on the latest wipe arrived 5 hours after it began. Half the peak was held until the next wipe in 50% of recent wipes. Otherwise, it dropped below half by day 1.

When does 4Netplayers Rust Server wipe?

4Netplayers Rust Server wipes without a fixed pattern, so no next wipe is predictable. The monthly force wipe applies to every Rust server. The next one is Thursday 5 November at 19:00 UTC. 4 days 14 hours is the age of the current world.

Server tags

What is the meaning of the tags on 4Netplayers Rust Server?

These tags are published by 4Netplayers Rust Server and read by the game's server browser: gmvanilla (Game mode): The game mode is vanilla survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams are capped at 8, which is the game default; v2634 (Protocol): The game protocol is 2634; your game must match to join; cs166652 (Build): Build: 166652; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework Oxide (uMod) is installed; ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Shown at the top of this page are three more things from the tags: its players now, its queue and the time its world was made.

Where does 4Netplayers Rust Server appear in Best Rust Servers lists and filters?

The Best Rust Servers lists that 4Netplayers Rust Server fits are: Best modded Rust servers. You will find it on the server list under: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

About the server

What Rust version does 4Netplayers Rust Server run?

The Rust version on 4Netplayers Rust Server is network protocol 2634 and build 166652, running on Linux. Your game needs the same protocol to connect, and Steam updates it automatically.

Where can 4Netplayers Rust Server be found?

There is no published region for 4Netplayers Rust Server. Best Rust Servers does not look up where the machine stands; it shows where a server says it is. You can reach it at 51.195.61.139:22300.

What is the performance like on 4Netplayers Rust Server?

The 48-hour average was 30 fps, with 30 as the lowest point. The entity count reached 14,826, including buildings, deployables and all other world objects. The highest memory usage was 1,577 MB. Lag, as felt by players, is caused by low fps and an increasing number of entities.

How reliable is 4Netplayers Rust Server and is it online?

Right now, 4Netplayers Rust Server is up. Based on the uptime it reports, the last restart was roughly 3 days 12 hours ago. Uptime for the last full 7 days was 100%, meaning 168 of 168 hours. Its earliest observation by Best Rust Servers was on 13 September 2026.

Connection

What is the process to join 4Netplayers Rust Server?

Use Launch Rust on this page to open Rust through Steam and connect, or press F1 in Rust and enter client.connect 51.195.61.139:22300 in the console.