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Best Rust Servers/AUS LOST LANDS: players, wipe times and rank
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AUS LOST LANDS

51.161.132.10:25576Up, checked 9m agoMonitored since 13 Sep 2026

Join
Players now 0/500 0% full
7-day average 0 peak –
Rank #16,036 ▲ 75 this week
Server fps 156 last direct query
Seen, last 48 hours 50% 24 of 48 hours on the list

Health checks

from the latest readings
  • ReachableOn the Steam server list, checked 9m ago
    Passing
  • Capacity0% of 500 slots in use
    Passing
  • Queuenobody waiting
    Passing
  • Performancerunning at 156 fps
    Passing
  • Fresh mapwiped 5d ago
    Passing
  • Next wipetoo few wipes seen yet
    No data

Activity

players each hour, last 48
48 hours agonow
Group limit
8, the default
Wipe schedule
not published
Map
Procedural Map · 4300
moddedoxide

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Players

AveragePeak
0123420:0001:0005:0010:0013:0018:00

Hourly average and peak, UTC.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Performance

05010015020020:0001:0005:0010:0013:0018:00

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.

Wipe calendar

1 day with a wipe in the last 16 weeks
JunJulAugSepOct MonWedFriSun
no wipe wiped force wipe today
Next wipe

Not enough wipes seen yet to tell. Every server wipes at the monthly force wipe.

wipe-day peak
0
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
History
  1. 3 Oct
    Sat 13:52 UTC peak 0 · running
Map of AUS LOST LANDS
Map
Procedural Map
Size
4300
Seed
84114655
Open on RustMaps
Address
51.161.132.10:25576
Region
–
Max players
500
Group limit
8, the default
Wipe schedule
–
Last wipe
3 Oct 2026, 13:52 UTC
Hostname
–
First seen
13 Sep 2026

Server tags

What each tag it publishes means. Published as mp500,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z.

Game
gmrustGame mode Standard survival, as in Rust.
mp500Max players 500 player slots.
ts8Group limit This is the game default: a maximum of 8 per team.
v2634Protocol To join, your game needs to run protocol 2634.
cs167231Build Build: 167231.
ptrakNetworking RakNet is the network layer, as standard for the game.
$r?Region code Region code: not set.
Mods and access
^oOxide The plugin framework Oxide (uMod) is installed.
^zModded Plugins or settings change the game, so it is listed under Modded.

Flag meanings are Facepunch's.

Player data

What is the rank of AUS LOST LANDS?

For player hours over seven days, AUS LOST LANDS holds rank #16,036, in the top 69% of all ranked servers.

What is the population of AUS LOST LANDS?

With 500 slots, AUS LOST LANDS holds 0 players at present. The average player count over the last seven days is 0.

Rules and settings

What is the map on AUS LOST LANDS?

AUS LOST LANDS uses a procedural map of size 4,300 with seed 84114655, generated by the game. Because size and seed determine the map, a RustMaps view is available from this page.

What settings and rules apply on AUS LOST LANDS?

No gather rate appears in the name of AUS LOST LANDS. The game's default applies: no more than 8 players per group. survival is the mode, the usual game: gathering, building and raiding. Raiding and player-versus-player fighting are enabled. Plugins or settings change the game, and it is listed under Modded in the server browser. Its plugins include Oxide. VAC by Valve is on.

Wipe details

What happens on AUS LOST LANDS during wipe day?

On average, the peak across recent wipes was 0 players. The crowd on the latest wipe peaked 1 hours in.

On what schedule does AUS LOST LANDS wipe?

The record holds too few wipes from AUS LOST LANDS to show its rhythm. Each month brings a force wipe for all Rust servers. It falls next on Thursday 5 November at 19:00 UTC. 5 days 6 hours is the age of the current world.

Server tags

How should you read the tags on AUS LOST LANDS?

These tags are published by AUS LOST LANDS and read by the game's server browser: gmrust (Game mode): Standard survival, as in Rust; mp500 (Max players): 500 player slots; ts8 (Group limit): This is the game default: a maximum of 8 per team; v2634 (Protocol): To join, your game needs to run protocol 2634; cs167231 (Build): Build: 167231; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): The plugin framework Oxide (uMod) is installed; ^z (Modded): Plugins or settings change the game, so it is listed under Modded. At the top of this page you will find its current players, its queue and the making of its world, all from the tags.

Where does AUS LOST LANDS appear in Best Rust Servers lists and filters?

Included in these Best Rust Servers lists is AUS LOST LANDS: Rust servers in Oceania and Best modded Rust servers. Filter entries for this server: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Server information

What Rust version does AUS LOST LANDS run?

The Rust version on AUS LOST LANDS is network protocol 2634 and build 167231, running on Linux. To join, your game must use the same protocol; Steam handles the update for you.

Where can AUS LOST LANDS be found?

The name of AUS LOST LANDS points to Oceania, yet no region tag is published. Best Rust Servers does not look up where the machine stands; it shows where a server says it is. 51.161.132.10:25576 is its address.

How smooth is AUS LOST LANDS?

In the last 48 hours, the server averaged 135 fps, with a minimum of 116. The entity count reached 110,644, including buildings, deployables and all other world objects. The highest memory usage was 3,288 MB. Lag, as felt by players, is caused by low fps and an increasing number of entities.

What is the online status and reliability of AUS LOST LANDS?

AUS LOST LANDS is online at the moment. It reports an uptime that puts the last restart at around 4 hours ago. 80% uptime for the last 7 full days: 134 of 168 hours. Its earliest observation by Best Rust Servers was on 13 September 2026.

How to join

What are the steps to join AUS LOST LANDS?

Use Launch Rust on this page to open Rust through Steam and connect, or press F1 in Rust and enter client.connect 51.161.132.10:25576 in the console.