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Cybers Private Test Server

47.28.14.230:28015NAUp, checked 11m agoMonitored since 16 Sep 2026

Join
Players now 0/10 0% full
7-day average 0 peak 1
Rank #8,111 ▼ 1577 this week
Server fps 60 last direct query
Seen, last 48 hours 98% 47 of 48 hours on the list

Health checks

from the latest readings
  • ReachableOn the Steam server list, checked 11m ago
    Passing
  • Capacity0% of 10 slots in use
    Passing
  • Queuenobody waiting
    Passing
  • Performancerunning at 60 fps
    Passing
  • Fresh mapwiped 6d ago
    Passing
  • Next wipenot predictable yet
    No data

Activity

players each hour, last 48
48 hours agonow
Group limit
8, the default
Wipe schedule
not published
Map
Custom Map · 5000
moddedoxide

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Players

AveragePeak
0123401:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep24 Sep28 Sep1 Oct5 Oct9 Oct

Top 35% of all ranked servers, top 65% in NA. Ranked on player hours over the last seven days.

Performance

02040608001:0010:0019:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 18 Sep. Low fps and a climbing entity count mean lag.

Wipe calendar

3 days with a wipe in the last 16 weeks
JunJulAugSepOct MonWedFriSun
no wipe wiped force wipe today
Next wipe

Not enough wipes seen yet to tell. Every server wipes at the monthly force wipe.

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
History
  1. 2 Oct
    Fri 14:46 UTC 0 on before · running
  2. 2 Oct
    Fri 00:24 UTC 1 on before
  3. 1 Oct
    Thu 18:10 UTC · force wipe 0 on before
  4. 24 Sep
    Thu 01:31 UTC peak 1 · lasted 7.7 days
Map of Cybers Private Test Server
Map
Custom Map
Size
5000
Seed
1337
Address
47.28.14.230:28015
Region
NA
Max players
10
Group limit
8, the default
Wipe schedule
–
Last wipe
2 Oct 2026, 14:46 UTC
Hostname
–
First seen
16 Sep 2026

Server tags

What each tag it publishes means. Published as mp10,ptrak,$r?,v2634,NA,gmrust,cs166652,ts8,^o^z.

Game
gmrustGame mode Survival in the standard Rust style.
mp10Max players The slot count is 10.
ts8Group limit Teams are capped at 8, which is the game default.
v2634Protocol The game protocol is 2634; your game must match to join.
cs166652Build Build: 166652.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code No region code is set.
Mods and access
^oOxide A plugin framework, Oxide (uMod), is in use.
^zModded This server is listed as Modded, with plugins or settings that change the game.
Region
NANorth America In the server browser it appears under North America.

Flag meanings are Facepunch's.

Player data

What is the rank of Cybers Private Test Server?

In North America, Cybers Private Test Server holds position #1,236, while its seven-day player hours rank #8,111 overall, within the top 35% of ranked servers.

What is the player count on Cybers Private Test Server?

With 10 slots, Cybers Private Test Server holds 0 players at present. In the past week, the average is 0 players and the peak is 1.

Settings and rules

What is the map on Cybers Private Test Server?

A procedural map of size 5,000 with seed 1337 runs on Cybers Private Test Server, produced by the game. Because size and seed determine the map, a RustMaps view is available from this page. The name given to the map is Custom Map.

What are the settings and rules for Cybers Private Test Server?

The name of Cybers Private Test Server carries no gather rate. Groups can contain up to 8 players, the default for the game. survival is the mode, gather, build and raid: the standard game. Combat between players is allowed, and bases can be raided. In the server browser it is Modded, meaning plugins or settings modify the game. It runs these plugins: Oxide. The server has VAC, Valve's anti-cheat, active.

Wipe information

When does Cybers Private Test Server wipe?

Too few wipes from Cybers Private Test Server are recorded to reveal a rhythm. The monthly force wipe applies to every Rust server. The next one is Thursday 5 November at 19:00 UTC. The present world dates from 6 days 9 hours.

Tags and filters

How should you read the tags on Cybers Private Test Server?

gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams are capped at 8, which is the game default; v2634 (Protocol): The game protocol is 2634; your game must match to join; cs166652 (Build): Build: 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server is listed as Modded, with plugins or settings that change the game; NA (North America): In the server browser it appears under North America are the tags Cybers Private Test Server publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, all shown at the top of this page.

Where does Cybers Private Test Server appear in Best Rust Servers lists and filters?

Included in these Best Rust Servers lists is Cybers Private Test Server: Best modded Rust servers and North America Rust servers. You will find it on the server list under: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Server information

What Rust version does Cybers Private Test Server run?

The Rust version on Cybers Private Test Server is network protocol 2634 and build 166652, running on Linux. Your game needs the same protocol to connect, and Steam updates it automatically.

Where can Cybers Private Test Server be found?

The NA tag places Cybers Private Test Server in North America, according to its own listing. Best Rust Servers does not look up where the machine stands; it shows where a server says it is. You can reach it at 47.28.14.230:28015.

How smooth is Cybers Private Test Server?

The 48-hour average was 60 fps, with 57 as the lowest point. The entity count reached 56,220, including buildings, deployables and all other world objects. Memory peaked at 4,345 MB. Lag, as felt by players, is caused by low fps and an increasing number of entities.

What is the online status and reliability of Cybers Private Test Server?

Right now, Cybers Private Test Server is up. Based on the uptime it reports, the last restart was roughly 4 days 15 hours ago. 93% uptime for the last 7 full days: 157 of 168 hours. The date Best Rust Servers first observed it is 16 September 2026.

How to join

What are the steps to join Cybers Private Test Server?

Use Launch Rust on this page to open Rust through Steam and connect, or press F1 in Rust and enter client.connect 47.28.14.230:28015 in the console.