Coastal City | Footprint Prototype
47.194.150.81:28025Down, checked 4h agoMonitored since 7 Oct 2026
Health checks
from the latest readings- ReachableOn the Steam server list, checked 4h agoFailing
- Capacity0% of 12 slots in usePassing
- Queuenobody waitingPassing
- Performancehas not answered a direct queryNo data
- Fresh mapwiped 8h agoPassing
- Next wipetoo few wipes seen yetNo data
Activity
players each hour, last 48- Group limit
- 8, the default
- Wipe schedule
- not published
- Map
- Custom Map
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 1STEEL RUST /ДЛЯ НОВИЧКОВ /EU Thursday 08.10EU · groups of 70+ · monthly · 239 on average35 / 300
- 2Survivors.gg | 2 x Vanilla | Monthlygroups of 30+ · monthly · 186 on average23 / 200
- 3404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 170 on average25 / 1000
- 4666 RUST /ДЛЯ НОВИЧКОВ /ПИТЕРСКИЙ 07.10EU · groups of 16+ · monthly · 151 on average5 / 750
- 5ShockRust | Blue | NoLimitno group limit · 131 on average13 / 300
- 6404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 06.10EU · groups of 16+ · monthly · 127 on average6 / 700
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Rank
daily · 1 is bestTop 48% of all ranked servers. Ranked on player hours over the last seven days.
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Wipe calendar
1 day with a wipe in the last 16 weeksNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
-
8 Oct
Thu 17:58 UTC 0 on before · running
- Map
- Custom Map
- Size
- –
- Seed
- –
- Address
- 47.194.150.81:28025
- Region
- –
- Max players
- 12
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 8 Oct 2026, 18:06 UTC
- Hostname
- –
- First seen
- 7 Oct 2026
Server tags
What each tag it publishes means. Published as mp12,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y.
gmrustGame mode Standard survival, as in Rust.mp12Max players Slots: 12.ts8Group limit Teams are capped at 8, which is the game default.v2634Protocol The game protocol is 2634; your game must match to join.cs166652Build Build: 166652.ptrakNetworking RakNet is the network layer, as standard for the game.$r?Region code Region code: not set.^zModded Plugins or settings change the game, so it is listed under Modded.^yCarbon The plugin framework Carbon is installed.Flag meanings are Facepunch's.
Player count
What position does Coastal City | Footprint Prototype hold?
For player hours over seven days, Coastal City | Footprint Prototype holds rank #11,130, in the top 48% of all ranked servers.
What is the player count on Coastal City | Footprint Prototype?
Coastal City | Footprint Prototype is not online now; the last time it was seen was 4 hours ago. The seven-day average is 0 players, with a peak of 1. Over the past 48 hours, the peak hour was 23:00 UTC, averaging 1 players.
Rules and settings
What are the settings and rules for Coastal City | Footprint Prototype?
The name of Coastal City | Footprint Prototype carries no gather rate. The game's default applies: no more than 8 players per group. It runs survival, the usual game: gathering, building and raiding. Combat between players is allowed, and bases can be raided. The server browser lists it as Modded: plugins or settings change gameplay. It runs these plugins: Carbon. VAC by Valve is on.
Wipe details
When does Coastal City | Footprint Prototype wipe?
Coastal City | Footprint Prototype's wipes are too few on record to make its rhythm clear. The next force wipe is on Thursday 5 November at 19:00 UTC, and it applies to every Rust server. The present world dates from 8 hours.
Tags and filters
What is the meaning of the tags on Coastal City | Footprint Prototype?
These tags are published by Coastal City | Footprint Prototype and read by the game's server browser: gmrust (Game mode): Standard survival, as in Rust; mp12 (Max players): Slots: 12; ts8 (Group limit): Teams are capped at 8, which is the game default; v2634 (Protocol): The game protocol is 2634; your game must match to join; cs166652 (Build): Build: 166652; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): Region code: not set; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework Carbon is installed. Shown at the top of this page are three more things from the tags: its players now, its queue and the time its world was made.
What lists and filters on Best Rust Servers hold Coastal City | Footprint Prototype?
The Best Rust Servers lists that Coastal City | Footprint Prototype fits are: Best modded Rust servers. You will find it on the server list under: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
About the server
What is the Rust version on Coastal City | Footprint Prototype?
The Rust version on Coastal City | Footprint Prototype is network protocol 2634 and build 166652, running on Windows. Steam updates your game to the same protocol required for joining.
What is the location of the server Coastal City | Footprint Prototype?
There is no published region for Coastal City | Footprint Prototype. Best Rust Servers does not look up where the machine stands; it shows where a server says it is. You can reach it at 47.194.150.81:28025.
What is the online status and reliability of Coastal City | Footprint Prototype?
The server Coastal City | Footprint Prototype is currently offline, with its last appearance 4 hours ago. Of 24 hours in the last 1 full day, 11 were online, giving 46% uptime. Its earliest observation by Best Rust Servers was on 7 October 2026.
Connection
What is the process to join Coastal City | Footprint Prototype?
Enter client.connect 47.194.150.81:28025 in the console after pressing F1 in Rust. Or use Launch Rust on this page, which opens Rust via Steam and connects.