[TEST STAND] private - do not join
46.174.50.219:28215Up, checked 11m agoMonitored since 13 Sep 2026
Health checks
from the latest readings- ReachableOn the Steam server list, checked 11m agoPassing
- Capacity0% of 150 slots in usePassing
- Queuenobody waitingPassing
- Performancerunning at 60 fpsPassing
- Fresh mapwiped 7d agoPassing
- Next wipeThu 5 Nov, 19:00 UTC, in 27d 11hPassing
Activity
players each hour, last 48- Group limit
- 12 max
- Wipe schedule
- not published
- Map
- discord.gg/r2aim · 6000
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 1RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFAEU · no group limit · 592 on average301 / 300
- 2R2 - Aim training / Matchmaking / Facechecks - RU MainEU · groups of 12+ · 177 on average116 / 400
- 3RustGames.gg | Lucky Pillars - EU 1EU · groups of 100+ · 76 on average2 / 400
- 4R2 - Aim training / Matchmaking / Facechecks - EU MainEU · groups of 12+ · 35 on average14 / 400
- 5[EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLDEU · no group limit · 24 on average11 / 50
- 6[NA-1] Hazzy.gg | Raid Simulator | Bed Wars | Aim | Wiped 10/07NA · groups of 100+ · 19 on average1 / 200
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Rank
daily · 1 is bestTop 42% of all ranked servers. Ranked on player hours over the last seven days.
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Wipe calendar
1 day with a wipe in the last 16 weeksIn 27d 11h. The force wipe · high confidence
- wipe-day peak
- 2 players, last three wipes
The first 48 hours of its last wipes
-
1 Oct
Thu 18:04 UTC · force wipe peak 2 · running
- Address
- 46.174.50.219:28215
- Region
- –
- Max players
- 150
- Group limit
- 12 max
- Wipe schedule
- –
- Last wipe
- 1 Oct 2026, 18:04 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
What each tag it publishes means. Published as mp150,ptrak,$r?,v2634,^z,^y,^e,^d,gmrust,cs167231,ts12.
gmrustGame mode Standard survival, as in Rust.mp150Max players Slots: 150.ts12Group limit Each team can have at most 12 players.v2634Protocol The game protocol is 2634; your game must match to join.cs167231Build This server runs game build 167231.ptrakNetworking The network layer is RakNet, the game's standard.$r?Region code A region code is not set.^eMinigames This server offers minigames such as arenas, Bedwars and parkour.^dCombat training Practise aim and PvP; the loot is given to you.^zModded This server is listed as Modded, with plugins or settings that change the game.^yCarbon A plugin framework, Carbon, is in use.Flag meanings are Facepunch's.
Player count
Where does [TEST STAND] private - do not join sit in the rankings?
The seven-day player hours rank for [TEST STAND] private - do not join is #9,537, in the top 42% of ranked servers.
What is the population of [TEST STAND] private - do not join?
At the moment, 0 of 150 slots on [TEST STAND] private - do not join are filled. In the past week, the average is 0 players and the peak is 2. Over the past 48 hours, the peak hour was 12:00 UTC, averaging 1 players.
Rules and settings
Which map is active on [TEST STAND] private - do not join?
[TEST STAND] private - do not join uses a procedural map of size 6,000 with seed 1337, generated by the game. You can look at the map on RustMaps from this page, as the same size and seed give the same result. You will see the map named discord.gg/r2aim.
What settings and rules apply on [TEST STAND] private - do not join?
The name of [TEST STAND] private - do not join carries no gather rate. No more than 12 players can be in a group. It runs minigames & battle royale, arenas and parkour, plus Bedwars and battle royale. Plugins or settings change the game, and it is listed under Modded in the server browser. The plugins it uses are Carbon. VAC by Valve is off.
Wipe information
What can you expect from wipe day on [TEST STAND] private - do not join?
The average busiest count over recent wipes was 2 players. Peak numbers on the latest wipe arrived 25 hours after it began.
On what schedule does [TEST STAND] private - do not join wipe?
One wipe a month comes to [TEST STAND] private - do not join, with the force wipe. Its next wipe is due Thursday 5 November at 19:00 UTC, at the force wipe that clears every Rust server. It has been 7 days 12 hours since the current world was made.
Server tags
How should you read the tags on [TEST STAND] private - do not join?
gmrust (Game mode): Standard survival, as in Rust; mp150 (Max players): Slots: 150; ts12 (Group limit): Each team can have at most 12 players; v2634 (Protocol): The game protocol is 2634; your game must match to join; cs167231 (Build): This server runs game build 167231; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code is not set; ^e (Minigames): This server offers minigames such as arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP; the loot is given to you; ^z (Modded): This server is listed as Modded, with plugins or settings that change the game; ^y (Carbon): A plugin framework, Carbon, is in use are the tags [TEST STAND] private - do not join publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, all shown at the top of this page.
What lists and filters on Best Rust Servers hold [TEST STAND] private - do not join?
These Best Rust Servers lists include [TEST STAND] private - do not join: Best modded Rust servers and Best Rust aim training servers. These filters bring it up on the server list: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server details
What is the Rust version on [TEST STAND] private - do not join?
The Rust version on [TEST STAND] private - do not join is network protocol 2634 and build 167231, running on Linux. To join, your game must use the same protocol; Steam handles the update for you.
What is the location of [TEST STAND] private - do not join?
For [TEST STAND] private - do not join, no region is published. Where a server says it is, that is what Best Rust Servers shows; it does not look up the machine's location. You can reach it at 46.174.50.219:28215.
What is the performance like on [TEST STAND] private - do not join?
In the last 48 hours, the server averaged 60 fps, with a minimum of 59. The entity count reached 2,167, including buildings, deployables and all other world objects. The highest memory usage was 3,065 MB. What players experience as lag comes from low fps and a rising entity count.
What is the uptime and reliability of [TEST STAND] private - do not join?
Right now, [TEST STAND] private - do not join is up. It reports an uptime that puts the last restart at around 19 hours ago. 100% uptime for the last 7 full days: 168 of 168 hours. Its earliest observation by Best Rust Servers was on 13 September 2026.
Join the server
How do you connect to [TEST STAND] private - do not join?
Use Launch Rust on this page to open Rust through Steam and connect, or press F1 in Rust and enter client.connect 46.174.50.219:28215 in the console.
![Map of [TEST STAND] private - do not join](/servers/46.174.50.219:28216/map.webp?v=c88694ab53)