Develop\Test
46.174.49.209:28015Up, checked 11m agoMonitored since 13 Sep 2026
Health checks
from the latest readings- ReachableOn the Steam server list, checked 11m agoPassing
- Capacity0% of 100 slots in usePassing
- Queuenobody waitingPassing
- Performancerunning at 60 fpsPassing
- Wipe rhythm5 new worlds this week: resets, not wipesWarning
- Next wipenot predictable yetNo data
Activity
players each hour, last 48- Group limit
- quad
- Wipe schedule
- not published
- Map
- Procedural Map · 3500
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 1OrigemZ Vanilla+ Test Serverquad · 4 on average0 / 30
- 2[US West] Gold Rush 3x | Quad | Monthly | Raid HoursNA · quad · 3x · monthly · 1 on average1 / 50
- 3Pickle Rust EU MonthlyEU · no group limit · 50 on average48 / 100
- 4[EU] Xcretion 150 Island's Server - Random ItemsEU · groups of 6 · monthly · 12 on average6 / 140
- 5EU Hub 01EU · groups of 1000+ · 6 on average10 / 3300
- 6[LATAM] Vexoria | Vanilla Solo Duo Trio Quad 07/10SA · groups of 8+ · weekly · 4 on average0 / 100
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Rank
daily · 1 is bestTop 35% of all ranked servers, #475 of the quad servers. Ranked on player hours over the last seven days.
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
New worlds
7 days with a reset in the last 16 weeks-
5 Oct
Mon 14:17 UTC 0 on before
-
3 Oct
Sat 16:29 UTC 0 on before
-
2 Oct
Fri 09:19 UTC peak 1 · lasted 1.3 days
-
1 Oct
Thu 17:59 UTC · force wipe peak 1 · lasted 0.6 days
-
1 Oct
Thu 03:48 UTC peak 1 · lasted 0.6 days
-
24 Sep
Thu 17:39 UTC peak 1 · lasted 6.4 days
-
17 Sep
Thu 12:04 UTC peak 2 · lasted 7.2 days
-
16 Sep
Wed 18:54 UTC peak 2 · lasted 0.7 days
- Address
- 46.174.49.209:28015
- Region
- –
- Max players
- 100
- Group limit
- quad
- Wipe schedule
- –
- Last wipe
- resets constantly
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
What each tag it publishes means. Published as mp100,ptrak,$r?,v2634,gmrust,cs166494,ts4,^o^z.
gmrustGame mode Standard survival, as in Rust.mp100Max players Slots: 100.ts4Group limit The maximum team size is 4.v2634Protocol To join, your game needs to run protocol 2634.cs166494Build The game build is 166494.ptrakNetworking The network layer is the game's standard, RakNet.$r?Region code No region code is set.^oOxide A plugin framework, Oxide (uMod), is in use.^zModded Plugins or settings change the game, so it is listed under Modded.Flag meanings are Facepunch's.
Population
What position does Develop\Test hold?
For player hours over seven days, Develop\Test holds rank #8,404, in the top 35% of all ranked servers. Among servers in the quad group, it is #475.
What is the player count on Develop\Test?
At the moment, 0 of 100 slots on Develop\Test are filled. The average over seven days is 0 players, peaking at 1. The highest average in the last 48 hours was 1 players at 16:00 UTC.
Rules and settings
What map is used on Develop\Test?
The map on Develop\Test is procedural, size 3,500 with seed 1337, created by the game. Because size and seed determine the map, a RustMaps view is available from this page.
What are the settings and rules for Develop\Test?
No gather rate appears in the name of Develop\Test. quad sets the group size at 4 players. It runs survival, gather, build, raid: the standard mode. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change gameplay. It runs these plugins: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe information
What wipe pattern does Develop\Test follow?
Develop\Test starts a fresh world every few hours, so there is no wipe schedule. No reset of this kind is a wipe.
Server tags
How should you read the tags on Develop\Test?
gmrust (Game mode): Standard survival, as in Rust; mp100 (Max players): Slots: 100; ts4 (Group limit): The maximum team size is 4; v2634 (Protocol): To join, your game needs to run protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): The network layer is the game's standard, RakNet; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags Develop\Test publishes; the game's server browser reads them. At the top of this page you will find its current players, its queue and the making of its world, all from the tags.
What lists and filters on Best Rust Servers hold Develop\Test?
These Best Rust Servers lists include Develop\Test: Best modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 3 days.
About the server
What Rust version does Develop\Test run?
Rust network protocol 2634 and build 166494 on Linux is what Develop\Test runs. Steam updates your game to the same protocol required for joining.
What is the location of Develop\Test?
For Develop\Test, no region is published. The location a server claims is what Best Rust Servers shows, not the machine's actual location. You can reach it at 46.174.49.209:28015.
How smooth is Develop\Test?
Average server fps over the past 48 hours was 56, and it never dropped below 37. A maximum of 66,297 entities were present, comprising buildings, deployables and all else. Memory peaked at 2,912 MB. What players experience as lag comes from low fps and a rising entity count.
How reliable is Develop\Test and is it online?
Right now, Develop\Test is up. The uptime figure suggests it restarted about 30 hours ago. Uptime for the last full 7 days was 100%, meaning 168 of 168 hours. The date Best Rust Servers first observed it is 13 September 2026.
How to join
How do you connect to Develop\Test?
Use Launch Rust on this page to open Rust through Steam and connect, or press F1 in Rust and enter client.connect 46.174.49.209:28015 in the console. You can find its website at https://rust.basew.online.
