Rust Defensive Telemetry Lab
216.146.25.53:28015Up, checked 8m agoMonitored since 11 Oct 2026
Health checks
from the latest readings- ReachableOn the Steam server list, checked 8m agoPassing
- Capacity0% of 100 slots in usePassing
- Queuenobody waitingPassing
- Performancehas not answered a direct queryNo data
- Fresh mapwiped 6h agoPassing
- Next wipenot predictable yetNo data
Activity
players each hour, last 48- Group limit
- 8, the default
- Wipe schedule
- not published
- Map
- Procedural Map
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 1Rust Solo PvE - Localgroups of 8+ · 160 on average226 / 4
- 2ShockRust | Blue | NoLimitno group limit · 131 on average22 / 300
- 3RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 9.10EU · groups of 16+ · weekly · 112 on average22 / 225
- 4SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 99 on average32 / 200
- 5МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 91 on average89 / 100
- 6404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 86 on average8 / 1000
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Rank
daily · 1 is bestTop 49% of all ranked servers. Ranked on player hours over the last seven days.
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Wipe calendar
0 days with a wipe in the last 16 weeksNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
- No wipe seen yet.
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 216.146.25.53:28015
- Region
- –
- Max players
- 100
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 11 Oct 2026, 21:03 UTC
- Hostname
- –
- First seen
- 11 Oct 2026
Server tags
What each tag it publishes means. Published as mp100,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z.
gmrustGame mode Survival in the standard Rust style.mp100Max players 100 player slots.ts8Group limit The game default applies: teams are limited to 8 players.v2634Protocol To join, your game needs to run protocol 2634.cs167398Build Build: 167398.ptrakNetworking RakNet is the network layer, as standard for the game.$r?Region code A region code is not set.^oOxide The plugin framework Oxide (uMod) is installed.^zModded This server is listed as Modded, with plugins or settings that change the game.Flag meanings are Facepunch's.
Player data
What position does Rust Defensive Telemetry Lab hold?
For player hours over seven days, Rust Defensive Telemetry Lab holds rank #11,088, in the top 49% of all ranked servers.
What is the player count on Rust Defensive Telemetry Lab?
With 100 slots, Rust Defensive Telemetry Lab holds 0 players at present. In the past week, the average is 1 players and the peak is 1. The highest average in the last 48 hours was 1 players at 01:00 UTC.
Map and rules
Which map is active on Rust Defensive Telemetry Lab?
The game generates the procedural map for Rust Defensive Telemetry Lab.
What are the settings and rules for Rust Defensive Telemetry Lab?
No gather rate appears in the name of Rust Defensive Telemetry Lab. The game's default applies: no more than 8 players per group. It runs survival, gather, build, raid: the standard mode. Combat between players is allowed, and bases can be raided. Plugins or settings change the game, and it is listed under Modded in the server browser. It runs these plugins: Oxide. VAC by Valve is on.
Wipe details
On what schedule does Rust Defensive Telemetry Lab wipe?
Rust Defensive Telemetry Lab's wipes are too few on record to make its rhythm clear. Each month brings a force wipe for all Rust servers. It falls next on Thursday 5 November at 19:00 UTC. 6 hours is the age of the current world.
Server tags
How should you read the tags on Rust Defensive Telemetry Lab?
gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 player slots; ts8 (Group limit): The game default applies: teams are limited to 8 players; v2634 (Protocol): To join, your game needs to run protocol 2634; cs167398 (Build): Build: 167398; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework Oxide (uMod) is installed; ^z (Modded): This server is listed as Modded, with plugins or settings that change the game are the tags Rust Defensive Telemetry Lab publishes; the game's server browser reads them. Shown at the top of this page are three more things from the tags: its players now, its queue and the time its world was made.
Where does Rust Defensive Telemetry Lab appear in Best Rust Servers lists and filters?
The Best Rust Servers lists that Rust Defensive Telemetry Lab fits are: Best modded Rust servers. Filter entries for this server: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
About the server
What Rust version does Rust Defensive Telemetry Lab run?
The Rust version on Rust Defensive Telemetry Lab is network protocol 2634 and build 167398, running on Windows. Your game needs the same protocol to connect, and Steam updates it automatically.
Where can Rust Defensive Telemetry Lab be found?
No region is published by Rust Defensive Telemetry Lab. Best Rust Servers does not look up where the machine stands; it shows where a server says it is. You can reach it at 216.146.25.53:28015.
What is the uptime and reliability of Rust Defensive Telemetry Lab?
The server Rust Defensive Telemetry Lab is currently online. Its earliest observation by Best Rust Servers was on 11 October 2026.
Connection
How do you connect to Rust Defensive Telemetry Lab?
Enter client.connect 216.146.25.53:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page, which opens Rust via Steam and connects.