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HyperRev Rust Development | No EAC

2.105.204.150:28015Up, checked 13m agoMonitored since 21 Sep 2026

Join
Players now 0/4 0% full
7-day average 1 peak 1
Rank #4,676 ▼ 1329 this week
Server fps – no direct query answered
Seen, last 48 hours 96% 46 of 48 hours on the list

Health checks

from the latest readings
  • ReachableOn the Steam server list, checked 13m ago
    Passing
  • Capacity0% of 4 slots in use
    Passing
  • Queuenobody waiting
    Passing
  • Performancehas not answered a direct query
    No data
  • Fresh mapwiped 4d ago
    Passing
  • Next wipetoo few wipes seen yet
    No data

Activity

players each hour, last 48
48 hours agonow
Group limit
8, the default
Wipe schedule
not published
Map
Procedural Map
moddedoxide

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Players

AveragePeak
00.250.50.75110:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k21 Sep24 Sep28 Sep1 Oct5 Oct8 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.

Wipe calendar

1 day with a wipe in the last 16 weeks
JunJulAugSepOct MonWedFriSun
no wipe wiped force wipe today
Next wipe

Not enough wipes seen yet to tell. Every server wipes at the monthly force wipe.

wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
History
  1. 3 Oct
    Sat 18:25 UTC peak 1 · running
No map picture published
Map
Procedural Map
Size
–
Seed
–
Address
2.105.204.150:28015
Region
–
Max players
4
Group limit
8, the default
Wipe schedule
–
Last wipe
3 Oct 2026, 18:25 UTC
Hostname
–
First seen
21 Sep 2026

Server tags

What each tag it publishes means. Published as mp4,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z.

Game
gmrustGame mode The game mode is standard Rust survival.
mp4Max players The slot count is 4.
ts8Group limit Teams are capped at 8, which is the game default.
v2634Protocol Your game must be on protocol 2634 to join.
cs166652Build The game build is 166652.
ptrakNetworking RakNet is the network layer, as standard for the game.
$r?Region code A region code is not set.
Mods and access
^oOxide A plugin framework, Oxide (uMod), is in use.
^zModded Plugins or settings change the game, so it is listed under Modded.

Flag meanings are Facepunch's.

Player data

Where does HyperRev Rust Development | No EAC sit in the rankings?

The seven-day player hours rank for HyperRev Rust Development | No EAC is #4,676, in the top 20% of ranked servers.

What is the player count on HyperRev Rust Development | No EAC?

With 4 slots, HyperRev Rust Development | No EAC holds 0 players at present. The seven-day average is 1 players, with a peak of 1. The highest average in the last 48 hours was 1 players at 11:00 UTC.

Settings and rules

Which map is active on HyperRev Rust Development | No EAC?

HyperRev Rust Development | No EAC runs a procedural map that the game generates.

What are the settings and rules for HyperRev Rust Development | No EAC?

No gather rate appears in the name of HyperRev Rust Development | No EAC. Group size follows the game default of 8 players. survival is the mode, gather, build and raid: the standard game. Combat between players is allowed, and bases can be raided. The server browser lists it as Modded: plugins or settings change gameplay. It runs these plugins: Oxide. VAC by Valve is off.

Wipe information

What happens on HyperRev Rust Development | No EAC during wipe day?

The average busiest count over recent wipes was 1 players. The crowd on the latest wipe peaked 0 hours in.

When does HyperRev Rust Development | No EAC wipe?

The record holds too few wipes from HyperRev Rust Development | No EAC to show its rhythm. The monthly force wipe applies to every Rust server. The next one is Thursday 5 November at 19:00 UTC. 4 days 14 hours is the age of the current world.

Server tags

How should you read the tags on HyperRev Rust Development | No EAC?

These tags are published by HyperRev Rust Development | No EAC and read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): The slot count is 4; ts8 (Group limit): Teams are capped at 8, which is the game default; v2634 (Protocol): Your game must be on protocol 2634 to join; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): A region code is not set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game, so it is listed under Modded. At the top of this page you will find its current players, its queue and the making of its world, all from the tags.

What lists and filters on Best Rust Servers hold HyperRev Rust Development | No EAC?

These Best Rust Servers lists include HyperRev Rust Development | No EAC: Best modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Server details

What Rust version does HyperRev Rust Development | No EAC run?

The Rust version on HyperRev Rust Development | No EAC is network protocol 2634 and build 166652, running on Linux. To join, your game must use the same protocol; Steam handles the update for you.

What is the location of HyperRev Rust Development | No EAC?

There is no published region for HyperRev Rust Development | No EAC. The location a server claims is what Best Rust Servers shows, not the machine's actual location. 2.105.204.150:28015 is its address.

What is the online status and reliability of HyperRev Rust Development | No EAC?

HyperRev Rust Development | No EAC is online at the moment. 85% uptime for the last 7 full days: 142 of 168 hours. Best Rust Servers recorded its first appearance on 21 September 2026.

Join the server

What are the steps to join HyperRev Rust Development | No EAC?

Use Launch Rust on this page to open Rust through Steam and connect, or press F1 in Rust and enter client.connect 2.105.204.150:28015 in the console.