Benchmark Dev
199.47.146.194:27016Up, checked 9m agoMonitored since 13 Sep 2026
Health checks
from the latest readings- ReachableOn the Steam server list, checked 9m agoPassing
- Capacity0% of 10 slots in usePassing
- Queuenobody waitingPassing
- Performancerunning at 60 fpsPassing
- Fresh mapwiped 4d agoPassing
- Next wipeno rhythm it keepsNo data
Activity
players each hour, last 48- Group limit
- 200 max
- Wipe schedule
- not published
- Map
- Custom Map · 4500
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 1Survivors.gg | 2 x Vanilla | Monthlygroups of 30+ · monthly · 200 on average118 / 200
- 2666 RUST /ДЛЯ НОВИЧКОВ /ПИТЕРСКИЙ 07.10EU · groups of 16+ · monthly · 177 on average85 / 750
- 3404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 170 on average248 / 1000
- 4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 06.10EU · groups of 16+ · monthly · 136 on average106 / 700
- 5777 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 07.10EU · groups of 16+ · monthly · 133 on average100 / 550
- 6ShockRust | Blue | NoLimitno group limit · 129 on average137 / 300
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Rank
daily · 1 is bestTop 38% of all ranked servers. Ranked on player hours over the last seven days.
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Wipe calendar
3 days with a wipe in the last 16 weeksIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.1 days between real wipes
- on rhythm
- 100% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
The first 48 hours of its last wipes
-
4 Oct
Sun 02:30 UTC peak 2 · running
-
3 Oct
Sat 02:14 UTC peak 2 · lasted 1 days
-
1 Oct
Thu 19:59 UTC · force wipe peak 2 · lasted 1.3 days
- Address
- 199.47.146.194:27016
- Region
- –
- Max players
- 10
- Group limit
- 200 max
- Wipe schedule
- –
- Last wipe
- 4 Oct 2026, 02:30 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
What each tag it publishes means. Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts200,^z,^y.
gmrustGame mode Survival in the standard Rust style.mp10Max players Slots: 10.ts200Group limit Each team can have at most 200 players.v2634Protocol Your game must be on protocol 2634 to join.cs166652Build The game build is 166652.ptrakNetworking The network layer is RakNet, the game's standard.$r?Region code A region code is not set.^zModded Plugins or settings change the game, so it is listed under Modded.^yCarbon A plugin framework, Carbon, is in use.Flag meanings are Facepunch's.
Player data
What position does Benchmark Dev hold?
The seven-day player hours rank for Benchmark Dev is #8,874, in the top 38% of ranked servers.
What is the population of Benchmark Dev?
At the moment, 0 of 10 slots on Benchmark Dev are filled. In the past week, the average is 0 players and the peak is 2.
Rules and settings
What is the map on Benchmark Dev?
The map on Benchmark Dev is procedural, size 4,500 with seed 1337, created by the game. You can look at the map on RustMaps from this page, as the same size and seed give the same result. The name given to the map is Custom Map.
What are the settings and rules for Benchmark Dev?
No gather rate appears in the name of Benchmark Dev. The maximum group size is 200 players. survival is the mode, gather, build and raid: the standard game. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. It runs these plugins: Carbon. VAC, Valve's anti-cheat, is enabled.
Wipe schedule
What can you expect from wipe day on Benchmark Dev?
Across recent wipes, the busiest point averaged 2 players. The crowd on the latest wipe peaked 2 hours in.
What wipe pattern does Benchmark Dev follow?
Benchmark Dev wipes without a fixed pattern, so no next wipe is predictable. The monthly force wipe applies to every Rust server. The next one is Thursday 5 November at 19:00 UTC. 4 days 12 hours is the age of the current world.
Tags and filters
How should you read the tags on Benchmark Dev?
The tags below come from Benchmark Dev and are read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Slots: 10; ts200 (Group limit): Each team can have at most 200 players; v2634 (Protocol): Your game must be on protocol 2634 to join; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code is not set; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. The tags also carry its current players, its queue and when its world was made, all shown at the top of this page.
Where does Benchmark Dev appear in Best Rust Servers lists and filters?
Included in these Best Rust Servers lists is Benchmark Dev: Best modded Rust servers. You will find it on the server list under: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Server details
What is the Rust version on Benchmark Dev?
The Rust version on Benchmark Dev is network protocol 2634 and build 166652, running on Linux. To join, your game must use the same protocol; Steam handles the update for you.
Where can Benchmark Dev be found?
For Benchmark Dev, no region is published. Where a server says it is, that is what Best Rust Servers shows; it does not look up the machine's location. You can reach it at 199.47.146.194:27016.
How well does Benchmark Dev perform?
The 48-hour average was 60 fps, with 56 as the lowest point. The entity count reached 119,320, including buildings, deployables and all other world objects. Memory peaked at 4,998 MB. What players experience as lag comes from low fps and a rising entity count.
What is the uptime and reliability of Benchmark Dev?
Right now, Benchmark Dev is up. The uptime figure suggests it restarted about 4 days 10 hours ago. In the last 7 full days, 165 of 168 hours were online, an uptime of 98%. Its earliest observation by Best Rust Servers was on 13 September 2026.
How to join
How do you connect to Benchmark Dev?
Use Launch Rust on this page to open Rust through Steam and connect, or press F1 in Rust and enter client.connect 199.47.146.194:27016 in the console. https://cynic-hosting.com is its website.
